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The only way I can think of is to remove the hero using Change Party, then add them back in.
In 2k3 you can call a change class in battle via a common event
The battle sprite doesn't change?Are you really sure about that?At least I know it does change when the battle char is in fact battle animations.
As I said.If you have a battlechar that is in fact battle animation(you can probably find information about it by searching) it won't screw up.Put all the battle char sprites into a battle animations template and line them up. Save as 256(or use irfanview to get some better quality) and import it.Go to the animations tab and create a new one. Make one for "ilde" and so on. Line the frames up up like 1,2,3,2(becasue it doesn't loop reverse like a battlechar does per auto) so it looks kinda smooth.Next go to Animations 2 and have go to the last tab. Choose that the pose should be a battle animation instead of a character pose.Then set the new werewolf battlechar(which is in fact battle animations) to the werewolf class.Now it should appear in battle as it was god's intention.
1. Is there anyway to set the animation for an unarmed attack to "step forward?"
2. My battle animation cannot use the "row" command. Just simply doesn't work. Is there something I have to set up for a battle animation to use this correctly?
3. The "use item" animation does not work. I also have this set for the "use skill" animation and I don't think that works either (haven't really tried yet.) It is the same animation that I have set for "victory" and that works fine. Anyone know where I might look for the problem on that one?
4. Does anyone know if there is any way to get "show picture" to work in battle or should I try to make it into a large battle animation maybe...hmm?. edit: i tried the large battle animation and it can only be targeted at the enemies or party cutting half the animation off. I would like to show the altered beast splash screen for shapeshifting werewolf in the middle or middle top of screen. I can post pic if it helps.
5. Is there any way to have a battle animation character script through an animation on command. i.e. I select the "Wild Shape" battle command, he changes class and battle animation etc but first goes through a cool transformation animation (which I already have just don't know if I can do something like this.) Maybe, making a third class with the animation as the idle animation for that class, he shifts into that class temporarily just long enough for the animation then into the second class? Timing could be tricky. hmm