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Sonic Brothers
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Topic: Sonic Brothers (Read 10440 times)
MarioTheHedgehog
Just a damn spriter
Initiate
Posts: 19
Oh, hi there.
Re: Sonic Brothers
«
Reply #15 on:
July 26, 2011, 05:57:09 PM »
that worked thx! now I can finally get past that part and keep working on it! thx a lot!
Logged
I'm not one of those people that mess up their sprites by putting MADE BY: SO AND SO, go ahead use my sprites, see if I care...
MarioTheHedgehog
Just a damn spriter
Initiate
Posts: 19
Oh, hi there.
Re: Sonic Brothers
«
Reply #16 on:
July 26, 2011, 07:11:44 PM »
okay, I want to make it where Amy battles you, I got a over-world and battle sprite already but I don't know how to make her battle you
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I'm not one of those people that mess up their sprites by putting MADE BY: SO AND SO, go ahead use my sprites, see if I care...
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Sonic Brothers
«
Reply #17 on:
July 26, 2011, 08:59:23 PM »
You take one of her sprites. Copy it
Paste it into it's own picture (or an existing monster picture).
Decrease the colour amount to 256 (can be done with a free program such as Irfanview)
Save as PNG
Import into the maker using the import tool. (remember to pick monster and then click the background for transparency)
Go to the monster tab of the database.
Create a new monster (array size, add one)
Name the monster Amy, go click the graphic button and pick the amy monster picture you imported.
Give it skills and stats.
Go to the battle group tab, create a new battle group(array size, add one).
Add the monster Amy to the battle group.
Name the battle group "Amy battle" or something
When the battle is supposed to take place: "Enemy Encounter" in the event. And then pick the battle group with the Amy monster in it.
You now have a battle with the monster group including an amy, using the monster amy and the graphic you imported.
Success
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
MarioTheHedgehog
Just a damn spriter
Initiate
Posts: 19
Oh, hi there.
Re: Sonic Brothers
«
Reply #18 on:
July 27, 2011, 12:59:32 AM »
okay awesome it worked, thanks!
Logged
I'm not one of those people that mess up their sprites by putting MADE BY: SO AND SO, go ahead use my sprites, see if I care...
MarioTheHedgehog
Just a damn spriter
Initiate
Posts: 19
Oh, hi there.
Re: Sonic Brothers
«
Reply #19 on:
July 27, 2011, 01:31:22 AM »
but that made it where if you finish the battle the same thing happens again and I tried to do what you said do for the other event but it didn't work and the event wouldn't come on at all
Logged
I'm not one of those people that mess up their sprites by putting MADE BY: SO AND SO, go ahead use my sprites, see if I care...
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Sonic Brothers
«
Reply #20 on:
July 27, 2011, 07:25:22 AM »
If you're already using a certain switch you must create a new switch for the new use. For example.
Switch 1 is activated after the game intro.
Switch 2 is activated after a cutscene.
Switch3 is activated after the battle with Amy.
If all three events check for the same switch : none of the other two will activate since the switch is ON from the intro.
So below the "Enemy encounter" you might want to add one of those "turn switch: [battle w amy] ON" So once the battle is over and the next part of the scene is played - that switch is turned on, and the second empty page of this event (with a precondition that battle w amy is ON) will prevent it from happening again.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
MarioTheHedgehog
Just a damn spriter
Initiate
Posts: 19
Oh, hi there.
Re: Sonic Brothers
«
Reply #21 on:
July 27, 2011, 05:59:53 PM »
thx
Logged
I'm not one of those people that mess up their sprites by putting MADE BY: SO AND SO, go ahead use my sprites, see if I care...
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Charas-Project
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Sonic Brothers