Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: LordByrd on February 12, 2007, 09:23:02 PM

Title: RPG_RT Error
Post by: LordByrd on February 12, 2007, 09:23:02 PM
Hello. I have a problem with my RPG Maker 2003 (version 1.08).

In my game I have been working on, there is this tutorial where you are put through a number of event-generated battles (Enemy Encounters, basically). However, when you go through a certain amount of these battles (or so it seems), an error message comes up saying:

"Acces violation in module 'RPG_RT.exe' in with address 004994EB and offset 00000348 of type Read occured."

And then the game shuts off. Now, I have read online that this is most likely due to the fact that I have a corrupted RPG_RT.exe. So, like I read, I deleted my original RPG_RT.exe, I opened up a new project, then closed it, and then the new project's RPG_RT.exe from that project back into my game folder. Well, it worked... once. I had to test the game again to make sure it works, and, of course, the error message came up again.

So, I tried multiple things. I unistalled RPG Maker 2003 and downloaded a different version 1.08 (as in, from a different site... my original RPG Maker 2003 was downloaded from the RPG Maker RK). I tried that, replaced the RPG_RT.exe... and there was still an error. So, I unistalled that and redownloaded the RPG Adovacates (sp?) version of RPG Maker 2003, and that still did not work after I replaced the RPG_RT.exe. I then went and downloaded version 1.04 and tried it and it still did not work (although with a lesser version, I did not expect it to work but I tried anyway)...

So, I just redownloaded my RPG Maker 2003 from the RPG Maker RK (version 1.08), replaced the RPG_RT.exe yet again (so now I have a RPG_RT.exe from my original RPG Maker 2003, in case the problem might be the RPG_RT.exe doesn't match with the RPG Maker 2003... well, hopefully, it does now), and it worked one time, like before, and then when I tested again it the error message came up. This game, so far, has 184 maps and I would not be happy to redo them all.

Is there possibly a solution that I did not try? I want to know what is the source of this problem - if the final diagnosis is that my game is just corrupt and there is absolutely NO way to fix it without redoing it, then I will have to live with that. But, after working on it for hours and days, I would like to try to find a solution.

Thanks to everyone who posts and helps me in any way.

EDIT: To describe when the errors occurs, I have this man talk about how to fight, and then there is a practice battle. After that, you are teleported to a new room. Any battle afterwards (both random encounter and event-generated) has the error code. Previous battles before this works fine, and, if you save before the next battle and close out of the game and go from that save point, the game works fine (until later when the error happens again). I mean, if my game does turn out to be corrupt, then there are ways to still play it and enjoy it, I guess, but I would just like to do everything in my power to make it errorless. Thanks for your time.
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Post by: Daetyrnis on February 13, 2007, 02:46:21 AM
Since the error occured when using multiple versions and after reinstallation, it would seem that the problem is with the game and/or its respective files.  To double check, you may want to try quickly making a new game, give it a few Battle Groups, and see if the error persists there.

If not, then it seems extremely likely that the problem has something to do with your Battle Groups.  Most likely, with that tutorial battle.  You may want to try deleting that Group, and rebuilding the event code there from scratch.

Battle Group event data sometimes corrupts for seemingy unknown reasons, so it's best to just see if this works.
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Post by: LordByrd on February 13, 2007, 03:38:25 AM
Thanks you so much Daetyrnis - I will try that. It is very late at night (where I live) so I will continue this tomorrow. But at least now I can try something that might help my game - before, I was spending hours on basically running in circles. At least now I have a heading.  

I will see what happens if I don't do the tutorial battle - you could very well be correct in that specific battle corrupts the game. I guess I will just copy and paste it over to the new project and proceed from there. If nothing works, then I will keep this thread bumped.

The tutorial battle, btw, consists of different 'slime' monsters and actual speaking during the battle. I don't know if that matters (as in, putting dialogue in 'Enemy Encounters' on an Event will corrupt the RPG_RT.exe), but I will put that information on this thread.

Thanks again Daetyrnis - I was starting to get worried when no one replied. Please, if anyone has any other comments, suggestions, please post them - everything to help is appreciated.

As I said before, I have not tested Daetyrnis' method yet, but when I do I will post its progress.
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Post by: LordByrd on February 13, 2007, 10:41:42 PM
I have good news and I have bad news.

But before I begin, let me explain in more detail where and when this error occurs...

