Charas-Project

Off-Topic => Archive => Old Game Discussion => Topic started by: kadeity on July 13, 2005, 04:35:52 PM

Title: Pokemon Games?
Post by: kadeity on July 13, 2005, 04:35:52 PM
how many people have actually tried to make a pokemon game?
i was just wondering what some ideas are...hints and such.

The main thing is...how the crap would you make monsters catchable?

I guess you could make a character for each catchable monster?
add the character after you caught one?

i dunno.

Anyw ideas would be appreicatted.
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Post by: maxine on July 13, 2005, 05:20:25 PM
Well if you create a pokeball battle animation.. And then some variable with random number between 1 and 50 or something. If the number is 5 or less, you catch him. If the number is above. He escapes.. Umm actually thats nothing for me. But i think u could do the catch system in such way.
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Post by: kadeity on July 13, 2005, 05:42:24 PM
hrm.

well...resources for a pokemon game are low...

i found A TON of chipsets and Battlechars in Complete resources...

but...

anyone playing a pokemon style game is most likely going to expect alot of pokemon... and i reallt think i would SUCK to have a ton...

to make matters worse...the whole switching characters in battle...im not sure thats even close to possible without a CBS.

Storing characters...or pokemon...thats a CMS right there...

Im not sure...i dunno. sounds VERY hard.
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Post by: Drace on July 13, 2005, 05:42:47 PM
And of course make a thingy that makes the numbers under 5 come more often if he's weakend.
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Post by: Shadowninja on July 13, 2005, 05:46:04 PM
Hmm.. here's an idea.
(I haven't tested it so dunno if it works or not)


Make your pokemon in the 'hero' tab of the database (let's say it's a Pidgey)

Make a Pokeball item (or whatever), and make it a switch type.

Make it turn on a switch called 'PokeballThrown' or something.
Make sure it's only usable in battle.

Now, to the battle coding.

Make your enemy pokemon (Pidgey) , and in the battle code, make it so that when the 'PokeballThrown' switch is turned on, there's an animation of the pokeball being thrown (or whatever you want to happen) then make a variable called 'Catch' and set it to a random number between, say, 1 and 5 (make the range larger for harder to catch pokemon and smaller for easily caught pokemon), and make a fork condition after that which activates when the variable is at say, 1.

In the fork condition, make it so the switch 'PidgeyCaught' is turned on (make a different switch for each catchable pokemon) show a message saying something like "Wild Pidgey was caught!" and make it so the battle ends.

At the end of all the battle coding, turn switch 'PokeballThrown' off.

Now, make a common event called 'Pidgy Captured' which is a parallel process, and activated by the switch 'PidgeyCaught'.

If you like, let the player name the pidgey using the 'Enter Hero Name' command, then add the pidgey to the player's party, then turn off the 'PidgeyCaught' switch.


So there's the basic pokemon catching code, but it'll have to be changed a little if you want to send pokemon to a PC or something, but i have no idea how to do that!

Anyway, hope this is helpful!
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Post by: maxine on July 13, 2005, 06:01:46 PM
Well we all could figure out so much HARD things about Pokémon... I dont think its possible too make an exact pokémon game.. Or maybe but VERY HARD.... Nothing for me lol
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Post by: Drace on July 13, 2005, 06:06:32 PM
Cool.
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Post by: Dashman on July 13, 2005, 08:08:04 PM
On GamingW there is a game called RM2kemon, or something like that. It have a catchable RM2kemon system. Try it.
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Post by: DragonBlaze on July 13, 2005, 09:35:59 PM
If you have a hard time finding graphics for this game, you can do one of two things. 1) use the graphics you can find, and then just make up your own pokemon from various resources that you find. 2) simply make an original game thats not pokemon, make your own system for getting new 'monsters' that works well with 2k/3, and other stuff like that.
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Post by: Drace on July 13, 2005, 09:39:11 PM
I remember this great game, Monster Seed, where you could get seeds and hatch them to get new monsters. And depending on what you added during the seeding it creates a monster. And then you must take them and battle wild ones and other Monster catchers or something.
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Post by: Bluhman on July 13, 2005, 10:10:31 PM
Somebody made this game called "RM2K'emon. I forgot where the heck I got it, but It somehow managed to do the whole "Catch stuff" correctly.
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Post by: drenrin2120 on July 14, 2005, 01:13:06 AM
To Bluhman: Already been said. it's at GamingW

Now, I attempted a pokemon game once. I never posted it on Charas, though. I figured to be able to make a catching system, I'd need a CBS. I worked weeks on the CBS and got no where. I got practically nothing accomplished. Making a pokemon game is really hard to do. You'd need a CMS, because in rm2k, you're only allowed 4 characters no your team, not six. You'd need, as stated before, a CBS, if you want to make a good catching system. You'd need a zillion variables. A million switches.  
 
