Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: Vidian on May 11, 2007, 10:59:06 PM

Title: rm2k3
Post by: Vidian on May 11, 2007, 10:59:06 PM
Is it possible to put a Skill in the Skill subset menu
and also have it be a switch?
Title:
Post by: Vidian on May 11, 2007, 11:41:37 PM
My other question is:
What is Attack: 1 and why can't t go lower...

I'm trying to Program a new Battle system into the default one,
But I keep only taking 1 damage when It should be between 2-3

Is "Attack: 1" The problem?
Title:
Post by: Meiscool-2 on May 12, 2007, 12:10:29 AM
Set damage to 3 and put variance to 50. This way, you will take between 2-4 damage at random.
Title:
Post by: Vidian on May 12, 2007, 12:18:24 AM
Quote
Originally posted by Meiscool
Set damage to 3 and put variance to 50. This way, you will take between 2-4 damage at random.


That helps for this circumstance, but there was a bunch of coding
I have done to get these numbers first.
I'm redoing all the stats for the Heros and the monsters so I can have
skills perform the way I want them too...
The only way I will be able to continue with my plan is to have only the value expressed in the Variable "DAMAGE TAKEN" influence the Actual amount of damage taken...

Is there anyway of just doing that?
It seems pretty retarded if you can't
Title:
Post by: Vidian on May 12, 2007, 01:59:38 AM
I Had my 100th Series Realians have a look at the problem...

Heres what they've come up with...

 http://img.photobucket.com/albums/v624/Vidian/Test1.png

 http://img.photobucket.com/albums/v624/Vidian/Test2.png

 http://img.photobucket.com/albums/v624/Vidian/Test3.png

 http://img.photobucket.com/albums/v624/Vidian/Test4.png

 http://img.photobucket.com/albums/v624/Vidian/Test5.png

So, Either I'm going crazy or the Variables in Rm2k3 Common Events are not working correctly...

Then again, It's hard for the realians to completely simulate the entire event...
Maybe I'll get them to do more tests...

Attached is the programming used in the actual Common event, Not the algorithm the Realians worked on.

Maybe by looking at it you can find an Error?
In all possibilities, I have made a mistake somewhere, My programming skills are pretty dull.
Title:
Post by: Vidian on May 12, 2007, 02:01:11 AM
I forgot to add the programming...

And the first side note should say Galvans Defence set to 1
Sorry
Title:
Post by: SaiKar on May 12, 2007, 02:12:33 AM
Quote
Originally posted by Vidian
Is it possible to put a Skill in the Skill subset menu
and also have it be a switch?



No :(
Title:
Post by: Vidian on May 12, 2007, 02:20:52 AM
Quote
Originally posted by SaiKar
Quote
Originally posted by Vidian
Is it possible to put a Skill in the Skill subset menu
and also have it be a switch?



No :([/B]


Oh....Thank you... :(
Title:
Post by: Vidian on May 12, 2007, 03:03:13 AM
Alright, My 100th Series Observational Realians have conducted another experiment, Proving my Programming was correct.

 http://img.photobucket.com/albums/v624/Vidian/Test2-1.png

 http://img.photobucket.com/albums/v624/Vidian/Test2-2.png

 http://img.photobucket.com/albums/v624/Vidian/Test2-3.png

 http://img.photobucket.com/albums/v624/Vidian/Test2-4.png

 
I was a bit skeptical, thinking maybe the Realian had malfunctioned, But after further inspection, I found she was operational and actually quite right... She should have had 7 Real AND Variable Health left, But she only really took 1 Damage...

http://img.photobucket.com/albums/v624/Vidian/Test2-5.png

So Now that The tests are In I realized that I can no longer continue along with My Idea unless someone can find another way for a variable to influence an Attack.

If not I will start working on a CBS Immediately.