Charas-Project
Game Creation => Requests => RPG Maker Programming => Topic started by: WindGuts on February 01, 2012, 09:31:38 PM
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Sorry to be a thorn in the hay, but how do you put two characters on the same map during an event? Like, I want one of my characters to approach another one so they can chat. Get my drift?
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You'd simply put the second character in as a standard object, use an autostart Event for the cutscene, then probably remove the Event and the NPC object after the cutscene was finished. Only the current player character is considered a 'character', if that makes sense. My terminology might be wrong, I've not used RPG Maker for a while.
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Explain a bit more in detail, please?
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If you choose those "Move event commands one of the choices is "hero" - this is only the current graphic for the player interaction point.
Under "Hero" you have choices such as: skiff, ship, airship, this event, ect.
Even further down comes the generated names for all the events on the map, whether they are treasure chests, a monster, npc, birdies, movement blockers or teleports. They are usually called something along the lines of: Event0023, but can renamed from their individual property pages.
So if you want it to look like one of the fellow party members chat with the on screen hero- you first create an event and give it the graphic of said fellow party member, next you name this event something like "chris redfield".
Since you now have a name so that you can remember which event is which - we go to the event which is the whole event with auto start and whatnot.
Get into the Move event thing, pick the name of the event make him face the hero and the hero face him. Success!
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If you want this to happen in the middle of a map and not at the start of it you should make the chris redfield event with an empty graphic and then when the eventing event starts the first thing you do is "move event - chris redfield - change graphic - [graphic of party member]. This way a chris redfield will suddenly pop up where you placed that event. For example, if he should appear and say something douchy about a statue you create a bottleneck in the map and place an event at the only place the hero can pass, next you make this a below hero kind, with touched by hero as the trigger.
Above this event is the chris redfield event, which got no graphic. But upon walking atop that belowhero event - that event swaps the graphic of event chris redfield to look like chris redfield, you do the whole faceset/message box/move event-dance to make it look like a cutscene and at the end you swap event-chris redfields graphic back to empty and erase the below hero event.
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Simplify it? The event still happens when I first come into town.
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Then you'll need to use the technique you learned from the other topic you made here:
http://www.charas-project.net/forum/index.php?topic=28101.0
Anytime you want an event to only happen once, you will need to use that technique.
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Hmm...
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Hmm...
That's not really helping. You gotta explain a bit more about the problem here.
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I want to make another character of mine look like they're coming out the door. Plus I'm trying to do it outside and the event starts inside and then I use the teleport command to move the MC outside, but I can't link two events on different maps. That's what I meant.
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In that case, you gotta make a new event start the moment you reach the outside.
In the first event activate a switch, then put an auto start event with a precondition(the switch you activated) on the outside.
Inside event happen with messages and stuff, swtich is turned on.
You are teleported outside, and since the switch is on - auto start event with the rest of the dialogue starts.