Charas-Project
Off-Topic => Archive => Old Game Discussion => Topic started by: Crazetex on June 18, 2009, 09:44:35 AM
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(http://i44.tinypic.com/ajqb68.jpg)
They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.
Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...[/i]
Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.
The version to be released before the end September is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.
Enter the village, if you dare - but who are you do stop the apotheosis of a madman?
Features
-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments
P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.
(http://i39.tinypic.com/ekiwdv.jpg)(http://i41.tinypic.com/289bqiw.jpg)
(http://i44.tinypic.com/o8dik5.jpg)(http://i43.tinypic.com/w9gn4o.jpg)
DOWNLOAD VISIONS & VOICES (http://www.rpgmaker.net/games/1212/)
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combat looks awesome, the maps look interesting, the idea sounds fun!
This looks great! Ill give you some better criticism when i play it :D
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Maps really do look pretty impressive. I'm not really a fan of typical rpg style battles anymore, but I'll give this a try.
Edit: It's pretty good, but I don't know what to do after I reach the inn. I went to the church and stuff, found Lyla and then got murdered by most of the enemies around there.
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If you don't know what to do, wait a few days. The game will prod you, don't worry. =D
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Or you could give him a hint.
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Dragoon: I'm not kidding. At certain points in the game, it will check and find ways to tell you what to do, especially if you talk with Telia.
If you're desperate, though: have you gone into the wine cellar underneath the Ogre's Mug yet?
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I can't play XP games. I'm missing somthing from the sytem files. I think its the run time package or somthing.
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Fisherson: Download the new version (v1.6). It works on any Windows computer.
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Went into the cellar, found the dude's note. Went to the church, went into the mirror found lyla. Managed to get out, went back to the tavern/inn place, looked at mirror, now there's not even a little clue...
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Explore the church. =D
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Well, I was playing for a while, and all of a sudden, it gave me a game over, this guy in a suit was talking, and the village completely disappeared?
I had seen him before, but I assumed he was an enemy, so I went to rest and heal up at the tavern and he disappeared, never to return. Wtf?
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A Great Old One almost ate the earth.
Game's on a time limit, buddy. Solve the mystery. =D
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Ah, I didn't realize that at all.
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Probably would be a good idea to mention that next time, Crazetex.
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2 bugs I've noticed. Everytime I enter the graveyard, Telia goes on about the man in the suit calling her short.
And when you're walking on the path that you begin on, one of the teleports is screwed up.
I'll try and explain. The map seems to loop, with a left exit, a right exit and a north exit (which leads to the town).
If you enter the right exit after coming from where the punk looking guy is at, it'll warp you to the right exit of that loop, instead of the left one.
I'm still trying to figure out what to do. The clues are good up until the prophet scroll 5, and then there is no clues after...
So, I found this barrel in the barn on like the 7th day, it teleported me to a fire place, I killed this demon dog and demon dude, and now there's no way for me to get out, my warp spot vanished...
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Download v1.7, Shady. Sorry about that portal thing, but it fixes the missing exit (it actually is there... just not for another day).
Dragoon: Stop that. I said everything that I wanted to say.
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This game looks seriously good. I'll give you some feedback after playing for a bit.
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Fisherson: Download the new version (v1.6). It works on any Windows computer.
I'll try that thanks.
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I played a little bit of the game. It's pretty cool. This is also the first VX game I've ever played, because usually they don't work on my computer for some reason.
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Thanks for playing, and I hope you continue to enjoy the game.
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Heh, from the one monster you have, looks like we are using the same set!
Looks good. Which ATB system are you using? There is a very popular one that was translated that's for XP and VX... I can only remember that Mr. Bubble was finishing the translated one for VX... hm...
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A Forgotten Legend: I'm using a heavily edited (by me) version of the Tankentai CBS + ATB translated by Mr. Bubble.
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I just wanted to say that an Overhaul of this game is progressing extremely well. Almost everything is implemented for the idea of newfound balance, and I've been testing stuff out. Karsuman is writing some more dialogue for the additions and soon I'll be mapping out some more areas as well as adding new items to find.
If you hang out in RMN's IRC channel (irc.dynastynet.net; #rpgmaker.net) you'll most likely be around when we release the pre-re-release version of the game for testing. Even though Karsuman and I will finish the Overhaul fairly soon, WIP is doing some awesome stuff with us to spearhead new functionality for the RMN gamepage system. When that's done, the V&V Overhaul will be released to the public.
I know I'm excited. One of the best RM* games is going to be done with less than two months total development time - that's pretty crazy.
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Pre-pre-re-release testing went extraordinarily well. The game is now officially REBALANCED! Skills are much more useful, bosses are tough, the final fight is epic as can be and flow of the game has been improved via the ripple effect. Many other changes are in place too - more direction has been added to the game and the main story exploration streamlined.
Right now, Karsuman and I are working on new content (ONLY, finally). We're adding some quests/secondary goals to the game to help people new to the exploration/non-linear RPG genre find stuff to do, including a fish hunt and a way to summon even greater power in the final boss (bragging rights, yay!). Oh that's right, BRAGGING. I've been helping WIP with RMN Achievements - VX games will connect to the RMN server as you play and update your progress in collecting achievements. Doing so will increase your Makerscore, in turn giving you more lockerspace (free webspace).
Progress is going extremely well. The fully re-realized Visions & Voices will be available in a week or two, depending on how long it takes to finalize achievements. It's going smoothly, though - again, I can't wait.
New screenshots:
(http://rpgmaker.net/media/content/games/1212/screenshots/VV_Screen06.jpg)
(http://rpgmaker.net/media/content/games/1212/screenshots/VV_Screen05.jpg)
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There are not going to be Achievements in Visions & Voices. WIP wants to make sure that they are perfect before public implementation but it might take longer than Karsuman and I would like.
As such, the game is going to go out very soon, most likely within the week. Karsuman has a lot of classes Tu-Th, but we'll finalize it regardless.
I can't wait for all of you to be able to play the (re-?)final version of V&V - it's balanced, polished, and has all bugs that we could find fixed.
Stay tuned - the release is sooner than you now.
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The complete Overhaul version of Visions & Voices is now released. The game has had some serious renovations and, really, the only vestige of the original version is the basic plot and the world itself. Everything else is better.
Who are you to investigate the village?