Charas-Project

Off-Topic => All of all! => Topic started by: Angel Walter on December 24, 2009, 05:40:45 PM

Title: Legend of Zelda: Spirit Tracks
Post by: Angel Walter on December 24, 2009, 05:40:45 PM
Has anyone else gotten a copy? I've enjoyed it so far but (due to going on holiday without the charger cable for my DS) I haven't made much progress. What does everyone else think of it?
Title: Re: Legend of Zelda: Spirit Tracks
Post by: X_marks_the_ed on December 24, 2009, 06:51:34 PM
I've yet to try it, but I'm a bit weary because of the whole TRAINSOMG thing. Doesn't seem to have that whole 'Zelda' or even that 'Celda' feeling. Like Mario Insert Sport Here. How is it? If it's any good, I may obtain a perfectly legitimate copy from my local game retailer/ convenience store.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Apex on December 24, 2009, 07:04:37 PM
I have it, just haven't played it yet. Hear it's god though.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Grandy on December 24, 2009, 08:20:31 PM
I have it, just haven't played it yet. Hear it's god though.

I'm not religious.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Cerebus on December 24, 2009, 09:01:15 PM
And do you have to use the stylus to move around, or can you use the control pad?
Title: Re: Legend of Zelda: Spirit Tracks
Post by: HobomasterXXX on December 24, 2009, 10:39:01 PM
It doesn't work on my flashcart. I may have to actually buy this one.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: FFL2and3rocks on December 24, 2009, 11:30:40 PM
I don't know if I'll get it or not, since Phantom Hourglass was kind of boring.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Archem on December 25, 2009, 01:52:33 AM
I saw it in stores a little while ago, nearly shat myself, exclaimed rather loudly "IT'S OUT?!!", and then swore under my breath when I counted only $25 in my wallet.

So I bought chocolate.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: HobomasterXXX on December 25, 2009, 02:58:47 AM
I don't know if I'll get it or not, since Phantom Hourglass was kind of boring.
Most people who hated Phantom Hourglass think this is better.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Felix-0 on December 25, 2009, 07:06:50 PM
I loved Phantom Hourglass
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Angel Walter on December 29, 2009, 08:34:19 PM
You DO have to use the stylus to move. It is however, a much better game than 'Phantom Hourglass' (which was still a great game in my opinion). It relies on the microphone quite a lot though.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: SaiKar on December 29, 2009, 08:59:45 PM
You DO have to use the stylus to move. It is however, a much better game than 'Phantom Hourglass' (which was still a great game in my opinion). It relies on the microphone quite a lot though.

Bleh and bleh. If there's one thing I really dislike about the DS, it's how everyone that makes games for it insists on using the stylus and the microphone in the most ridiculous, non-intuitive ways possible. I'm looking at you, Mario Kart DS and your stupid "blow up balloons in battle mode" :(
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Archem on December 29, 2009, 11:03:56 PM
Hold Select to do the same thing.

But yeah, Nintendo just doesn't know how to stop abusing a gimmick.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: HackersTotalMassLaser on December 31, 2009, 07:00:01 AM
(http://www.jedwards.org/staff/eye_roll.png)
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Darkfox on December 31, 2009, 07:10:43 AM
Bleh and bleh. If there's one thing I really dislike about the DS, it's how everyone that makes games for it insists on using the stylus and the microphone in the most ridiculous, non-intuitive ways possible. I'm looking at you, Mario Kart DS and your stupid "blow up balloons in battle mode" :(

Indeed...
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Archem on January 01, 2010, 06:47:48 AM
Bought the game today. Seems pretty rad thus far.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: zuhane on January 01, 2010, 02:35:27 PM
If it's anything like PH, then I'm getting it!

I just wish that they'd be imaginative and make some new god damn items!!!!!!!!!!!!!!!!!!!!!!!!!!
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Angel Walter on January 01, 2010, 02:50:38 PM
They have in Spirit Tracks! I'm not telling you what though! It'll spoil the surprise!
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Archem on January 02, 2010, 01:34:40 AM
Ok, hub dungeon's back (****), but it's far less tedious this time around (or, at least it seems that way so far).

I suppose I'll update periodically on how the game's going, and I'll do my best to refrain from spoilers of any type.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: fruckert on January 02, 2010, 01:41:30 AM
****ing hub dungeon.
You'd think Nintendo would've learned that was a bad idea in PH.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Archem on January 02, 2010, 04:26:15 AM
Nintendo doesn't learn until the money printer runs out of ink.
Title: Re: Legend of Zelda: Spirit Tracks
Post by: zuhane on January 02, 2010, 12:26:53 PM
They have the equivalent of the time dungeon thing again? :(
Title: Re: Legend of Zelda: Spirit Tracks
Post by: Archem on January 03, 2010, 12:45:09 AM
Yeah, but thankfully, it's not a straight shot dungeon with a timer. It axed the timer, it made it so you can attack the patrol guards (there's a small collection thing you need to do first, but it's fairly easy and takes no more than five minutes per floor), and each part is divided into different cells.

So instead of []----[]----[]----[]----[]

It's [----]
      [----]
      [----]
      [----]

Much easier to navigate, and way less tedious. I might even call it a fun hub dungeon. Plus, the Zelda-Phantom possessions are pretty nifty.