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Charas-Project
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Need a image program
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Topic: Need a image program (Read 1542 times)
DarkGoten
Gfx master
Initiate
Posts: 15
Need a image program
«
on:
March 11, 2007, 09:52:38 PM »
Well I'm working on a mode7 system for my game and I need a system where I can make my chipsets look like they're mode7ish. Does anyone know how to flatten the chipsets or make em mode7ish?
Thanks.
Dunno where this type of topic would go so I put it here as it deals with resources.
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Osmose
So freakin' inactive
Royal
Posts: 3,041
(No subject)
«
Reply #1 on:
March 12, 2007, 12:36:39 AM »
For the whole game? It would require quite a bit of effort. At least how I'm thinking. You can't actually slant the tiles and then place them without having way more tiles than needed, because mode 7 rotates the surface, IE the normal 16x16 square is now smaller, and you'd need a large combination of tiles if you wanted to do it via chipset.
One way I can think of that imitates mode 7 would be to, first, make your world map (Or whatever you want slanted). Then, take a few screenshots of it (Doing it out of game and then scaling it to twice it's size is a quick way to do it if your image program can handle something like that). Then, simply select the entire image once you've made it and squish it horizontally until it looks how you want it to be. Then, just import it as a giant picture that moves when the character walks.
It'd be a bit complicated in that you'd have to surround the character by four events that activate when the player walks into them, and you'd have to keep track of their X and Y coordinates so, if they reach the edge of the map, it loops around (Working on the assumption that this is going to be for the world map).
If you want to use it for airships, another thing you can do is lay an image of the sky on top of the world map picture so that it covers half of it. This creates a sort of false horizon. Don't forget to create another version of the squished world map picture, only squish it horizontally. This way, if the player wants to turn, it still looks correct - you'd have to flip the images if they go in the opposite direction the original pictures are facing too.
It's really kinda complicated but is a nice effect if you can get it to work. I'm no RPG Maker expert, though, and there could probably be a few problems in my idea.
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Charas-Project
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Need a image program