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Faldea disciple of the tideStats:HP:3SPD:5STR:2MAG:4DEF:2MDF:2AP:2Attack: Halberd attack - damages a foe in melee range and an adjacent target. (possibly reduce the targets speed by 1 for a turn or two)Skills:I: Crashing wave (3ap) - short charge time, single target. Deals damage and pushes the target backII: Well of life (4ap) - Instant, self/single target (or cross shape). Heals ally.III: Tideslash (5ap) - short charge time, 3x3 area. Deals damage and reduce targets AP by 1.Playstyle:Balanced character with an focus on magic. High speed ensures an advantage. Rather slow AP regen which forces the player to decide when to use abilities and what's worth saving for. Capable of healing after 2 turns(granted you start with + 0 and gain 2 each turn) or pushing enemies back. The most expensive skill will take some time to gain but the reduction of Ap can lead to a tactical advantage. An overall caster that could benefit from being on the front-line but is more likely to stay behind because the lack of defense. Character:A female caster that loves fighters and dislike cowards(ranged/casters). Arrogant and loves to point out that she (who's a caster) engage enemy in close combat with her halberd unlike other mages. Often points out bravery as a virtue and make references to water in metaphors.
For the heal, 4ap is steep for a single heal, but fair for a targeted cross heal. Which would you rather it be? I'll down it to 2ap if it is a weak single target heal, or 3 if it is a strong single target. And just the counter from last story, no magic circles.