Charas-Project

Off-Topic => All of all! => Topic started by: X-F3R on May 21, 2005, 09:34:27 AM

Title: Magic The Gathering
Post by: X-F3R on May 21, 2005, 09:34:27 AM
Does anyone play this card game? well.. yeah, it's kinda like a new interest i've picked up but i'm not leaving or anything.. i just need something like this so i'd have more ideas for a project attempt..

anyway, since these cards are that popular (not here tho), i'd like to know how to play it, so if someone does, or if someone knows a site that teaches you how to play it, please PM me that site. (the site PMing rule only applies to illegal stuff, right)

btw, i know there is the Core Set (beginner's guide), but i've never seen it in the local card-collectors stores, and when i checked the official site, it says that the Core set is only available in the US and the UK.. so yeah.. =P
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Post by: Osmose on May 21, 2005, 01:18:54 PM
My brother played Magic back in the day, but it's been awhile since I've heard of anyone playing it. I was too young to get into it.
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Post by: Grandy on May 21, 2005, 01:56:47 PM
 I play with a Sliver Deck, and Blackskullwarlock plays witha necromancer deck
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Post by: blackskullwarlock on May 21, 2005, 02:32:25 PM
Yeah, Necromancers and strong beasts that I get on the board for basically free. Learning Magic is tough...but worth it if you are into that kind of stuff.
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Post by: GaryCXJk on May 21, 2005, 04:07:43 PM
Actually, learning Magic can be easy with the Portal starter deck. They come with a tutorial and all.

However, do know that cards from the Portal series are banned from certain events, because they tend to be too "powerfull".
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Post by: Red Fox on May 21, 2005, 06:03:29 PM
I used to play it..

If you want to learn to play it you should try to find the computer game and play it.
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Post by: charaman on May 21, 2005, 06:14:18 PM
i playes for 2 years back then.. i loved my Type 1 deck. Yeah i was old school. Not anymore
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Post by: Blademon on May 21, 2005, 06:30:10 PM
I hung around people playing Magic, they're everywhere in University. Best way to learn Magic is to watch others play. There's a killer tactic involving Black Magic. There's another involving Blue Magic with that card that lets you search the whole deck for the 1 card you want.. anyway lots of good strats around.
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Post by: shinotebasiiackh on May 21, 2005, 08:53:39 PM
I have a red deck burried somewhere in my box o' junk. No one around here to play with, though. I've most likely forgotten half of the rules, though.
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Post by: X-F3R on May 22, 2005, 03:37:50 PM
well, i read the rulebook from the official site and saw a demo game where u play against a "Dark Wizard". but it's a 7th edition game demo tho =\ i've read the rule book and compared them to the set of screenshots and there wasnt a "stack" in the screenies.. i'm downloading the 7th edition demo right now =P

 
Quote
Actually, learning Magic can be easy with the Portal starter deck. They come with a tutorial and all.


i've checked every store near me.. they only sell booster packs and deck sets.. =.=" got a scanner? lol.. j/k!

anyway, i saw the demo screenies and i'm not really sure how the turn system works..
http://www.tmk.edu.ee/~creature/mtg/start_playing_magic/img_of_simple_game_Magic_7thEditionDemo/
a friend of mine bought a Betrayers of Kamigawa deck earlier so now there are 2 clueless people who wants to learn how to play this card game =\
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Post by: Lighting Half Dozen on May 22, 2005, 03:45:43 PM
I play with a green deck.
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Post by: Rune_of_Punishment on May 22, 2005, 04:11:19 PM
I play every now and then. I'm mediocre.
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Post by: blackskullwarlock on May 22, 2005, 06:43:29 PM
I'm good at it but there is a lack of people to play with where I live. Betrayers of Kamigawa isn't the best choice for starters but it's basically the only kind that sells.
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Post by: DragonBlaze on May 23, 2005, 12:40:24 AM
I used to play, I may play again soon, don't really know.

I use a dragon deck :p, since the mana cost is really high for them, I have a ton of ways to bring 3 or so of my dragons into play with about 3 mana.

I just downloaded a mtg computer game the other day, just to see how I would do against a computer. Although the newest cards were from 4th edition, and the decks were filled with cards that were practicly useless in most cases, it was pretty fun. If you're looking to learn how to play, and you can't find anyone to teach you, I suggest downloading a game and learning that way.
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Post by: X-F3R on May 23, 2005, 11:11:11 AM
well, i've found the 8th Edition Core Set (Beginner's Guide) and the place is 2 hours away from where i live, but it's aight =P so i think "Teach me how to play" is erased from this topic.. talk about the good cards and good combos? =P

btw, i'm downloading the 7th Edition Magic Game.. is there a 8th edition game? if so plz PM the link to me or post it here (if it doesn't go against the rules)

i've bought 2 Booster Packs earlier and i got a few sexy cards.. bad thing was, they were all "Sari-Sari" (a filipino word for "assorted") colors..

i think i'll be using 3 different colors with a few Legendary Lands   that give 2 different mana colors.. Black and Red's a must for me cuz i got a Blood Speaker and Stone Rain =P what do u guys think? is it a good thing? lol..

and now i kinda know how to play it.. it's just the phase thingy that's bugging/confusing me.. ~.~ i'll know how to when i get my $$$ wehehe...
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Post by: GaryCXJk on May 23, 2005, 12:01:04 PM
It is also good to have some normal lands as well. Some spells and instants make use of the basic land types.