    Honestly, I 'd take DragonBlaze's advice and make up your own "Monster" game.

but if you insist, I have some resources you can use.
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Post by: Darkfox on July 14, 2005, 01:21:19 AM
Pokemon itself was a rather old concept... and the games lack a plot, you just catch stuff and battle gym leaders, nothing really stimulating there.
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Post by: kadeity on July 14, 2005, 01:36:18 AM
wel....

i think the idea of having monsters as party members in the system that rpg2k3 uses would rawk....

so im promabaly going to make a game similar to pokemon, except more like dragon warrior monsters, if anyone ever played that.

I think id just like to see alot of cartooney monster grafics. ill probably just alter some pokemon and digimon pics... :)
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Post by: samus the fighter on July 14, 2005, 10:30:09 PM
if i saw a pokemon fan game ill fait on the floor in shock!  :]]
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Post by: Lighting Half Dozen on July 15, 2005, 01:38:08 AM
On www.gamingw.net there is a game called rm2kmon its basicly pokemon. but it looks amature, a CBS would do better.
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Post by: DragonBlaze on July 15, 2005, 02:07:02 AM
 
Quote
so im promabaly going to make a game similar to pokemon, except more like dragon warrior monsters, if anyone ever played that.


I never played that game, but I like the idea of you doing something original better than a pokemon spinoff :)

But just to keep your options open, I'll talk about the cbs and cms you'd need for a pokemon game.

First off, the CBS would be easy to make (compared to normal battle system), the reason being is that you only have to worry about one monster and one enemy at a time, you don't have to worry about a time meter, and theres a limited amount of moves you can do. If you've never made a CBS before, this would be a great battle system for you to learn with.

As for the CMS... It would be a pain for you to remake the whole thing to add another two characters. A simple thing you can do would be to just allow 4 pokemon in your party at a time. Another option would be to make a swich that changed the pokemon that are desplayed in your party. For example, you could carry 8 around with you at a time, 4 would be desplayed in the menu system, then if you pushed '1' on the map or something, it switches it so that the other 4 are desplayed.

Like I said before, I always like to see something original made before a spinoff, but if you have your heart set on making a pokemon game, then you should do that. Its best to work on something because you want to, not because other people want you to. So, if you do wish to make a pokemon game and need help with the cbs, just talk to me and I can give you some advice/help and such :)
Title: Gamingw
Post by: Luthien Ichijo on July 15, 2005, 03:54:48 AM
They also have alot of pokemon stuff in resources...ALOT @_@
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Post by: kadeity on July 15, 2005, 04:17:09 AM
ive seen all the stuff in resources.

i dunno...not sure what to do about this idea.
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Post by: Shadowninja on July 15, 2005, 01:51:50 PM
I've played Dragon Warrior monsters!
That's a cool game.

It would also be a good simple idea to base an RM2K3 monster game on, especially since you can create random dungeons!

I started work on a nameless monster game not too long ago, and it started like a sort of tamagotchi style pet game when your monster was a baby, and became like Dragon Warrior Monsters when it grew up.

It was also a little like the game Animal Crossing, since most of the game was set in the one town (except for the dungeons) and you could create your own player character to raise the monster... wow, it's actually sounding pretty good again!
Perhaps I'll resume work on it again!
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Post by: Lighting Half Dozen on July 15, 2005, 03:17:53 PM
I can say one thing, if somone comes up with some good scripts for catching monsters, it could go to better use on an original "Monster Cetch'em" game.
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Post by: benosalankelley on July 16, 2005, 02:00:15 AM
i also saw this game made in some other lang. Its a different style pokemon game. You just got Ash and Pikachu.

http://translate.google.com/translate?hl=en&sl=fr&u=http://www.koruldia.fr.fm/&prev=/search%3Fq%3Dpokemon%2Bkoruldia%26hl%3Den%26hs%3DUAb%26lr%3D%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official

The main site is down, anyhow try this game demo.

Also its for mature audiences only. ^_^

http://www.koruldia.com/dl/koruldia_dmo-rmx.zip

The best one there is.

 :bend:

So you will go "finally a pokemon game that outwits newbish pokemon games"  :smoke:
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Post by: MSlash67 on July 16, 2005, 02:15:40 AM
I love Dragon warrior monsters! I still play it today. So if you need any monsters for your game, just PM me. I can help
Title: Hey I've got an idea!
Post by: SensitiveGuy182 on July 19, 2005, 08:43:51 AM
From what I've read, it looks like almost everyone at some point has tried to make a monster-catching game, whether it's a pokemon spinoff, or an original version with monsters and a plot. Here's my idea: why don't we work together and make an awesome game for all of the rpgmakers sitting at home trying to code a CBS to catch one darn little bird!
If anyone is interested, post your skills and things you can contribute to the project.
My name is Mick, and I am a writer(/poet) and I am willing to try and write a storyline for the game.
Come on everyone, let's try and make this project work!!
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Post by: kadeity on July 19, 2005, 09:46:37 AM
that would be cool.
honestly i like the idea.

