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Charas-Project
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Battle Graphics
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Topic: Battle Graphics (Read 1432 times)
Krynth
"Knight's Shadow"
Associate
Posts: 285
кaguяasu_†_Maяu- "We all share a common fate"
Battle Graphics
«
on:
December 21, 2006, 01:26:07 AM »
Is there some way I can go about having more than one battle graphics and have it change in-game or is that not possible?
I'm wanting a seperate one depending on what guilds you join, alignment, and all that but I have'nt found a way to have more than one battle graphic....
And for the health meter I'm not sure how to go about to have it change colors depending on the percent of health the hero has...
I'm wanting the health meter to function the same way as the Might and Magic series where its green 2/3 to 3/3, yellow 1/3 to 2/3, and red 1/3 till death....it's also suppose to be purple for any negative status no matter how mauch health the hero has...
Sorry if its alot...
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ZeroKirbyX
has died of dysentery.
Sage
Posts: 6,132
Boop a Doop a Doop
(No subject)
«
Reply #1 on:
December 21, 2006, 01:36:37 AM »
Class.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #2 on:
December 21, 2006, 02:06:47 AM »
Unless you're good at coding, you can't do the health thing. Even then, I can't tell you how, because I don't use the DBS much.
As to the graphics change, you just change the character's class/job. You can't do this in the middle of a battle though, just to let you know.
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Krynth
"Knight's Shadow"
Associate
Posts: 285
кaguяasu_†_Maяu- "We all share a common fate"
Srry I meant these...
«
Reply #3 on:
December 21, 2006, 02:30:13 AM »
thanks though if you were talking about battle animations for your character cause I had to do that as well...
but if you meant what I have typed after this could you go in more detail cause I got lost when looking for a way in class...
I'm not going to use this one since its meant for Zelda but if I was use that one and then have it change dark and gloomy if Zelda was to turn evil
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Charas-Project
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Game Creation
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Requests
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RPG Maker Programming
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Battle Graphics