Basic land types are:

Swamp (black)
Mountain (red)
Island (blue)
Forest (green)
Plains (white)
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Post by: X-F3R on May 23, 2005, 03:38:10 PM
well, basic lands are the rules of the thumb.. i'm still not sure what colors i'll be using but i think browse through all the Kamigawa Block cards first, then choose.. hehe.. then i'll see what color decks i'll get =P green, red and black seems to be a good combo.. but then again, i'll need more land in my library ~.~

tell me what colors u use and why. i'm using a red Champions of Kamigawa because u have creatures that take the opponents cards out of the game, instead of putting it into the graveyard. and there are good Instants that deal damage to the player, instead of creatures.. =\
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Post by: blackskullwarlock on May 23, 2005, 04:30:57 PM
I use black as you already know. If you want a preview of my deck, I'll give you one of the most basic combo for a Necromancer Deck.

- Use Entomb( Search your library for a card and put that card into your graveyard. Then shuffle your library.) and choose Nicol Bolas( Flying
An opponent damaged by Nicol Bolas must discard entire hand. Pay UBR during your upkeep or Nicol Bolas is buried. 7/7)
- Cast Shallow Grave (Put the top creature card from your graveyard into play. That creature is unaffected by summoningsickness this turn. Remove the creature from the game at end of turn.)

You opponent just took 7 damage and lost his entire hand on the first turn. There is a way to inflict 14 damages but it require luck. You need one swamp, one dark ritual and two lotus petal. Do the above but once Nicol Bolas inflicted it's 7 damages, cast Fling (Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.)

I've done the above often since I'm a very lucky person. Luck in Magic isn't something to be relyed on....
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Post by: Reain_ on May 24, 2005, 01:27:50 AM
Mabey I Could be of some assistance, I have been playing magic now for about 10 years I think .... can't remember exactlly how long, but I first started when my babysitter tought me how to play a long time ago.

and just recently me and my friend were thinking about starting a magic club in our school.

But anyway ... I kinda hate the newer cards that have been released, because for begining players there is so much more that they have come out with and the rules become a bit more complicated seeing as they have changed.

In essence there is actually multiple ways to "Play" Magic, it all depends on what rules your playing by. Myself I just go with the old rules that I have known which is around 7th edition.
Though when ever you play a game just check with your opponet on what rules your going to follow ... and after you get the "Basics" you can start "house rules"

For Colors .... there are so many ways to go with this. For begging I suggest setting a limit to one or two color Decks ... 5 color decks are hard to make and play well. Each color basically has a strong ability.


The Strong Points for each color are ....

Green - This is your Brute, green likes to boost the power of your creatures so you can pumble your opponet

Red - This is what we like to call the "Burn" Color, red is basically deals damage to either your opponet or creatures. "Burn" decks are a good way to kill the opponet fast

Blue - "Counter" decks are made with your blue cards, this color basically keeps your opponet from hitting you with his spells cuz you keep countering them

White - Protection is good, White loves to protect you and your creatures from damage, NOTE: try to find yourself the 5 COP's (Circle Of Protections) there is one for each color and are very usefull

Black - The Destroyer, Black loves to just kill every thing, and Bring back your creatures from the grave

---------------------------------------------------------------------------

Now this isn't what the colors are limited too ... because green has a few good healing spells, and so doesn't white. and black and red both do damage as well as destroy, and blue also makes people draw cards.

A FEW SUGGETIONS: a few good type of decks to make would be ......

"Burn Deck" - this is a red deck with few creatures, and many instant spells for low mana cost that doo damage directly to your opponet. though It is very weak vs a "Counter Deck"

"Counter Deck" - This Deck is filled with many counters and you have to put some form of damage in here so I would go with Flyers such as Birds this way your opponet can't block unless he has flyers. Though if you don't get creatures out it's pretty usless.

Now there is somthing else you could do ...

"Burn / Counter Deck" - This makes it so You can Burn your opponet and counter all his spells, It's a very powerfull deck if you got the right cards.

now other ideas for decks would be ...

"Flyer Decks" - White/Blue Mainly
"Prevention Decks" - White Mainly
"Destroyer Decks" - Black/Red Mainly
"Brute Deck" - Green Mainly

there are so many possiblilitys as to what to do ... basically you just gotta find what color your more confortable with and then just work from there.

I have Over 4000 Cards and about 50% are Green for me because as all of you could have guessed I like to use "Elves"
I do use other colors though because it gets boring after a while so don't trade all your other colors just for one color, Experiment with decks ... if you get enough cards build multiple decks and vs them against eachother or combine them to form new decks.

ONE LAST WORD OF ADVICE: Soon you beging to find it's tempting to have all your favorite cards in one deck and end up with decks of 100+ cards ... Try to stay withing a Deck range of 60 to 80 cards because the less cards you have the faster you'll be able to pull of combos and get the card you need at the right time.

Good Luck To you X-F3R, and if you got any questions or need ideas of deck styles or anythign else just E-mail Me At ZrNO34@aol.com and I'll be happy to help you out.

Sorry for the long post ... but When it comes to MTG I just have so much to say and so much I can do.

C ya around
Your Friend
~Reain~
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Post by: Darkfox on May 24, 2005, 01:51:38 AM
I had two MTG junkies in my class that thought hardly anything else but it. It got annoying and they even tried to make an essay about it O.o. It was too vague XD
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Post by: X-F3R on May 24, 2005, 05:39:35 AM
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Originally posted by Darkfox
I had two MTG junkies in my class that thought hardly anything else but it. It got annoying and they even tried to make an essay about it O.o. It was too vague XD


.___. that's way too much o.O i'm buying these cards so i'd have more ideas for a project attempt.. it'd be just a waste if i dont play them so yeah.. here i am.. bwahaha

and, thnx Reain! that'll surely help me in choosing what color decks i'll need. i think i'll make a deck with 20 land, 25 creatures and 15 artifacts/sorcery/instants/intant - arcanes.. i'm not sure yet tho.. i'll need to see what cards i get =P

Quote
I use black as you already know. If you want a preview of my deck, I'll give you one of the most basic combo for a Necromancer Deck.

