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Charas-Project
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Help with Picture movement.
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Topic: Help with Picture movement. (Read 1489 times)
Ben
Some dude
Staff
Royal
Posts: 4,844
butts
Help with Picture movement.
«
on:
May 30, 2006, 06:24:48 PM »
So after well over a year of map making, and coding, and custom sprites, and making origional chipsets, and all that crap.....
Im trying to make an intro scene in my game.....
This is all well and fine.....
After a bit of cutscene conversation, and the like, the whole shebang teleports to a map.....and in this map.....I have a picture of a cloud.....
I wanted to have the cloud(s) floating pleasantly overhead....
I can get the cloud to appear....but I cant get it to stop following the character around....I wanted them to move indepentantly, overhead...
I tried using the move picture function, but Im obviously not doing it right at all.
Im using RM2K3........
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lonewolf
lonewolf
Leader
Posts: 2,049
from the Kiowa apache tribe
may be a timer ?
«
Reply #1 on:
May 31, 2006, 02:12:50 PM »
do it on a time like move charaset 1 min stop
then move cloud 2 min stop
and so on it may work out that way
sorry i can not help you more
on this
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A real friend is one who walks in when the rest of the world walks out
WarxePB
Action Sue
Royal
Posts: 3,601
What killed the dinosaurs?
(No subject)
«
Reply #2 on:
May 31, 2006, 03:01:04 PM »
Try un-checking the "Picture Scrolls With Map" box near the bottom of the Move Picture window. As well, put the Move Picture command in a Parallel Process event so that it acts independant to the cutscene.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #3 on:
May 31, 2006, 03:16:04 PM »
Do what Warxe said, only check the box, not uncheck. If you have it checked, then the picture will act independently for movement (so to say). If you don't have it checked, it will act like an Overlay, such as fog.
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Charas-Project
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Help with Picture movement.