Party Members: Harrison, Mike, Matt, and Seth (two other party members, Austin and David, are not in this party of four).
- You talk to tutorial guy named "Jan".
- He talks for a while, long dialogue.
- You then go into a 'Practice Battle' with with some slime monsters and dialogue explaining how to fight.
- You fight the monsters.
- He gives a specific character named "Matt" his first weapon.
- Then the party changes and "removes" Harrison, Mike, and Seth, leaving only Matt.
- Some dialogue, then teleports to a new room.
- Very few dialogue, Matt enters a battle alone.
- ERROR

Erm, with that background in mind, I'll start with the good.

I tried Daetyrnis' method and, after some time, found that the error has nothing to do with the text in the Practice Battle, and, through further tests, found the Practice Battle nor the Matt Alone Battle are not contributing to the error. Still puzzled, I decided the error had to occur between the practice battle and the alone battle... So somewhere in:

- He gives a specific character named "Matt" his first weapon.
- Then the party changes and "removes" Harrison, Mike, and Seth, leaving only Matt.
- Some dialogue, then teleports to a new room.

I tried deleting the teleporting, error still happened.

I tried getting rid of the weapon, error still happened.

However, when I deleted the party removal option, no error. Now I was excited - I have isolated the source of all this madness. So, what happened what I made the changing of the party a new event. And, I think, it worked. So I tried again - did not work. So, I tried multiple ways of isolating the party changing, and nothing works.

Now the bad news...

So, I went and added a normal event enemy encounter (completely new and different), then did a completely new and different event that made you change the party to Matt alone... and then I went to battle again. Error happened. I made a new project, added an enemy encounter, then a party switch to one character, and then another encounter - error.

So, now I have isolated the problem, but I still cannot fix it. I have tried removing Matt and then adding him back in... I have tried removing Austin and David, even though they're not in the party, and still nothing... I have spent much time on doing multiple scenarios and they still do not work.

EDIT: Now I have found that if you remove only 2 of the 4 members, it works! But removing 3 of the 4 and leaving one does not... which is odd because later in the game I do the exact same thing and it works. And it's not because of the room because I created a new project and it didn't work. What is with the one-man switching battling error?

So, now that I have this new problem with party switching, please help me. I mean, before and after this section of the game, party switching is more frequent and no error has occured yet. So, does anyone know how to fix this? (I have also tried replacing the RPG_RT.exe again, but still the error pops up)

Any help would be appreciated. Please help! Thank you.
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Post by: LordByrd on February 14, 2007, 12:06:05 AM
Well, I still have this problem. Whenever I change party by removing three members and leaving one for fighting, the game crashed on the next battle. I have tried changing the background, loose/tight formation, doing things before battling, random battles, enemy encounters, adding switches and variables, so many things... The only thing is if there is at least two people in battle, it works, or if the error pops up and you restart, it works. It's odd because in another part of the game, the same thing happens with just "Matt" and there is no error or crashing.

Can anyone PLEASE help me or lead me in the right direction? Any suggestions or reasoning of why my RPG Maker 2003 is not working can be? I am stumped - any help is appreciated. Thank you.
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Post by: SaiKar on February 14, 2007, 12:41:10 AM
Hmm. Are you doing this from a save game? If you mucked with the database (altered the number of heros, items, skills, etc) after starting that game that might be the problem. When creating a new game the maker sets a few things in stone - how many heros there are, how fast those heros stats grow, what levels heros learn skills, and soon.

Try starting a new game, saving, then looking for the source of the problem.
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Post by: LordByrd on February 14, 2007, 01:06:13 AM
SaiKar, I am afraid I don't quite understand what you are saying.

I started this game a while ago and I added one hero (edited the rest and their stats/moves/basically everything), added many new items, etc. When I am testing my game and I test it from the start (like, open a new game), I go through a small opening and then go to "Jan," who is the tutorial guy. Whether I save before I talk to him or just talk to him it doesn't matter - the error still pops up of the "Access module in 'RPG_RT.exe' in code blah... etc" and it has to close. However, this tutorial goes:

Practice Battle
Gain New Item
Party Change (Removing 3 Members out of 4)
New Battle

In this new battle, the error occurs. Doing a multitude of tests that I mentioned above, I have isolated that the party change is the cause of my problem - if I have 2, 3, or 4 members in a party while battling, it is fine. If I 1, it crashed - and I have tested this in NEW projects as well and the same result happened. However, later in the game I do this (as a majority of the world is only a one-member party) and it works fine. I have tried so many things to altar it - change background, talk before I do it, you name it - a lot of things. I just can't figure out the problem and it is frusterating that it won't work.