- Use Entomb( Search your library for a card and put that card into your graveyard. Then shuffle your library.) and choose Nicol Bolas( Flying
An opponent damaged by Nicol Bolas must discard entire hand. Pay UBR during your upkeep or Nicol Bolas is buried. 7/7)
- Cast Shallow Grave (Put the top creature card from your graveyard into play. That creature is unaffected by summoningsickness this turn. Remove the creature from the game at end of turn.)

You opponent just took 7 damage and lost his entire hand on the first turn. There is a way to inflict 14 damages but it require luck. You need one swamp, one dark ritual and two lotus petal. Do the above but once Nicol Bolas inflicted it's 7 damages, cast Fling (Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.)

I've done the above often since I'm a very lucky person. Luck in Magic isn't something to be relyed on....


lol... that's a good combo.. but the cards are pretty hard to find =\

btw, thnx guys, this is helping me big time on what to put into my deck. :D
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Post by: blackskullwarlock on May 24, 2005, 12:57:17 PM
For a new comer, yes they are unless you use the wonders of the internet. I have them because there was a time where magic was very popular where I live...too bad that time is dead :(
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Post by: Grandy on May 25, 2005, 01:55:39 AM
 My strategy is: (a sliver deck is better if it has all the 5 colors)

 -Brood Sliver (Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.)
 -Shifting Sliver (Sliver Slivers can't be blocked except by Slivers)
 -Alpha Status (Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.)

 This means: a sliver attack, the creature gets +2/+2, next turn, two slivers attack, creature gets +4/+4, next turn, 4 sliver attack, creature gets +8/+8. I once made my sliver be a 59/61 creature with trample.


 ------

 OR:

 Hunter Sliver - All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
 Talon Sliver - All Slivers have first strike
 Toxin Sliver - Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.

 This means, sliver attack or block, less one creature to you, don't matter what.


 Basically, if you have 5 or more sliver into play, you already won. ;)
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Post by: Blademon on May 25, 2005, 01:58:51 AM
What about Red Magic against these Sliver tactics?
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Post by: Tomi on May 25, 2005, 02:34:42 AM
I just have a basic Goblin Burn deck with 3 Goblin Kings (+1/+1 to all goblins, and mountainwalk), and an Artifact equip deck (its not all that good)
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Post by: X-F3R on May 25, 2005, 02:48:06 AM
hmmm.. most players seem to sort their decks by collecting creatures of the same race.. i found that cool cuz i have a white creature that gives +1/+1 to all samurais when it's put into play.. i'll go check out if there are 5+/5+ samurais later on and if their mana costs are decent.. (or flying samurais! stupid, i know.. but still..bwahaha! XD) this cafe's internet speed is pretty *bleep*ed up for right now =\

btw, grady, your silver deck seems to be overpowered! >.< i like! XD

anyway, i've downloaded a MTG demo by Microprose.. and it sux.. i still dont get how to play the turn system.. ~.~ anyone wanna help explain how the turn systems and phases work? i see lotsa ppl playing near the shop where they sell the cards, but the crowd is huge and i'm not really a social kind of person in reality.. =\
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Post by: blackskullwarlock on May 25, 2005, 03:22:55 AM
Grandy's deck is indeed power but has one major flaw which happens to be what my second deck is all about, destroying every creatures on the board.

A well-built sliver deck is almost unstopabble, just like goblins. People use those a lot which is why I built and anti-deck ;)
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Post by: charaman on May 26, 2005, 12:56:58 AM
Quote
Originally posted by Reain_
But anyway ... I kinda hate the newer cards that have been released, because for begining players there is so much more that they have come out with and the rules become a bit more complicated seeing as they have changed.

Thats why i stopped.
My best card was a IV edition Wrath of God.... Killed all creatures in play. Fun times


People who use prebuilt decks annoy me because the best part of the strategy of the game is the construction of the deck.
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Post by: SaiKar on May 26, 2005, 03:43:56 AM
I have a really old school blue/white deck. Uses flying creatures for offense (phantasmal forces and serra angels, mmm) and had some pretty good defense in the form of blue's bazillion counters.

My friends and I usually played huge 6 player games where everyone was too paranoid to attack until one person got really strong, and then a huge world war would begin. I usually won the world wars because of blue's sneakiness, which lead to me being targetted first before I could get all my angels and stuff set up. Bah.  :p

Magic is fun, but it's too easy for a rich kid to build a superdeck that no one wants to play against.
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Post by: charaman on May 26, 2005, 07:02:35 PM
serra angels? niiice.
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Post by: Reain_ on May 26, 2005, 08:11:42 PM
Quote
Originally posted by charaman

Thats why i stopped.
My best card was a IV edition Wrath of God.... Killed all creatures in play. Fun times


People who use prebuilt decks annoy me because the best part of the strategy of the game is the construction of the deck.


I never stopped playing magic because of the new cards, I just really haven't bought any of them ever since they changed the apperence, but since most of my friends haven't either we just play with the old rules that we know, occasionally a new card will pop into our game here and thier but for the most part we don't use them.

oh and X, yea most people do tryto build decks of one or two creature types, mainly because they help out one another easily.
A few creature type decks I use would be .....

(Of course any one could guess this one)

"Elf Deck" - This is mainly a green deck with about 6 White/Artifact cards, My Elves basically boost my other elven abilitys, and my "Dual Nature" Card helps me out allot.

