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Topic: CBS Help (Read 2065 times)
Emerates
A. Hermit Esquire
Exemplar
Posts: 1,027
CBS Help
«
on:
December 18, 2009, 09:12:59 PM »
So, I recently started the ambitious undertaking of creating a custom map-based turn-based battle system. However, my inexperience with complex systems is making it difficult to progress further with the important things, such as setting up attacks, different characters' battle commands, and getting picture cursors to stay put and/or go to their proper places. I have a basic system set up thus far, with basic stats like Level, HP, and MP that show up, and will also be incorporating a status bar on the side once I get some more free time, which will show things like poison, paralysis, and other status effects.
Here's what I'm asking: I need help with this. I'm not looking for someone to make a fully custom sytem for me, but with me, or even just help me with setting up the basic skeleton structure to build off of. Any constructive help would be greatly appreciated and credited. I'll post a screen of what I have so far later today or tomorrow if it helps.
Thank you for your time.
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Rowan
...
Zealot
Posts: 601
Charas arbitrary gay black guy.
Re: CBS Help
«
Reply #1 on:
December 18, 2009, 09:19:07 PM »
Before you start anything custom, I recommend you study other people systems first to get a true feeling of how a system like this is set up and the amount of work that will need to be put into it.
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Emerates
A. Hermit Esquire
Exemplar
Posts: 1,027
Re: CBS Help
«
Reply #2 on:
December 20, 2009, 05:36:39 AM »
Well, I've got all the basic stuff down at least, so that it will teleport to a different map with the correct monsters as pictures and parallax backgrounds and such. The hard part's the rest of it, like setting the cursor to stay put once moved and choosing commands. Anybody know where I might find a good example of this kind of thing?
Also, screenshot attached to give you the basic idea of the layout.
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DragonBlaze
A Wild DB Appeared!
Royal
Posts: 3,329
Re: CBS Help
«
Reply #3 on:
December 21, 2009, 05:57:03 AM »
The cursor is easy, you already have pictures displayed for the heroes and such, what you do is make two variables for the cursorX position and the cursorY position, set them equal to the location of the hero or enemy you want the cursor to be displayed on, then subtract 25 or so from cursorY (to make the cursor move up and above the hero/enemy).
Attacking isn't that bad, just make a formula like hero attack * 7 / enemy defense (you can adjust it to your liking) and that'll be how much damage is done.
The specialized moves are a bit more difficult, what I did is made a switch for every move a character could have. Then when a character is selected, it checks to see if every move is learned, if it is, the switch is turned on. Then when you display the moves, if the switch is on, that move shows up in the system, if not, it doesn't. Then, when a character is deselected, every switch gets turned off.
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