Maybe this can make my problem clearer. If not, I will try to reword it so it is clearer to more people (maybe that's why I haven't gotten many responses... that or no one knows the answer, lol). Please post more - any help is greatly appreciated. Thanks!
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Post by: LordByrd on February 14, 2007, 01:43:34 AM
Hmm... a small update on my progress, it seems that whenever I start a game and party change my characters right away before battling anything, it works. However, when I battle, party change... the next battle will crash the game.

What is this problem?  _veryangry_
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Post by: Meiscool-2 on February 14, 2007, 02:19:58 AM
EDIT BUTTON PLEASE.

Also, what Saikar ment by using a saved game is: Are you testing your events by pressing the F9 key and selecting new game, or are you testing them by pressing F9 and loading a saved game? If you're doing it by a saved game, that would be your problem.
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Post by: LordByrd on February 14, 2007, 02:34:44 AM
Meiscool, I am doing it by both.

When I test-play my game all the way through, I always save at certain major points, such as before the tutorial, in case anything goes wrong and I can go to the loaded spot and play on from there. I have been doing that and getting an error. I also, after reading your message, started a new game and still got the same error message. I have opened a new project all together and did it and still got an error message.

The error is that when I battle, and then remove 3 out of my 4 party members, and then battle again (I made dialogue/text/variables/nothing in between all three of these things and the outcome was the same) and the error code appears. If I remove 3 out of my 4 members right when I load the game without battling, it is fine. Or, if I battle, remove 3 out of the 4 party members, and then save and quit, and then load again, it is fine then. But, obviously, I do not want to do that everytime I play my game, unless this is the only way.

EDIT: I think, although I may be wrong, that the solution lies in what event or whatever should happen between switching parties from a 4 to a 1 member party and battling your next battle - like, an event that will uncorrupt the corrupted RPG_RT.exe, or something of that sorts. If anyone thinks I am right or have any suggestions, please post them! Every help is appreciated.

Thanks though for your message. Hope this helps people who may have a solution to my problem.
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Post by: SaiKar on February 14, 2007, 04:00:19 AM
The lack of responses is simply because 1) this problem is hard enough that nobody knows the obvious answer and 2) no matter how much explinaiton you give us, we still can't see the code. In the end you know your game way better than us.

Quote
Originally posted by LordByrd
Or, if I battle, remove 3 out of the 4 party members, and then save and quit, and then load again, it is fine then. But, obviously, I do not want to do that everytime I play my game, unless this is the only way.


This is a clue. When you quit the game, any events that were running stop running. So if you have an event that goes like:

:: Some stuff
:: Save the game
:: Some more stuff

When you play the game, you see the first stuff, then the save, then the rest of the stuff. But when you load that game, the "some more stuff" never happens since any events that were running when you saved are no longer running when you load.

Does that make sense? If quitting is solving the problem temporarily, then things happening after the save part may be causing some sort of problem since they stop running when you load. What sort of problem, well, I can't say. But it's another place to look.
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Post by: DragonBlaze on February 14, 2007, 04:11:22 AM
Take a screenshot of your coding in the battle and any other coding that affects the battle. (press the prt sc button next to f12, open paint, paste, save as png, then upload). It'll be a lot easier for us to solve the problem if we can see whats happening.

A lot of times when error messages like that appear, its because the system is looking for something thats not in the project. For example, if you use a character on a map, then delete the character from the project, you'll get an error when you open the map.

It may be possible that in one of your scripts, you're refrensing something that isn't there. Or it could be something like one running event is conflicting with another running event.

But yeah, show us your coding, and then we can see whats going on better.
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Post by: LordByrd on February 14, 2007, 05:32:15 AM
SaiKar, thanks for that clarification. What you say makes perfect sense, except, unless I missed it, I do not think that there is "some stuff running" still. Although that is defiantly something I will still keep looking out for.

DragonBlaze, thanks for the reasoning. I took pictures, but, as a newb (and I guess n00b) to this board, I am unclear on how to upload them (besides attachments, which I don't think you want unless that is the way you want the pictures).