This deck basically is brute force, and major healing. I play out small 1/1 and 2/2 elves for low cost in the begining and later when I get "Dual Nature" out (this card makes a copy of every creature played out after this is on the field) I get twice as many Elves. then with my "Well Wishers" (TAP: Gain 1 life for each Elf in play) I gain a huge amount of life each turn, and if i got 4 well wishers plus a copy of each im already gaining 8 life per well wishe plus any other elves i got thats 64 life in one turn. and then with my other elves that have tap: target creature gets +X/+X till end of turn I use after attacking with my 1/1 trmple elf, then when the opponet blocks with a 3/3 to kill him i pump him up about 8 times to make him like a 65/65 or i attack with 4 of them to make each a 9/9 right there my opponet is pretty much dead. I have many other combos but I don't wanna list them all.

So by the end of the game my opponet is dies with - 40 or more life and I have about 200 life .... there was one game were I actually gained 1000+ life but It happened only once and now I can't seem to do it again .. though it is possible.
---------------------------------------------------------------------------------

Other Decks I use would be ...

"Zombie Deck" - this deck destroys non black creatures and returns my zombies back from the grave

"Merfolk Deck" - this isn't really that great unless I get a few certian cards ... it kinda sucks cuz I rely on basically two cards in my deck and if there gone im done for

"Sliver Deck" - as ever one knows .... Slivers are a pain in the arse the vs, since they power eachother up for just being on the field

"Bird/ Bird Soldier Deck" - This deck basically has my flyers into it and I sore over all my opponets land creatures finishing him off early

One deck I haven't been Able to make yet that I would probally charish as much as my Elf deck would be my "Dragon Deck" though I don't have the cards to make it.

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Now Recently I found out that I had a combo in my pile of cards I never payed any attention too. My friend pointed out the way to use "Phage The Untouchable" to kill my opponet in a few turns.

All I would need is "Phage'', 3 "dark rituals", and Fear plus one swamp on my first turn for combo one. on my first turn I would play the swamp tap it play all 3 dark rituals and then put phage out on the first turn .. then on turn too if he has no creatures attack and I win .. if not then i play fear if it isn't black or artifact then I win when I attack. "Phage" has "When Phage does damage to a player you win the game".

The second combo is when i have phage out but can't attack directly I put an enchantment that gives phage "Tap: Enchanted creature does 1 damage to target pcreature or player" then i would tap her and target the player and win

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Post by: Sephiroth rocks on May 27, 2005, 04:50:12 PM
I play magic almost every day in school. I also play at a small tournament at the local geek store. It's a very tense and exciting game and actually very stragical too. Anyway I'd recommend you to start with a simple deck like red burn or aggro. Then after you've played a few months when you've learned the advanced rules of the game you migth wanna switch to something more advanced like combo or suicide. The fastest budget combo decks are Kobold-Clamp-Storm and Oath. These usually wins in turn 3 or 4. After that you might want a more stable deck like Mono Blue Control. These are the most trivial but also some of the best budget decks.

BTW this is the first post from me in like 6 months, but I might start beeing active here again.
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Post by: charaman on May 27, 2005, 10:45:25 PM
Quote
Originally posted by Reain_
quote:
Originally posted by charaman

Thats why i stopped.
My best card was a IV edition Wrath of God.... Killed all creatures in play. Fun times


People who use prebuilt decks annoy me because the best part of the strategy of the game is the construction of the deck.


I never stopped playing magic because of the new cards, I just really haven't bought any of them ever since they changed the apperence, but since most of my friends haven't either we just play with the old rules that we know, occasionally a new card will pop into our game here and thier but for the most part we don't use them.

oh and X, yea most people do tryto build decks of one or two creature types, mainly because they help out one another easily.
A few creature type decks I use would be .....

(Of course any one could guess this one)

"Elf Deck" - This is mainly a green deck with about 6 White/Artifact cards, My Elves basically boost my other elven abilitys, and my "Dual Nature" Card helps me out allot.

This deck basically is brute force, and major healing. I play out small 1/1 and 2/2 elves for low cost in the begining and later when I get "Dual Nature" out (this card makes a copy of every creature played out after this is on the field) I get twice as many Elves. then with my "Well Wishers" (TAP: Gain 1 life for each Elf in play) I gain a huge amount of life each turn, and if i got 4 well wishers plus a copy of each im already gaining 8 life per well wishe plus any other elves i got thats 64 life in one turn. and then with my other elves that have tap: target creature gets +X/+X till end of turn I use after attacking with my 1/1 trmple elf, then when the opponet blocks with a 3/3 to kill him i pump him up about 8 times to make him like a 65/65 or i attack with 4 of them to make each a 9/9 right there my opponet is pretty much dead. I have many other combos but I don't wanna list them all.

So by the end of the game my opponet is dies with - 40 or more life and I have about 200 life .... there was one game were I actually gained 1000+ life but It happened only once and now I can't seem to do it again .. though it is possible.
---------------------------------------------------------------------------------

Other Decks I use would be ...

"Zombie Deck" - this deck destroys non black creatures and returns my zombies back from the grave

"Merfolk Deck" - this isn't really that great unless I get a few certian cards ... it kinda sucks cuz I rely on basically two cards in my deck and if there gone im done for

"Sliver Deck" - as ever one knows .... Slivers are a pain in the arse the vs, since they power eachother up for just being on the field

"Bird/ Bird Soldier Deck" - This deck basically has my flyers into it and I sore over all my opponets land creatures finishing him off early

One deck I haven't been Able to make yet that I would probally charish as much as my Elf deck would be my "Dragon Deck" though I don't have the cards to make it.

----------------------------------------------------------------------------

Now Recently I found out that I had a combo in my pile of cards I never payed any attention too. My friend pointed out the way to use "Phage The Untouchable" to kill my opponet in a few turns.