Um...well... the game im leaning toward making is like this.

you can have 3 monsters in your party at a time.
you are also there, and participate strictly as support.
if its possible id like to make it so that you and the enemy trainer guy are untargetable, and can only provide support, via items.

Um...i think a small number for monsters would be good, say 50...
um and maybe only 4 or 5 elements. like earth fire wind water and robotic.

Or we could do it like Magic and have white,blue,red,black,and green.

Anyway, the point is that i think this would be FANTASTIC.

the two people really needed are someone who knows code well, and someone who can write the plotline.

i would gladly be in charge of grafics... i can sprite like nobodys business i just dont do it alot.

ALL ORIGIONAL MONSTERS is important.

anyway...any other ideas?
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Post by: Lighting Half Dozen on July 19, 2005, 03:54:23 PM
I'd help, just not with pokemon, but an original monster game is okay with me, i can do story plot, scince pokemon didn't have one.
Title: Pokemon ideas
Post by: Neith05 on July 19, 2005, 10:27:59 PM
Well i have made a more of a digi-mon game before, having to put loads of characters into the game (e.g charmander, squirtle, bulbasaur ^^) would take ages and also you would find errors in doing this, so instead when your at the begging of the game make it so you can only choose one monster/character in the game

When i made my game i made it so the trainer was in the battle aswell, and the trainer could use moves like 'cheer' which would make your creature's attack power go up!

anyway, i got loads more idea's but i don't wanna bore ya!
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Post by: Lighting Half Dozen on July 21, 2005, 03:39:21 PM
It seems to me, that a group of people with these programing ideas should get together online to work something out. if this many people have ideas, it might work.
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Post by: Delete on July 21, 2005, 06:18:23 PM
Quote
Originally posted by samus the fighter
if i saw a pokemon fan game ill fait on the floor in shock!  :]]


I'd probably cry wondering who in the world created such an atrocity. But hey... I've never been a big fan game fan. Got to have at least a little creativity or your going to fail like all of the millions of others with their KH fan games... Why would you want to be like everyone else.
Title: Sounds great!
Post by: SensitiveGuy182 on July 21, 2005, 09:43:08 PM
this project sounds more and more promising with every post. I would be glad to be a part of it. I would like to contribute greatly to the writing/storyline/plot.  I will PM those who have agreed to lend their skills to the project and give them my aim screen name, in hopes that they send me theirs as well. I would like to chat with my new team about the goals and mechanics of the project. Who knows, we could even schedule a group chat session. Ok so whoever will join please post something along the line's of "COUNT ME IN!!".
Thanks,
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Post by: drenrin2120 on July 21, 2005, 11:19:54 PM
Quote
A simple thing you can do would be to just allow 4 pokemon in your party at a time. Another option would be to make a swich that changed the pokemon that are desplayed in your party. For example, you could carry 8 around with you at a time, 4 would be desplayed in the menu system, then if you pushed '1' on the map or something, it switches it so that the other 4 are desplayed.


Ahh! If you do that, i could help you with scripting.

Other than that, I think this would be a good idea.

EDIT: Scratch that idea. but... If you want to ask me about scripting, I canhelp you on MSN. I am on every now and then.
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Post by: Lighting Half Dozen on July 22, 2005, 12:59:45 AM
i'll help with the project, but only if its original monsters and not Pokemon. I can do tobns of those.
Title: We have monsters... and a title.
Post by: SensitiveGuy182 on July 22, 2005, 04:30:43 PM
Hey i got really bored last night and I came up with 50 unique monsters. Each one has an element, some have a field ability and they all have 3 battle techs. The first tech is a physical attack. The second is one according to their element. And the third is an effect, like ATK UP or DEF down. Well, yea I made a powerpoint presentation and its about 502kb, but it has a slide for each animal ncluding a pic, and a table of elemental effectiveness.
Should i attach the presentation or email it to whoever needs it.

P.S. How about for a title,  The Beast Within...

Thanks,
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Post by: Lighting Half Dozen on July 22, 2005, 08:13:40 PM
I dunno about that. You only have 11 posts, maybe someone whoes ben around longer, just so we can trust em.
Title: You missed something...
Post by: SensitiveGuy182 on July 22, 2005, 08:17:26 PM
I think you're reading the wrong thing. I registered Dec. of 2003! I've been around longer than you have, and i invited you to join the team that i thought to create! We've got some talent on this team already, and i still don't mind adding you to the team, but get your facts straight before you start calling people a noob, after all, I've been with Charas much longer than you have, Son!
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Post by: Lighting Half Dozen on July 22, 2005, 08:34:52 PM
1. This is just my latest acount, i've had many for abouy 3 years, so Hah.
2. You only have 11 posts, what have you een doing for 2 years?
3. I'll gladly join. Contact me on aim.

AIM: Kairou545

If you don't have AIM, don't PM me. I can't see the main page riht now.