Since I do not know how to upload them yet (and it is late where I live), I will just try to explain the code while I try to get the pictures up.

Party Members: Harrison, Matt, Mike, and Seth
1. Talk to Jan, the tutorial guy, and he talks for a while. The Jan Practice Battle commences, in which a battle with a lot of text comes on. I have moved this battle aside and created a new battle without text and the message still appears, so I do not believe that is it. In one of my attempts to fix the error, I made this 'one-page' event four. After the battle, there is a Call Event that calls to the next page of the event Jan.
2. The next page a Full Party Heal, some text, and then a call event to the next page.
3. The next page is the party changer page. Basically all the party members (Harrison, Mike, and Seth) are removed and Matt remains (I even tried when I took him out and then added him back, to see if that did anything, but apparently it did not). Then in Item Management, I add 'Brass Knuckles' and then I 'Change Equipment' by adding those knuckles to Matt (as his first weapon... I used to just have the change equipment but I put in the item management thing just in case). I then use a call event to the next page.
4. Some dialogue, then you receive three High Potions. You then are teleported to another room, where you must battle four monsters (seperatly). However, whatever next battle you collide with, whether it's random or event-generated, you get the error message.

Now, while I was taking pictures, something odd happened. It worked... maybe because I was taking my time and letting the game sit a bit? I doubt that did anything... Also, is pressing Shift to make the text go faster hurt the .exe file in any way? (I am just thinking of any possibilities that could attribute to the error). The error does not occur anymore in the New Project (like, I made a new project, had a enemy-encounter, party change to one member, and then another enemy-encounter, and countless times it nows works... go figure).

Like I said before, in my previous testing, I believe I narrowed it to the way I switch the party members. Is there a certain way to do this? I could be wrong, but I am 90% sure that was causing it because I slowly isolated it... the High Potions, teleporting, and Practice Battle didn't do anything to contribute it.

Now, in all these call events, one switch is turned on called the Jan Practice switch, which means that when you call from one page to another, the switch is required... and then after the tutorial it turns off so you don't see those repeated dialogue again. Now, I know that is kinda stupid because I could add everything to one page, but the error was occuring and I tried many ways to fix it. I also tried eliminating the use of this switch, but it still crashed, so I doubt the switch is the cause of anything.

Hopefully, if someone would kindly direct me to how to upload photos, I will add pictures and everything, I hope, will be clearer... I can probably make a bet half the people who read the above still won't have a clue on how the coding looks.

Well, I am tired... I am off to sleep but please post because any suggestion on why this is happened or/and how to stop it is greatly appreciated. This has been going on for days and days and I am ready to shoot the error message... Thanks to anyone who posts!
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Post by: DragonBlaze on February 14, 2007, 02:41:24 PM
To upload pictures. Go to photobucket.com create a free account, then link then like the pictures to here.

Otherwise, if you go to rapidshare, megauploads, fileshack or some other site to upload files themselves, you can upload the actual game, and I can take a look at it and see if I can find the problem.

I never use the defult battle system anymore, so I can't picture exactly what could be wrong here without seeing the code.

Sometimes you can get problems if your computer is going too slow for the game. Like in my custom battle system, things would process too fast, and I'd get errors (none that would shut the game off), but adding wait commands in between some events helped that out. Adding a .1 wait command before calling the battle or before changing events, and that might do something.

But yeah, upload some pictures, or upload the actual game, and I'll probably be able to help you more.
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Post by: LordByrd on February 14, 2007, 03:51:16 PM
Ok, I believe in above posts I explained the process of how the tutorial works. I will show pages 2, 3, 4, and 5 of Jan (page 1 is his shop). The 'Jan Practice' switch, the Call Events, the 3 High Potions, Teleport, and the Practice Battle2 have nothing to do with the error as I have changed/deleted them and the error still shows up. I have opened new projects and did two events, one with a battle and one party switching... I battled, switched, battled, and last night I got the error message but this morning, in many tests, no error message. And when I do the same exact thing (two events - one battle, one party change), most of the time there is an error - sometimes, like, once when I didn't press Shift and once when I waited a bit, it worked - I tried to duplicate those conditions and then the error came back.

