New forum theme up and running!
In non-complicated talk. RPGM can only detect when the hero touches something.If you want something to happen when two objects collide you need to give the objects an X and Y variable.Parallel process, store X value of an event in a variable for the object, store the Y value of an event in a variable. Conveniently enough this is a choice in the variable operations > sprite > pick sprite> pick coordinate. Do this for every object that needs to be "collideable".If the X and Y variable of two events match = they are at the same place = they are currently colliding.Use this as the conditional Branch., If event X = bullet X AND event Y = bullet Y THEN remove bullet, deal damage.
How'd you lose it so easily? Do u have some sort of virus?
Give us a message if you're having problems. Since I started games programming, RPG Maker is like using an etch-a-sketch