Charas-Project

Game Creation => Requests => RPG Maker Programming => Topic started by: raikor350 on December 02, 2008, 01:11:33 PM

Title: gun/ammo/gun skills in rm2k3
Post by: raikor350 on December 02, 2008, 01:11:33 PM
if tried  looking for this many times but i dont want the bullets to be seen i just want the bullets to hit the enemy with in a certain amount of squares and also gun skills kinda like PS2 Samurai Warriors and Trickster online (if you've played those games)
Title: Re: gun/ammo/gun skills in rm2k3
Post by: Prpl_Mage on December 02, 2008, 01:19:05 PM
Just search for a shooting abs and then simply remove the graphic for the missile(bullet/arrow).
Then you'll have the shooting without the bullet.

As for the skills: What about explaining what you DO want and not just saying "Hey, I want a fire skills like in Grandia".
I suppose those games got quite a lot of skills so it'll be hard for us to guess what you want.
Title: Re: gun/ammo/gun skills in rm2k3
Post by: raikor350 on December 04, 2008, 03:49:29 AM
i tried many many abs and gun systems but they never work *sigh* i dont know why i think i have bad luck :(
Title: Re: gun/ammo/gun skills in rm2k3
Post by: Prpl_Mage on December 04, 2008, 07:20:28 AM
Wait. So you are using the default battle system then?
Title: Re: gun/ammo/gun skills in rm2k3
Post by: raikor350 on December 06, 2008, 03:13:47 AM
no i try to use abs gun  tutorial but the few of them dont work for mee
Title: Re: gun/ammo/gun skills in rm2k3
Post by: Prpl_Mage on December 07, 2008, 12:57:28 AM
Well, it's all about understanding the code really.

I'd say you need to know what you're doing in order to succeed. And you need to succeed to make something exceptional.

So keep looking for tutorials or put this away for a while and learn some more about variables, branches and such.
Title: Re: gun/ammo/gun skills in rm2k3
Post by: raikor350 on December 10, 2008, 01:39:28 AM
ya maybe your right =/

12/22/08

ok i got the abs system now but its a simple version

and my gun coding is ridiculously simple

key input process store in gun fire
turn on switch fire
branch if fire is on
 move event hero change graphic to gun graphics
 play SE  shot 3 or
 turn off switch fire
 wait 0.2 or watever gun speed
 
 else handler

end

for putting the gun away i do

key input process store in disarm gun
turn on switch disarm gun
branch if disarm gun is on
 change graphic to normal graphics
 turn off switch disarm gun
 
 else handler

end

but i still need coding for bullet movement and collision