All I would need is "Phage'', 3 "dark rituals", and Fear plus one swamp on my first turn for combo one. on my first turn I would play the swamp tap it play all 3 dark rituals and then put phage out on the first turn .. then on turn too if he has no creatures attack and I win .. if not then i play fear if it isn't black or artifact then I win when I attack. "Phage" has "When Phage does damage to a player you win the game".

The second combo is when i have phage out but can't attack directly I put an enchantment that gives phage "Tap: Enchanted creature does 1 damage to target pcreature or player" then i would tap her and target the player and win




my friend had that combo.. really pissed me off.
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Post by: X-F3R on May 28, 2005, 05:39:26 AM
eh.. how do u guys get to do all these strats in the first turn? dont u need to shuffle the cards then draw 7 cards first? o.O
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Post by: Sephiroth rocks on May 28, 2005, 10:58:03 AM
The Phage combo isn't very decent since it relies of having 3/4 dark rituals in first turn.

These combos should be more stable:

Beacon of Immortality (Which targets the opponent) + False Cure= You win the game.

Tinker + Ornithopter + Darksteel Collossus (Not in hand, in library) = indestructable 11/11 in turn 3 (or two with a Sol Ring)

Show and Tell + Dearksteel Colossus= 11/11 in 3rd turn (turn 2 with Sol Ring)

Copper Gnomes + Darksteel Colosus= 11/11 in 4th turn (Turn 2 with Sol Ring)

Illusionary Mask + Phyrexian Dreadnaught= 12/12 in 2nd turn.

Nomads en-kor + Task Force + Transmutation= Infinite/Infinite in 4th turn.

Power Artifact + Grim Monolith + Kaervek’s Torch= Infinite damage in turn 3.
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Post by: charaman on May 29, 2005, 03:18:00 AM
Quote
Originally posted by X-F3R
eh.. how do u guys get to do all these strats in the first turn? dont u need to shuffle the cards then draw 7 cards first? o.O


people cheat in shuffling. :(
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Post by: Sephiroth rocks on May 29, 2005, 09:13:07 AM
Or use tutors (library search spells).
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Post by: X-F3R on May 31, 2005, 03:51:33 PM
o.O played my first game with my Red Kamigawa Deck and got my butt kicked XD i have a neighbour who also goes to my school and i found out a few days ago that he also plays Magic. he uses a crazy zombie deck and has a card that revives all his zombies.. shiz.. i had a sackfull (just an expression) of his cards in his graveyard, next turn, he revives a blardy army!

i understand how to play it and now and i think i'll play a White/Red deck. all from the Kamigawa Block and maybe a Samurai/Flying deck =\

 
Quote
people cheat in shuffling.

thats why people here let their opponents shuffle their cards =P
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Post by: charaman on May 31, 2005, 03:57:43 PM
Quote
Originally posted by X-F3R

 
quote:
people cheat in shuffling.

thats why people here let their opponents shuffle their cards =P


haha yeah. we  usually did.
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Post by: BlackIceAdept on May 31, 2005, 04:01:36 PM
I do online, I've active most days if anyone plays online... :| (My Screen Name is Kavusos)
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Post by: danilynnarthur on May 31, 2005, 04:10:22 PM
Magic the Gathering was my introduction to role-playing games.

My ex-boyfriend in college was an avid player of it and the other card-based RPG, Vampire the Masquerade.  I was around the game but never actually played it like some of you have, I only got to the point of creating a character.

There was a game master, I forget his name...who was supposed to put together a tournament but then other things got in his way.
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Post by: Wishmaster on May 31, 2005, 04:51:27 PM
Me and saphi are friends in real life, so i play like him, every day and tournaments at the local geek store.

Right now i am playing Oath.dec (Learn the term now: .dec, just meaning deck). It wins very early indeed, but can be slow as it actually lies in the control category. :)

Also, i am gathering cards to make a 3cc.dec (3 color control, a deck which uses 3 different colors, so they always are having answers to all threats). It is really slow usaully first turn 7-8 kill, but hey, it's still nice.

Hope you will find magic enjoyable! ;)


BTW, i saw someone posting that a goblin deck is unstopable; that's hole wrong! If you are able to cast something like CoP: Red, Engineered Plague, Propaganda and the like, they so much fucked.
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Post by: charaman on May 31, 2005, 04:55:40 PM
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Originally posted by Wishmaster



BTW, i saw someone posting that a goblin deck is unstopable; that's hole wrong! If you are able to cast something like CoP: Red, Engineered Plague, Propaganda and the like, they so much ******.[/B]


yeah. I had a card (I think it was from the portal set) that allowed you to prevent all land attacks of a certain color. Block red and no goblins can attack
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Post by: Moosetroop11 on May 31, 2005, 05:55:40 PM
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Originally posted by danilynnarthur
Magic the Gathering was my introduction to role-playing games.

My ex-boyfriend in college was an avid player of it and the other card-based RPG, Vampire the Masquerade.  I was around the game but never actually played it like some of you have, I only got to the point of creating a character.

There was a game master, I forget his name...who was supposed to put together a tournament but then other things got in his way.

0_o What's with all these Charas members returning from the dead for apparently no reason? You haven't been on Charas for ages!
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Post by: Sephiroth rocks on May 31, 2005, 06:23:00 PM
 
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i understand how to play it and now and i think i'll play a White/Red deck. all from the Kamigawa Block and maybe a Samurai/Flying deck =


You should be careful of buying too many Kamigawa cards since they're fun to play with but they suck. Buy Mirrodin and Onslaught instead.

 
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BTW, i saw someone posting that a goblin deck is unstopable; that's hole wrong! If you are able to cast something like CoP: Red, Engineered Plague, Propaganda and the like, they so much ******.


