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[TUTORIAL]headquarters for Exchange Of Heroes
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Topic: [TUTORIAL]headquarters for Exchange Of Heroes (Read 2582 times)
lesstor
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RPG MAKER ROOOOCKSSSSSS
[TUTORIAL]headquarters for Exchange Of Heroes
«
on:
December 23, 2009, 03:01:06 PM »
This tutorial although it is totally geared to beginners RPG Maker (explain the reason for this at the end of it), it should be noted that the main issue here is already considered by many to advanced level.
Destined to RPG Maker 2k3 version 1.06, but easily adapted to other versions, including the RPG Maker 2000.
Working Area
First and foremost is convenient to create an extra map or more, depending on how realistic is your game. (For example, you could create a headquarters for each city the player podesse go).
Well, this was something simple, just made for the end of this tutorial, but you can build whatever they their rooms.
For another, as of now the character controlled by the player at the moment is just called PJ (Character Player).
Designing - Understanding the System
Begin by explaining in detail how this system works headquarters.
- Once the PC into the headquarters, the game will check that the heroes are in the group. Those who are not in the group were making their moves normally through the headquarters and the PC click on them, they talked some phrase (eg "I was just waiting for this moment") and will be included in the group. If they are not in the group when the PC into the barracks, so they were transparent and stopped, if the PC click on them, they will be removed from the group say some phrase (eg "I await new orders") and will walk through the barracks.
I suppose the idea is clear Tutorial. Now vampis the problems that we find solutions.
01 - We must find solution to, as the game will recognize the characters that are in the group.
02 - We must put all the heroes in the quarter (absolutely all) and take care of their states (transparent and standing or walking normally). First strokes - Preparations
First of all, create a variable for each character that can make up the group in the whole game, I suggest putting the name of each hero followed by the word group (ShadowlordGrupo) so it will be easier for you to identify them later.
What are these variables? Remember the first problem we had when we were designing our backyard? exactly what you imagined, they will serve to Identifying if the character is in the group or not.
Tá ok, I know that not all who are reading this tutorial know what they are variable and much less where it creates them. Let a short description.
Variable: A variable used to store a value that can change according to certain commands executed by a particular programming language (RPG Maker in this command is the Change Variable), these stored values are used to later be used in a manner that most suitable.
How to create a variable? There is no direct way to create variables in RPG Maker. But there are some procedures you can follow to view these variables. Let these steps:
Procedures for the Creation of Variable
01 - Change the map to "edit mode of events" (F7).
02 - Double-click on any map square (This creates a new event map).
03 - On-screen editing of events click twice on the command event (This will create a new command to the event).
04 - In the tab 1 Command List choose "Change Variable".
05 - Once upon the newly opened window will be selected the field "A" and next will be showing "001: Variable", click the aldo where it has "...".
06 - Set the Variables window shows where all the variables that exist in your game, now you can get in right field and type the name of each variable and then click OK and cancel all other fields that appear. End Procedure
Warning - From now on, your whole game never forget to change the value of a given variable if a character on her in the group is added or removed.
Creating The Work - Inserting Events Map
With all the variables created and options set (with a value before the PJ started to enter the barracks, if you do not know how, will be explained below), so we will now create the event map.
First, create your map in a specific house or anything that is convenient to the entrance of their headquarters. With that done, add a command to teleport to another map of the headquarters.
Procedures Teleport
01 - Create a new event on the map where you want to be the entrance to the Headquarters (Follow Step 2 and 3 of chapter "First strokes").
02 - After the list of commands appear, click the tab 2 and the command "Teleport".
03 - On the left select the map where you created the barracks, the map on the right side sselecione the frame where the PC will appear initially on the map below and select the position of the PJ then click OK.
04 - Back to the editing screen of the event, "Event Initial Condition" place as "the Hero's Touch" and "Event Location" put "Down Hero" made it click OK.
05 - Now with a link to the main map created for the headquarters, you must repeat the steps but now the headquarters for the main map.
End Procedure
With teleportation created will now put in the barracks the events of the characters. Each character will have an event with two pages, one with him is not in the group, and the other with him in the group, and we will activate them for the variables created earlier. 03 - Create a "Command Event" (Step 3 of Chapter "First strokes).
04 - In the command select the tab 1 and then "Change Group".
05 - Choose the option "Delete Member" below and choose the name of the character to which refers to this event, click OK.
06 - Realize that now appeared a command in the command list of the event, then place the course below it and create another event command (Step 3).
07 - In the Commands tab select the 1 and then "Change Variable".
08 - In the "A" select the variable created with the character's name, under Operation select "Set" (This option is synonymous with Assign, it inserts a value in the variable) and operating under Option Setar choose the value 0 (if you watched in Step 2 of this procedure will note that this event page will only be launched if the variable value equals 1, we are considering being in variable qa 1 it indicates that the character is in the group) set the value of variable click OK.
09 - Create another command event (Step 3).
10 - Here you can choose to put a sentence as soon as the hero is excluded from the group to get the game more interesting. Then in Tab 1 choose "View Message" and then enter the text you want displayed. If you want to put also the face of the character (That was not our case) you can add before the "View Message" a command "Charts Face. Well here we completed our first event of the page requested.
11 - We will now create the second page. Click New Page. 12 - In the left titled "Variable", choose the variable previously created with the name of the character you want in this event and then select the field below as the "Means" and in the field next to select the value "0". Then select the chart of the same character, set the type of move you want (in our case we chose the option "random motion" with speed 3). In "Event Initial Condition" leave it as "Push Button" and "Position of the Event" leave it as "the same level as the Hero.
13 - In the command to create a new event command (Follow step 3).
14 - Select the tab 3 and then the command "Conditions IF (Fork).
15 - In Variable, click the "..." and create a new variable to store-mos to size of group (Here we learned a new way to create variables) select "Set" and choose the next value 4 in the field below choose "At or Above" also let the "possible exception (ELSE CASE)" checked and then click OK.
16 - Just below the text IF ... THEN create a new command (Step 3).
17 - Here you display a message indicating that the group is full and if the PC you want to add another character to the group will have to delete some. (To Message View Follow Step 10).
18 - Under the exception text else create a new command (Step 3).
19 - put the command "Change Group" (Step 4), and then choose "Add Member" and below choose the character in which the event refers.
20 - Just below the Change Group to create a separate command (Step 3).
21 - Assign the value of "1" the variable with the name of the hero. (Steps 7 and
.
22 - Returning the List command under the command and change the variable you can put a message here the hero as if he were thanking join the group (Step 10).
End Procedure
Now our second page was completed.
Finishing Touches - Duplicating Event
With our event done, simply copy it on the map of Headquarters in a number of times equal to the total number of heroes in the game, just remember to change the variables to be criticized (available for the start of the event) and options set, and modify graph of another hero to be referenced by a particular event, one must also remember to change the hero who is added or removed in the group, and be good also modify the sentences of each one.
Over the strokes - Imcrementações
As everyone can see it was a tutorial aimed at beginners, so do not complicate matters to some, but for the more daring (foolhardy) I have here a test, because now q know how to do basic Quartet, does not deal with it one way to put each character in a certain position, and when the group is full rather than appear that simple message, one to choose which hero to the player you want to delete the group to put that another hero?
no credits fron me
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[TUTORIAL]headquarters for Exchange Of Heroes