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there are other methods, like cut a part from the background of the battle and in the animation put it to cover monster, then in battle animation put images of monster attacking and it give the sensation that the monster is moving.
Here you go, Lukas, this should do the trick. It not writen by me. I've not bothered to test it, so I don't know if it will work or not.Okay, this tutorial basically explains a way to have an animation based battle system. You can do lots of things with this such as a battle system surrounding the enemy completely, or even enemies that animate, only creativity is needed. Basically before you even get started what you need is battle animations set up to look like your characters. After you have created those exact battle animations, you need to make an actual battle animation of all ofyour character under the animation tab. Place the frames exactly at (0,0) cooridinates.Next what you need to do is make a decoy. A decoy is set up so when the monster attacks you, it would actually attack the animation. A decoy is also needed so that you can place your characters wherever you want to. Now to make a decoy you need to go to the animations2 tab. Click on poses and set his idle stance to anything, it doesnt matter because your character willl not look like that, it is only a decoy so dont worry. Next go to battle layout and you can see the "idle stance" that you had just picked. Move the character where you want him to be.Next would be to assign the proper animations to the proper gestures. Go to animations2 and click animation type. Now for each animation you had made assign them to their proper places. For instance assign your animated victory stance to the victory option, ya dig? Now go to monster groups and try it out!Their are some problems thart may happen with this but overall its perfectly fine. Just dont assign weapons their own animations and if you have your characters on the left side, be careful of pre-emptive attacks.Sayonara