Actually not, if it's decent (which mean 3 or 4 piledrivers) it can easily win in turn 3 or 4. Especially Goblin Foodchain should be playable in even powered tournaments (which means that one or more of the decks in the tournament contains P9 cards, the nine ultimate MTG cards of all time).
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Post by: Wishmaster on May 31, 2005, 06:28:48 PM
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Originally posted by Sephiroth rocks
Actually not, if it's decent (which mean 3 or 4 piledrivers) it can easily win in turn 3 or 4. Especially Goblin Foodchain should be playable in even powered tournaments (which means that one or more of the decks in the tournament contains P9 cards, the nine ultimate MTG cards of all time).


If we are talking decent decks now, you should be able get a plague out on an VERY early turn, by dark rits, moxes, etc.

Beside, in the really badd@$$ tournaments, goblin decks (Maybe beside FCG) are not playable (Like the recent tour in paris; there were some weird decks though)

- Wishmaster
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Post by: Sephiroth rocks on May 31, 2005, 06:30:39 PM
I never claimed that standard gobo decks could make it in a pro tournament but I think FCG could. It's said to be the best budget deck.
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Post by: Wishmaster on May 31, 2005, 06:57:26 PM
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Originally posted by Sephiroth rocks
It's said to be the best budget deck.


Yeah, but at bad@$$ tours, budget never goes far! :D
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Post by: Sephiroth rocks on May 31, 2005, 06:59:57 PM
Well a powered version might still be able to make it okay in a bad@ss tournament.
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Post by: Wishmaster on May 31, 2005, 07:04:42 PM
Maybe. But if i had power (favorite dream! :D)  them i would choose something else than FCG i think.
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Post by: Sephiroth rocks on May 31, 2005, 07:05:45 PM
Lemme guess, Stax?
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Post by: Wishmaster on May 31, 2005, 07:57:40 PM
Never. To lame.
Powered Oath, TPS, etc. That style... Stax is to lame. It's also one of the few decks i think i can't play. :/
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Post by: danilynnarthur on June 01, 2005, 02:45:23 AM
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Originally posted by Moosetroop11
quote:
Originally posted by danilynnarthur
Magic the Gathering was my introduction to role-playing games.

My ex-boyfriend in college was an avid player of it and the other card-based RPG, Vampire the Masquerade.  I was around the game but never actually played it like some of you have, I only got to the point of creating a character.

There was a game master, I forget his name...who was supposed to put together a tournament but then other things got in his way.

0_o What's with all these Charas members returning from the dead for apparently no reason? You haven't been on Charas for ages!


Heh heh heh!  ROTF....

Well, five months to be exact since I last graced these hallowed halls...

And the way my schedule is, it may be five more months, I never know.  A lot of stuff has happened.
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Post by: SaiKar on June 01, 2005, 03:02:02 AM
o_O

You still exist, huh? Good to know!
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Post by: danilynnarthur on June 01, 2005, 03:03:39 AM
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Originally posted by SaiKar
o_O

You still exist, huh? Good to know!


Yeh, I still exist, although most days I feel like I don't.   ;)
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Post by: X-F3R on June 01, 2005, 04:31:39 PM
 
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You should be careful of buying too many Kamigawa cards since they're fun to play with but they suck. Buy Mirrodin and Onslaught instead.


well, i'm kinda after the artifacts and stuff, plus, i got a couple of sweet samurais.. :P i'll probably move to those sets later on when i get better Lands and Legendary Lands.. >:P and artifacts XD cuz people here dont usually do the regen life thingies (Life Points going over 20) that Reain does and the battles take pretty long.. long story short, i dont play godly battles like u guys :D and i barely started.. but i wanna know one thing tho.. why mirrodin or onslaught?

..and, sup Danni :P
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Post by: Wishmaster on June 01, 2005, 04:37:04 PM
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but i wanna know one thing tho.. why mirrodin or onslaught?


1) Mirrodin has many broken (meaning stronger than they actually should, i magic) cards.
2) Onslaught... sam reason.
3) Kamigawa is a great expansion for beginners, and you should actually stick to it. Mirrodin is also way more advanced.

Also, remeber, you can always ask for rules, help, etc.
Were right here! :D
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Post by: Sephiroth rocks on June 01, 2005, 04:41:32 PM
Well it's pretty simple. Those sets simply have the most playable cards like Mox Diamond, Darksteel Colossus (If you can play it without paying it's ordinary casting cost of 11 mana :S) and Chalice of the Void and onslaught have Akroma, Phage, fetchlands, etc. The best expansion sets are Urza's Saga, Urza's Legacy and Tempest, but I doubt you can get them anywhere anymore. E.g. there's a card in Urza's Saga named "Yawgmoth's Bargain" which allows you to play all cards in your graveyard as though they were in your hand. Of course this effect only lasts until the turn ends and cards that would be put into the graveyard from play that turn are removed fromt he game instead, but it still kicks major @ss.
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Post by: X-F3R on June 01, 2005, 04:45:30 PM
hmm.. so.. are those cards banned from the leagues or whatever events? cuz i might stick to Kamigawa longer than expected if that's a yes.. i'll probably go Mirrodin/Pwnslaught (:P) if i bump into a wise guy in the mall whose uses those to beat me >.< even if it's advanced, i'll probably be able to set up strats and stuff in a month or 2.

wish, if u played against Sephi, does your Life Points go over 20? o.O cuz i think the leagues banned older cards that get your Life Point to 30+, perhaps? i donno.. o.O
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Post by: Sephiroth rocks on June 01, 2005, 05:39:40 PM
No, actually all older owerpowered cards are only restricited which means that you can't play with more than one in your deck. In Vintage (Type 1) tournaments that is. But healing isn't considered as being that powerful in fact no curative spells are banned/restricted. Mana producing artifacts and spells that gives you an unfairly high card advantage is considered more powerful. Also I'd rather deal 5 damage to an opponent than gain 5 life. Actually most restricted cards combo/control/mana related cards. Actually Power Nine consists only of mana producing artifacts and blue control cards.

