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Topic: Godot-Bon (Read 1961 times)
clockworkroutine
Waiting for Godot
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Posts: 100
Godot-Bon
«
on:
September 05, 2007, 03:16:10 AM »
Masks - I'm thinking about a game where the main character's abilities are determined by the masks he wears - the masks are considered Demons - and they have a life of their own. They talk back to the main character - and may even fight with the character. All the masks are bad - but their powers are necessary if he wishes to restore the land back to its original golden state.
Each Demon being born out of the essence of natural beasts - birds - reptilians - and marine life.
There is no story besides that - mostly internal struggle, there is inevitable growth in the story I don't doubt. The tone's going to be very bizarre and mystical - hopefully illuminating. I can't see this being a game of fighting - so much as solving puzzles - being chased - a game of challenge. I'll be implementing my Platforming System "Cubic Terrain" - as someone had suggested this would be good for making a game of puzzle solving.
Here are some ideas of Characters - Likely to change:
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By
godot
at 2007-09-03
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This is Godot-Bon - the hero. Intends to restore and save the world from rolling decay of the land - desolation. His personality is one of dignity or it gets to that point.
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By
godot
at 2007-09-04
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Gobi - is the crooked Crow Demon one too really mistrust and trust in. His wit is mysterious and confusing - though their is a thousand truths in what he says. Adds to Godot-Bon's jump ability and is an aid in solving puzzles.
---------------
By
godot
at 2007-09-04
---------------
O'Sop - is the Fish Demon. Grants Godot-Bon the ability to swim in deep waters.
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