Originally posted by carmen
i felt like that was going somewhere....
...but didn't
Originally posted by blaze_shinigami
yeah I ran out of brian juice.
Originally posted by Warxe_PhoenixBlade
If you really want to get literal, nearly any game can be considered an RPG, as you're taking the role of a character within that game's world. This means that some games could be assigned "platformer RPG" or "FPS RPG", and it could be considered correct.
Even in the more real sense of the word, an RPG can still have an action-based battle system, or a strategy-based one, or whatever. The Zelda games, for example, use real-time fighting, but most of them have involving plots and upgradable characters and the like.
Originally posted by carmen
well the term RPG (Role Playing Game) Does not specify a tactical/ strategic battle rule. It merely demonstrates the fact that you play a deeper role in the storyline. It allows you more customize your character around your personality.
Once again, it doesn't specify whether or not it's a real time based battle, with some action fast paced elements or aka "action RPG"
so...yeah. it exsists.
Originally posted by carmen
It merely demonstrates the fact that you play a deeper role in the storyline. It allows you more customize your character around your personality.
Originally posted by carmen
but like I said, the game play outweighs your customization and the personification YOU can put into that character. You're playing That character. You're not the character. Understand? it's a laid down plot that you play in. Not one you control, or atleast feel like you can.
point: You're taking my term of characterization too far. I expect people to understand the limit of games before they ask questions that are answered.
Originally posted by Drace
quote: Originally posted by carmen
but like I said, the game play outweighs your customization and the personification YOU can put into that character. You're playing That character. You're not the character. Understand? it's a laid down plot that you play in. Not one you control, or atleast feel like you can.
point: You're taking my term of characterization too far. I expect people to understand the limit of games before they ask questions that are answered.
The way you describe it doesn't have a real line that says: "Now ya going to faaar!"