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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
It's a jpg, isn't it?You have to save a character file as a png, instead.Jpg has artifacting around pixels, to make it smaller. Png doesn't.
If it's been saved as a JPG once in the past, it'll always have the corruption around the edges.Where'd you get the sprites?
Bumblebat, here's a breakdown from the very beginning. The two most common formats seen inRPG Maker are 256-colour bitmaps and PNGs. You can save a paint image as either of these files anduse them in-game. 256-colour bitmaps will always work in RPG Maker, but have reduced colour quality.PNG images are of much higher quality, but you must do something before you can use them. Photoshop is requiredfor this. You must open your PNG image in Photoshop first, then at the top of Photoshop, click the tab called "Image"and then scroll down to "Mode", then "Indexed PNG". This allows the PNG to retain its high quality, but blocks outother colours from the image. This Indexed PNG can then be used in RPG Maker, but if you edit it in Paint or something,prepare to Index is again in Photoshop.As for the boxes around the edges of characters... well... don't place the charsets, pictures, chipsets, etc, directly intothe RPG Maker folders. Instead, open RPG Maker and click on the "Import Resources" button at the top. Find the picture,then click the area you want transparent. It should flash. This means that the flashing colour won't be seen in-game.This should be all you need to start having happy, successful times in RPG Maker!!Hooray, everyone's happy! Look: