Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: Yuffit on January 22, 2012, 06:02:31 PM
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Okay, so whilst making my own cms, i was making the stat page (that displays the hero's equipment and stats.) so i was making the attack variable, and it was all working great, until i decided to give Rio two 500+ attack items to see if his attack will display something in the thousands, and i get "999", when his attack as displayed by the database is 1238.
Any solution?
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It is possible that damage display is capped at 999, even if damage breaks that.
Did you make an extremely strong monster to see if it's being damaged over 999?
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Sounds like he's actually talking about the actual stat being displayed as 999. I never noticed that. I've pushed the stats above 999, but never checked how it was displayed in game. It might be that even though the stat is displayed as 999 the game will calculate it as the real number "1238". Check this but having one character's stat being 999 and the other one being 1238 and see if you can notice any significant difference between the two. If there isn't any then the actual stat is capped at 999. Be careful to weed out any possible skewing variables. For instance if one of them is equipped with a weapon that gives a higher critical hit bonus, that'll skew your results.
I'm actually interested in what you might find because I understand why you want to push stats so high. The algorithms in the default battle system are screwy, and you have to push stats to extremes to get any noticeable difference. For instance, if you have a monk type character, you're gonna want to push their attack stat to an obscenely high number and keep everyone else's low in order for the player to notice a significant difference in actual damage.
There really should be no need for this but it's just another problem with the rm2k3 default battle system. If you're using a CBS then you can make the algorithms whatever you want and there shouldn't be a need for high stats like this. Lower stats actually make algorithms easier to grapple with.
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All stats are capped at 999 except for HP.
If you want to get around that, then I suggest looking for the Goliath patch. I would link to it, but its against forum rules because it also is a download to the maker.
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Alright, here are the test results.
Characters used: Rio (1328 Attack) and Josie (999 Attack) yeah, it was 1328, not 1238.
(Notice, all attack variables are displayed as 999 in-game, yet their true values are displayed in the database.
Monster fought: Tiamat (99999 HP, 1 Defense)
Rio
Hit 1 - 1005
Hit 2 - 795
Hit 3 - 790
Hit 4 - 1021
Hit 5 - 726
Josie
Hit 1 - 677
Hit 2 - 683
Hit 3 - 620
Hit 4 - 508
Hit 5 - 644
Note - None of the hits were critical.
So, it seems the attack rising above 999 does affect it quite a bit, but it also seems that the results of having the higher (1328) attack seems to be less consistent.
So, I decided to make a third test subject, this time with much higher attack.
Elsa (2710 Attack)
Hit 1 - 1588
Hit 2 - 1658
Hit 3 - 1990
Hit 4 - 1766
Hit 5 - 1411
-- I decided to do another test, to see if hitting multiple times effects it (having two weapons, etc.) --
Elsa (2710 Attack, 2 Weapons)
Pair 1 - 1645, 1352
Pair 2 - 1377, 1405
Pair 3 - 1403, 1127
Pair 4 - 1480, 1405
Pair 5 - 1262, 1204
So, as the evidence displays, the damage will go up higher, even if the variable displayed caps out at 999.
But i also noticed something else kinda weird. If you equip somebody with an item that inflicts a status effect on them that doubles any of their base stats, it will show up as doubled in-game, thus 999 being doubled will display 1998.. odd mechanics, i must say.
All stats are capped at 999 except for HP.
If you want to get around that, then I suggest looking for the Goliath patch. I would link to it, but its against forum rules because it also is a download to the maker.
I had previously checked that out, and i THINK it said something about raising your screen resolution? I am using a netbook computer, which cannot support many things such as XP/VX/Anything with a screen resolution of 1280x840 or wuatever the numbers are. Please correct me if i'm wrong, because i would be glad to go download it. (I also have the rm2k9 mod on my computer, but it lags the hell out of the database so i dont even bother with that.)
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I don't really get it. The game can show damage over 999dmg, so what exactly is the problem?
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Talking about stats being boosted above their display limit.
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I had previously checked that out, and i THINK it said something about raising your screen resolution? I am using a netbook computer, which cannot support many things such as XP/VX/Anything with a screen resolution of 1280x840 or wuatever the numbers are. Please correct me if i'm wrong, because i would be glad to go download it. (I also have the rm2k9 mod on my computer, but it lags the hell out of the database so i dont even bother with that.)
If the resolution is a problem, then there is a David version of the patch. :)
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yeah this isnt about the DAMAGE, it's about the attack levels display maxed at 999. it's ugly. :P