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Charas-Project
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Condition battle animations.
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Topic: Condition battle animations. (Read 2043 times)
zuhane1
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Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
Condition battle animations.
«
on:
October 09, 2007, 07:25:09 AM »
Is it possible to have different condition animations? I use battle animations for my current game you see and one condition is frozen, the other is acidic. I don't really want the same animation for both conditions. Is there a way to use seperate ones?
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
Prpl_Mage
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Posts: 7,644
The Administrator Mage
(No subject)
«
Reply #1 on:
October 09, 2007, 10:23:56 AM »
Well, pretty much fill in an empty Animation-thingy with your pose and then entter the condition window and change the "status pose" to the same number...
I'll just post this yso You'll get it.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
zuhane1
Member
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Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
(No subject)
«
Reply #2 on:
October 09, 2007, 12:10:04 PM »
That's very good but the problem is that I'm using battle-animations. How could I do it with them?
EDIT: Ah, nevermind. Just figured it out, used battlecharsets for characters when they have conditions. I'll keep you updated to tell you if it works okay or not, thanks a lot!
EDIT 2: I messed about even more and ound out you CAN use battle animations for this sort of thing! Thanks for giving me hope! You rock, and now, my game will too!
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
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Condition battle animations.