And in a game I never get above 20 life since that's not what my deck's about. I play with a darksteel colossus deck which is basicly just about getting a Darksteel Colossus (Immortal 11/11) into play for a low mana cost. I use tinker and show and tell to get at least one of my four Colossus into play for 3 mana and Copper Gnomes to get it to play for 4 mana. Furthermore I've got 4 Copy Artifacts which allows me to copy an artifact for 2 mana (and of course I copy the Colossus). Unfortunately Tinker is restricted :(

Healing might seem powerful when you start playing MTG but later you find out that it's not that cool. None of the really professional decks play with curative spells. They're all combo or control.

Anyway card advantage is valued to be (and is) the thing in the game that wins the most. E.g. top get 3 life for one white mana (healing slave) is considered to be poor. Dealing 3 damage for one red mana (lightning Bolt) is considered to be okay. But drawing 3 cards for one blue mana (Ancestrall Recall) is INSANE! It's not a coinsidence that ancestrall recall is valued to be the best card in the entire game though Black Lotus is almost as good.
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Post by: blackskullwarlock on June 01, 2005, 07:15:16 PM
The Colossus can easily be stalled tho. If anyone capsize it or paficism, you are toasted. 'Immortal' is a big word here. Sure it can't be destroyed by destroy spells or kill by creatures but it can easily be stalled. Add Ivory Mask or other 'Creatures can't the target of spell or abilities' and you've got an invincible 11/11 Trample creature. Control Decks must totally destroy you....or counterspell decks.

Entomb the golem, shallow grave it back to play for 2, attack for 11 damage then fling it for 11 more damage....a swift way to kill anyone, lol
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Post by: Sephiroth rocks on June 01, 2005, 07:35:42 PM
Actualy my prob when playing against my freinds is ussualy the speed. I ussualy have a Colossus in play in 3rd or 4th turn, but I still need two more turns to kill him, while my freinds play one-hit-kill decks that kills in one lethal blow in turn 3 or 4.
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Post by: X-F3R on June 02, 2005, 01:57:52 AM
=____= 11/11 Indestructable + Trample.. the mana cost is hella high tho.. i got lucky yesterday and got an Indestructable 5WW Samurai with Bushido 5 (+5/+5 if it blocks or becomes blocked) and has Vigilance.. basically, it's an 8/8 with a 5WW mana cost.. so that's pretty good. i thought i could make it a 9/9 with my Nagao, Bound by Honor, but the Legend rule killed it. btw, do u guys know any good demon cards? o.O
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Post by: blackskullwarlock on June 02, 2005, 02:02:44 AM
Demons? That's my domain! Demons are pricy to maintain in play so beware....

- Demonic Hords (tap: Destroy 1 land.
Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice.) 5/5

- Gutwrencher Oni (Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.) 5/4

- Havoc Demon (Flying
When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.) 5/5

- Lord of the Pit (Flying, trample
During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you.) 7/7

Those are just my favorites.

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Post by: X-F3R on June 02, 2005, 06:34:40 AM
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Originally posted by blackskullwarlock
Demons? That's my domain! -Demons are pricy to maintain- in play so beware....

- Demonic Hords (tap: Destroy 1 land.
Pay BBB during your upkeep or the Hordes become tapped and you lose a land of opponent's choice.) 5/5

- Gutwrencher Oni (Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.) 5/4

- Havoc Demon (Flying
When Havoc Demon is put into a graveyard from play, all creatures get -5/-5 until end of turn.) 5/5

- Lord of the Pit (Flying, trample
During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you.) 7/7

Those are just my favorites.



argh! damn card demands are the problems i'm having when i'm choosing what demon card to hunt for. there's always yiddly diddly this or else kiss this demon goodbye... cuz i have a Bloodspeaker. 3/2 then, Sacrifice Bloodspeaker: Search your library for a demon card and put it into your hand then shuffle it. Whenever a demon comes into play, return the Bloodspeaker to it's owner's hand from the grave. wah.. so multipurpose.. :D i think those cards are suicide but the outcome is worth it if done right.. ~.~
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Post by: Wishmaster on June 02, 2005, 05:12:09 PM
You can pick up the Betrayers of Kamigawa theme deck, Dark Devotion (or something like that). It includes a lot of demons, but with their usual drawbacks only consisting if you don't contorl and ogre... and the deck is also full of ogres! :D
So, you neturalizes their drawbacks, and then, you just have some really Bad@$$ guys... :D
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Post by: Wishmaster on June 02, 2005, 07:47:40 PM
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Originally posted by X-F3R
i thought i could make it a 9/9 with my Nagao, Bound by Honor, but the Legend rule killed it.


Who the hell pointed that out for you?!
Thats the old rules (only one legendary in play). But with the Kamigawa expansion, the rules was changed. Now it says only one of EACH legendary permanent in play, which means you can easily have to different legendary samurais in play.
That is.

EDIT: Also, check out gatherer.wizards.com for a search engine for ALL the cards in the hole ****ing game. Beware... 9000 cards are awaiting you! :]]
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Post by: blackskullwarlock on June 02, 2005, 08:10:29 PM
Demons are pricy to maintain but are so powerful. If you learn to master them, you have an unstoppable army. I know, my demonic deck is well...demonic. Pricy in both mana and real-life money tho.

