Charas-Project

Game Creation => Requests => Tutorials => Topic started by: j_master on March 01, 2007, 07:36:27 AM

Title: custom message system
Post by: j_master on March 01, 2007, 07:36:27 AM
okay, this is a very very basic tutorial but someone might actually
use it!

1. find or make the image you want to go as the background for the text.

2.import into rpg maker.
(try
http://charas-project.net/forum/showthread.php?threadid=18760&forumid=40&catid=9 for help on importing)

3.at the start of the game make an event, change condition to autostart.
go to message display options and make text transparent.

4. then do a simple erase event (otherwise it might freeze the game)

5.whenever you make text simply use a show image and use the text background you chose as the image.
make sure you place it in the right position.

6. then just make the text like normal.
(when you are done make sure to remove the image again)

just do steps 5 and 6 each time you use text.

this can be used for a text background that's different to the save and load background!

Notes: make sure the text is always in a fixed position by unticking  the auto select placement in message display options.

this is my first ever tut so please comment.   >:
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Post by: Dominicy on March 01, 2007, 10:28:27 PM
meh, its not all that complex.  if you need a tutorial to make a custom message system, then you suck, or your really new.  I most often though just stick to the standard message box.
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Post by: Meiscool-2 on March 01, 2007, 10:40:34 PM
Highly lacking in the information department.
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Post by: SaiKar on March 01, 2007, 11:41:57 PM
It's not bad. Maybe adding a few screenshots on how to set things up would help.
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Post by: j_master on March 02, 2007, 06:46:10 AM
i said it's extremely basic and not really needed but i'm sure someone might actually use it. (maybe not)

 :firefox:


oh and I'll see about the screens
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Post by: Ben on March 02, 2007, 06:48:01 AM
this may be off topic, but how on earth did that smiley fit into the post in ANY WAY WHATSOEVER? lol.

For a noobie to RPGmakers, they need a bit more of a specific set of intructions. I understood you fine, but some clarifications could be made
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Post by: j_master on March 02, 2007, 07:08:35 AM
ok thanks gemini it's nice to have some supportive criticism here.

oh, the smiley.....
i like posting smileys in my posts even if they are pointless!
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Post by: DragonBlaze on March 05, 2007, 03:49:05 AM
If you want to make a custom message system, its a VERY good idea to put it in the common events. One common event will be to display the custom message system, and one will be to erase it. This is espeically helpful if you plan on doing a custom effect when it enters and leaves. On my custom message system, it fades in, and slides out. If its in the common events, it is a lot less messy, plus, you can change it later on in the game if you'd like. If you display the picture for every text, you pretty much are stuck with the same graphic and the same effects. If you put it in the common events, you can change it any time later.

Once its in the common events, you would just call the common event to display the graphic before the text, and after it, you would display the common event to erase the graphic.
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Post by: Dominicy on March 05, 2007, 07:46:18 AM
and if you wanna be flashy/proffessional you can add a name tag above where the character's head goes.  I do that, ofcourse you have to do that for every character in the game.
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Post by: j_master on March 08, 2007, 05:46:37 AM
ok

thanks for the tip dragonblaze!

 :Plight: