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Charas-Project
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Souls of Eternity
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Topic: Souls of Eternity (Read 4801 times)
drenrin2120
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Posts: 6,101
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Reply #30 on:
June 15, 2006, 01:41:21 AM »
As for the last two screens.
screen 1: It's not half bad, but for a forest, ti seems to have a little too much open space, unless of course, that lake is bigger than I can see. I can't quite put my finger on it.
Screen 2: I use that same chipset in my game, and I gotta tell you, you may not want to use the holes in the ground, it gives the map an odd feel to it. Also, the tiles are pretty gruesome too.
For the music. It's not bad, but I think you need some variation. Maybe trying using different beats, or putting them in different times, or something. I'd also suggest panning your instruments or tracks to either the left or right speaker. It'll give your songs less crackle and mroe depth, the same affect an also be achieved by lowering an instrument or track's volume. This of course, depends on what program you use to make your MIDIs. If you use Noteworthy, I don't think you can do either the volume or panning. But I know you can with Anvil. Oh, one other thing.
Harmony
It seems your songs have a lot of instruments playing the same note. If you mix the notes up while keeping them in harmony, it will greatly change the sound of your songs. Either better or worse, can't hurt to try.
All and all, not bad. All it needs is some tweeks, just like any game. goodluck, I'll keep an eye on this.
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