Here are the pictures. If you need any more, I have more stored in photobucket. (I put them all in a post and wrote a large explanation explaining each of them again, but then Charas said the post was too big and it got deleted... so I am trying to type as little as possible, lol...)

Page 2 - Basically dialogue and then Jan Practice Battle2.
http://i157.photobucket.com/albums/t61/AvesPuzzle/JanPg2.jpg
(What is happening in the game as this is going on...)
http://i157.photobucket.com/albums/t61/AvesPuzzle/JanTalk.jpg
http://i157.photobucket.com/albums/t61/AvesPuzzle/JanBattle1.jpg

Menu Before Battling
http://i157.photobucket.com/albums/t61/AvesPuzzle/Menu2.jpg

* Important Note *
In the game, if you play it from the beginning, the party members should be: Harrison, Mike, Matt, and Seth. Since I started a new game, like SaiKar and Meiscool told me to, the party members are different and that it is Harrison, Austin, David, and Seth. (Matt is the guy in the Heavy Armor, sometimes referred to as Juggernaut). The error has occured in both the loaded and new games I start to test this.

The Actual Jan Practice Battle2 Battle
http://i157.photobucket.com/albums/t61/AvesPuzzle/Battle1-1.jpg

Page 3 - Matt gets Brass Knuckles, his first weapon.
http://i157.photobucket.com/albums/t61/AvesPuzzle/JanPg3.jpg
(What is happening in the game as this is going on...)
http://i157.photobucket.com/albums/t61/AvesPuzzle/BrassKnuckles.jpg

Page 4 - Party Changer and Equipping Knuckles
http://i157.photobucket.com/albums/t61/AvesPuzzle/JanPg4.jpg
Now, there are six (well, seven, but the seventh isn't involved) main members in the game - Austin, David, Harrison, Matt, Seth, and Mike. Since the party members are changed because of the factor that it is me loading a game vs. starting a new one (this is mentioned in more detail above), I removed everyone and then added Matt only. I have switched and matched these party changes, but the error still occurs.
(What is happening in the game as this is going on...)
http://i157.photobucket.com/albums/t61/AvesPuzzle/Switch.jpg
* Note: You can tell the party changed because now Matt (the Heavy Armor) is in the party alone (the image has changed).

Page 5
http://i157.photobucket.com/albums/t61/AvesPuzzle/JanPg5.jpg
(What is happening in the game as this is going on...)
http://i157.photobucket.com/albums/t61/AvesPuzzle/Teleport.jpg
http://i157.photobucket.com/albums/t61/AvesPuzzle/Battle1-2.jpg

Error During Next Battle
http://i157.photobucket.com/albums/t61/AvesPuzzle/Error.jpg

I can show pictures of just two simple events, one with a battle and one with a party change and that will show the error message as well. As suggestion, comments, methods, any help at all is greatly appreciated. If you need to see more pictures, please tell me - I have more stored in photobucket as well as me able to get more.

Thank you.
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Post by: DragonBlaze on February 15, 2007, 07:07:02 PM
I don't really see anything that would cause an error like that. Do you have any coding in the monster group? Show the picture of the other two events you were talking about.

Also, you can try adding an end event processing commmand at the end of your last page in that event. I doubt it'll do anything, but you can try.
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Post by: LordByrd on February 15, 2007, 09:56:34 PM
Hey DragonBlaze - the End Event Processing didn't work. The two events I was talking about was an example, and I will post them now. I made two new events, one a party switcher and one a battle with Jan Practice Battle2. My starting party is Harrison, Austin, David, and Seth, and I remove Harrison, David, and Seth. If I battle, switch, and battle again, I get the error message. If I switch and battle, then no error message.

Party Change
http://i157.photobucket.com/albums/t61/AvesPuzzle/Ev4.jpg
Battle
http://i157.photobucket.com/albums/t61/AvesPuzzle/Ev22.jpg
Jan Practice Battle2
http://i157.photobucket.com/albums/t61/AvesPuzzle/JanPracticeBattle2-2.jpg
Database (System)
http://i157.photobucket.com/albums/t61/AvesPuzzle/Database.jpg

If you need to see any more pictures, just tell me. Thanks for posting and trying to help. Any other posts or suggestions is greatly appreciated.
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Post by: LordByrd on February 20, 2007, 09:29:49 PM
Hello? I still have the error message...  :(
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Post by: LordByrd on March 12, 2007, 02:26:14 AM
Can anyone help?
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Post by: LordByrd on May 13, 2007, 03:01:44 PM
I am bumping this topic because I have found a weird discovery. Upon changing the system graphics and transitions before the battle begins, I have found it works... for a while. Then the error message continues to pop up.

