Charas-Project

Off-Topic => All of all! => Topic started by: Scarface Larry on May 31, 2005, 01:00:52 AM

Title: RPG Teacher
Post by: Scarface Larry on May 31, 2005, 01:00:52 AM
Okay how to put this....I may be getting a job teaching game design at my school, and I'm still only a student! I know a lot about game design so for the summer or next year I may be teaching either a Game Maker, or RPG Toolkit! So I'm pretty happy about this being a game design teacher! :D neat eh?
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Post by: Snake Eater on May 31, 2005, 01:30:42 AM
Great! :)
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Post by: darkrune on May 31, 2005, 01:44:34 AM
I would just love that.... Get to show the students your game it would be so awesome.
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Post by: Tomi on May 31, 2005, 01:44:48 AM
Cool!  Do a good job!
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Post by: ZeroKirbyX on May 31, 2005, 02:09:00 AM
Cool, just don't break anything. Last time I got a job with computers at my school, well, let's ay I wasn't allowed in the computer lab for a while.
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Post by: charaman on May 31, 2005, 02:45:21 AM
cool!
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Post by: Weregnome on May 31, 2005, 10:56:22 AM
good for u m8
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Post by: barnsalot on May 31, 2005, 11:07:43 AM
Wow, that'd be a dream come true for me. My school is so computer illiterate. :|
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Post by: shinotebasiiackh on May 31, 2005, 11:57:11 AM
I'd hit it.
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Post by: Leon_1990 on May 31, 2005, 11:57:36 AM
same here, it would be great to teach people how to use rpgmaker...

everyone who has tried it at my school sux so bad....
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Post by: Moosetroop11 on May 31, 2005, 12:01:19 PM
Cool!
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Post by: Blademon on May 31, 2005, 01:40:21 PM
Ya good luck. It's a great thing to put on a resume.

Oh and have an "assignment" where they each design their own story with all the elements you taught ... then steal the best ideas. (jk..)
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Post by: GaryCXJk on May 31, 2005, 01:53:49 PM
For only RPGs I'd suggest Toolkit, or at least I heard this one was a really good RPG Maker, but for all-round games, you guessed it, use Game Maker.
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Post by: Scarface Larry on May 31, 2005, 06:44:55 PM
Thanks, It'll be next year. So of course I'll tell you guys all the progress and I may be using RM95. But my main choice would be to use Gamemaker since it's easy, and Toolkit requires programming (I only got a hour a week). My class would only be for people who want it so most of my friends will be there. Thanks for the support!
@gary: RPG Toolkit is a very good RPGMaker, I use it more then RPGMaker anyways. You can do almost anything with it!
Edit - Okay, narrowed down to RM95 or Gamemaker. You do know my school's comp is only 95 right? RM2K3 would take up all the space on our comps, they suck THAT bad.
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Post by: Sephiroth rocks on May 31, 2005, 06:56:34 PM
Why not just use rm2k3. It's really easy to understand for newbies.
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Post by: Scarface Larry on May 31, 2005, 06:59:41 PM
I'll probably use RM95, It's uber-easy. 2000 is too hard to teach without knowing the basics. But thank you for the comments anyways!
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Post by: WarxePB on May 31, 2005, 06:59:50 PM
Quote
Sephy
Why not just use rm2k3. It's really easy to understand for newbies.


Because it's illegal, and limited compared to GM and Toolkit.
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Post by: Sephiroth rocks on May 31, 2005, 07:09:36 PM
Well they only have to learn it so I'd weight user-freindliness higher than capabilities.
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Post by: Blademon on May 31, 2005, 07:36:16 PM
I guess the fact that it's technically illegal makes it so that you can't teach it. So what's this "RPG toolkit"?
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Post by: Scarface Larry on May 31, 2005, 11:15:04 PM
RPG Toolkit is the greatest freeware open-source RPGMaker there is, and ever will be. It has a really great coding system, and you can even download pre-made programs for it! It has a built in graphics editor, and some other 1337 features. I'd use it if not that It'd be to hard to teach. Gamemaker or RM95 seems like the choice. What do you think?
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Post by: Blademon on June 01, 2005, 12:32:03 AM
I think Gamemaker could be the right choice because if a person knows minimal amount of coding and/or are relatively skilled as an artist, they will find RPG Maker too easy. The classes will be like, "where's the good stuff"
Game Maker is enough material to wow people, AS LONG as you have a clue and have a great schedule laid up, that's full of content and has logical connections.
edit: oh and think like a teacher, the speed at which you teach new stuff, how much you each and what they should remember etc

In College for example, to all those not in College yet and just as a comparison, I think that you get anywhere between 5x to 10x the content of a high school class both of the same duration (College could actually be shorter)
This is relevant because let's say you can learn this new section of GM on your own in 1 day, give them maybe 5 days to cover the topic.
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Post by: GaryCXJk on June 01, 2005, 08:17:40 AM
Actually, for RPGs, it DOES require some lot of coding.
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Post by: Blademon on June 01, 2005, 02:31:59 PM
I never tried RM95 but if people call RM2K3 "coding", lol. Anyone who knows the basic crap can find their way with the RM coding, and I heard that RM95 was easier.
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Post by: Scarface Larry on June 02, 2005, 11:25:06 PM
@Blademon: Don't mean to be rude but most kids in the school have no knowledge of any coding whatsoever. So I was going to use RM95 because of its simplisity and RPG Toolkit is a definite no-no as is anything that requires knowledge of codinge, hence why I'm using RM95 or GM.
And thanks for all the support! Everyone here deserves a beer:  (B)  (B)  (B)