The Kamigawa set is a good one tho a bit different so the new comers might find it more confusing.
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Post by: X-F3R on June 04, 2005, 02:22:05 PM
weee! i won with my Sari Sari (meaning Assorted in Tagalog) burn deck against the hardcore gamers in the mall! :D

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Who the hell pointed that out for you?!
Thats the old rules (only one legendary in play). But with the Kamigawa expansion, the rules was changed. Now it says only one of EACH legendary permanent in play, which means you can easily have to different legendary samurais in play.
That is.


lol i know that.. thing is.. they're both Human Samurais.. dun dun dun! so yeah! and, the only ogres i need are a few Blood Speakers.. i'll see if there are any better ogres in Champions or Betrayers later :)) o.. and i went to that site already :P many sexy cards but 'm trying to limit myself to the kamigawa block..

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Demons are pricy to maintain but are so powerful. If you learn to master them, you have an unstoppable army. I know, my demonic deck is well...

demonic. Pricy in both mana and real-life money tho.

The Kamigawa set is a good one tho a bit different so the new comers might find it more confusing.


i donno if i'll go demons soon cuz i'd rather hunt those cards down than to pay for a single one.. (the money conversion from USD to PHP might be huge.. but i only get PHP 5000 monthly to spend.. :( ) and also, i've seen the Pitlord.. thing is.. it costs 3x a Theme Deck (Php550 per deck) btw, i limit my spendings to Php500 a week so the other half, i'll just go loco with it in the end of the month.. and also, i'll be getting cards of other colors if i get it thru a booster :P

do u guys know a card that would kill all creatures in play? and a creature word card? i've got a combo in mind and it consists of the card: Ember-Fist Zubera, A creature card that would put all *creature word* from the graveyard into play, and a card that kills all the creatures in play. the combo is obvious >:P
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Post by: blackskullwarlock on June 04, 2005, 02:40:39 PM
Wrath of God kill all creatures. Cost 5 to put in play and it's a white card. Apocalypse, red card, destroys EVERYTHING, including your cards-in-hand. There are other 'destroy all zombies' or 'destroy all goblins' cards I just don't recall their name.

As far as the Lord of the Pit is concerned, he's expensive to get. I got two of them, doubling me chances to get him in play. + with breeding pit (put a 1/1 thrull token in play every turn), I can maintain him in play. I usually just give him 'fear', attack then fling him. The heavier the damage, the better the feeling is  ;)
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Post by: Sephiroth rocks on June 04, 2005, 03:24:00 PM
Wrath of God costs 4 mana not 5. Anyway there're also Rout which is exactly similar to Wrath of God except that is cost 5 mana and that you can pay an additional white mana to play it as an instant and there's also Final Judgement. White sorcery that removes all creatures entirely from the game for 6 mana. And Plaguewind a black sorcery, it's cooler since it only destroys all creatures you don't control but it costs like 9 mana. There's also an artifact called nevinyrrall's Disk it costs 4 mana and comes into play tapped. You can tap it and pay 1 to destroy everything in play except lands.
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Post by: blackskullwarlock on June 04, 2005, 03:42:39 PM
Plague Wind is pricy unless you are willing to spend your Dark Rituals on it. As good as it seem, I don't need it in my destroy deck, Viscara, Avatar of Woe and Royal Assassin are more than enough...tho Lethal Vapor help a lot, lol.
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Post by: Sephiroth rocks on June 04, 2005, 04:15:10 PM
Yeah and Nevinyrrall's Disk is really cool in my Colossus deck since it's not affected by it!
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Post by: X-F3R on June 04, 2005, 06:10:32 PM
erm.. well.. my combo would probably go well with Apocalypse..

read this:

Ember-Fist Zubera, 1R, 1/2, When Ember-Fist Zubera is put into a graveyard from play, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from play THIS TURN

cards i need are:
a card that would destroy all creatures (Apocalypse)
a card that would revive all Goblins or whatever from the graveyard and put them into play
an Enchantment card that could change the race or specie word in a card (so i could change the Goblin to Zubera)

so if i had enough mana to do all those in given turn, i win! :D
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Post by: Sephiroth rocks on June 04, 2005, 07:03:05 PM
Why don't you just use one of the much faster combos like Beacon of Immortality + False Cure? It's much easier to play two instant/sorceries than to play a lot of Zubera's and then kill them with an expensive mass destuction spell. And the other combo kills the opponent no matter how much life he has, he could have 150 life he'd still die and it's not damage but lose life so he can't prevent it.
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Post by: blackskullwarlock on June 04, 2005, 10:49:37 PM
 :badboy: That wouldn't work with Apocalypse. Apocalypse knocks all the cards out of the game, they don't 'touch' the graveyard.
Title: Deck Themes
Post by: Mortuus on June 05, 2005, 01:01:22 AM
I run a blue control deck.  I use cowardice, counter spells, and Dream Born Muse and just what for my opponent to run out of cards.
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Post by: X-F3R on June 05, 2005, 08:56:49 AM
i know that combo is, if not the best, one of the best to kill an opponent in a turn, but honestly, i like to do things differently.

 
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Why don't you just use one of the much faster combos like Beacon of Immortality + False Cure? It's much easier to play two instant/sorceries than to play a lot of Zubera's and then kill them with an expensive mass destuction spell.


I have a Black card called "Inane, Death's Aspect". When it comes into play, u may search your library for any number of spirits and put them into the graveyard. Zubera's sub-type creature is a Spirit. so i'll get all my Zuberas in my library and put them into my graveyard, revive them all, and then destroy them. if i misread, and the whole thing is impossible, i'll just looks for another combo.

 
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And the other combo kills the opponent no matter how much life he has, he could have 150 life he'd still die and it's not damage but lose life so he can't prevent it.


not many filipinos like to use cards that boost their life points.