Now, I started a new game, and I noticed the error message doesn't come up - and then I realized something. I went back to my game and changing the Battle Type from Gauge (which is was before) to Traditional/Alternative, and the error message goes away. Now, why does it do that?

 I found my problem, but is there anyway to fix this? I want to keep the Gauge because you get to see the faces of the people as well as the HP/MP and Time very clearly, while the other Battle Types are too clogged up and hard to understand.

So, basically, I need a way to keep the Gauge. I know I can't change the Battle Type in an event (unless I can and I don't know it), but I really want to keep the Gauge. Any suggestions? Comments? Anything?

Thanks to all of those who help!
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Post by: LordByrd on May 14, 2007, 07:06:46 PM
Bump
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Post by: Moosetroop11 on May 14, 2007, 07:28:02 PM
Sorry, but it looks like we're all stumped XD

Rm2k3 isn't the most reliable program in the world. Have you tried installing it again from a different source?

I suggest that you just sacrifice your battle system and get on with making the game. Spending months trying to solve one problem is just a waste of time.
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Post by: LordByrd on May 14, 2007, 10:52:17 PM
Moosetroop11, thanks for your input!

Yes, I realize working on this one problem is stupid because it can easily be fixed during gameplay; just save, quit, then reopen and it's fine (until the next one-man battle). However, that can be bothersome and it just bothers me because I feel I am so close to fixing it now that I have spent all this time on it.

I have tried unistalling/reinstalling it from the RK Resource Kit, and tried older/newer versions, their RPG_RTs, and other things and it still didn't work. I even downloaded stuff from Taiwan, and then that's another experience and story to tell...   :x

Anyway, if I just change the Battle Type it will be fixed, but Alternative and Traditional are so bad looking and are all clumped... I would use Alternative if it wasn't so cramped and cluttered (with the ATB bar all messed up with the MP numbers, etc).

Is there a way to change the Battle Type using an event or anything? Because that would help, I think... I've also tried making a Common Event so that when you enter battle, you have a two men fighting but one of them immediately leaves, and that doesn't work. It could also be that you have to do something between the first battle with more than one person to the battle with one person... like, something that will cancel the error in the code module. I don't know.  :(

Well, if anyone else has any input or suggestions, please tell me. Thanks!

Gar, RPG Maker 2003...  :yell:
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Post by: A Forgotten Legend on May 14, 2007, 10:56:46 PM
hm... i start out games with 0 characters all the time.  (if fact i always do) Try starting the game with only one character.
(btw, its input, not imput.)
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Post by: LordByrd on May 15, 2007, 02:28:13 AM
A Forgotten Legend, thanks for your input!

When you start a new or loaded game, if you start the battles with one character, the game is fine - which is why saving, closing the game, and reloading the game will fix this problem - temporarily. However, if you go from a more-than-one-man team to a one-man team (and sometimes a two-man team, which is weird because I never saw that happen), you'll get an error message.

Since a two-man team saw an error, I am going to look at more closely what I do between the battles that could cause the error, but I don't know if I will find anything that I haven't found before.

However, thanks for your suggestion A Forgotten Legend! Any more help on the issue (or suggestions) is greatly appreciated! Thanks!
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Post by: game_maniac on May 15, 2007, 04:34:27 PM
I've just read the whole topic and I can't think of a single reason why that's happening. Rpgm2k3 works in mysterious ways, maybe it infected your game with STD's or something.
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Post by: LordByrd on May 15, 2007, 07:47:11 PM
Game_maniac, I have heard of other people with this same problem - but getting a new RPG_RT.exe usually fixes their problem. Or sometimes it's a script error, and I tried doing both.

Hmph, well, I'll keep trying.
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Post by: A Forgotten Legend on May 15, 2007, 07:47:18 PM
Quote
Originally posted by game_maniac
maybe it infected your game with STD's or something.

XD *spits drink on keyboard and self (i actually did... now I'm sticky...)*
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Post by: LordByrd on May 15, 2007, 07:49:38 PM
Wow, we posted at the same time.

It is like an STD - annoying and most likely uncurable.   :s