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Party and item saving.
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Topic: Party and item saving. (Read 2016 times)
zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
Party and item saving.
«
on:
August 05, 2007, 08:32:50 AM »
Is it possible to store what members you had in your party? What I mean is that I want to have some sidequests where you play somebody totally new, then when you do it, you get your old party back in the correct order.
Second problem is items, could I also do it so that my items dissapear and I collect cards fir a card battling game, then when it is over, save the cards but get my old items back? It sounds confusing but I bet variables can do the trick.
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
(No subject)
«
Reply #1 on:
August 05, 2007, 11:45:30 AM »
There is an option in the variables. Something about storing Item ID to a variable. So if you create a variable called "Hero 1 Weapon" And then store the item's ID in it then it should work.
And to get the party members back... I believe that if you remove a party member and then add it later, it will be the exact same as when you removed it actually.
Just wrote from atop of my head, but I'm pretty sure It'll work.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
zuhane1
Member
Associate
Posts: 210
Male, Tall, 16, UK, Brown hair, Tom.
(No subject)
«
Reply #2 on:
August 05, 2007, 01:31:29 PM »
None of those work because I want to store LOTS of items. They are mainly optional too. Plus, the party is customised, so it would maybe add a character you hadn't purchased
.
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Nether-
A game featuring more extras and minigames than anything. Endorse in hours of fun without even doing the storyline. A game with so many features it's just not right.
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Charas-Project
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Party and item saving.