Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Game Creation
»
Requests
»
Tutorials
»
A Strange Issue
« previous
next »
Print
Pages: [
1
]
Author
Topic: A Strange Issue (Read 5645 times)
Shady Ultima
Rock Star
Exemplar
Posts: 1,277
A Strange Issue
«
on:
February 27, 2011, 11:55:20 AM »
I just noticed that sometimes when the breakable item is broken, the game stops allowing anything to happen. You can walk around, and you can talk, but it ignores the action key for sword swings, and it ignores other key commands for other items and the menu. It seems like the key input processing for some reason gets messed up, but I can't figure out why. Can anyone help me figure this out?
I am using rm2k3. I've tried restarting the Input Processing, resetting the variables to 0, everything I can think of, but it still locks up...
After fooling around a bit, if the item is broken, you cannot attack for about a second, but then you are able to, but if you pick up the item that the broken item drops before you can attack again, sometimes it breaks it, other times it allows you to continue. But if you break and pickup the item quickly, it will instantly lock the key input processer.
Logged
Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
Requests
»
Tutorials
»
A Strange Issue