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Charas-Project
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Overhead Bridge
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Topic: Overhead Bridge (Read 1964 times)
Red Giant
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Posts: 2,608
The best damn bio in the whole damn world. YEAH!!
Overhead Bridge
«
on:
March 21, 2004, 01:12:23 PM »
This, I find, is a simple and useful tutorial. Overhead Bridge? What I mean is a bridge that you can both walk
under
and
on top
of. The chipset settings have seemingly made this imposisble, but I have found a way around it!!
What you need first of all is a specific type/types of tile that will be the bridge. Go into the database and then into "Tileset". Go to the chipset you want the "Bridge" effect in (Let's call it Chipset001) and find the type of chip(s) you want to use as the bridge and set their passability to "Circle". You must also have at least on "Barrier" to stop the hero walking off the bridge. Find a chip suitable and set it's passability to "Cross". They must be in "Lower Layer".
Now copy that same chipset and make another, (Let's call it Chipset002) but in this one, make all the bridge and barrier tile's passability "Star".
Then find a map you want to use the effect in and set it's tileset to "Chipset001" (Or whatever you called it).
Draw as many bridges you like in as many places as you like, just make sure they are surrounded by the "Barrier" chips, as marked here:
In all the places the hero can enter
under
the bridge, make an event triggered by "Hero Touch" and stick in a "Change map tileset" command, and change it to "Chipset002". Like this:
<>Change Map Tileset: Chipset002
Make sure you stick one in every tile directly before going under, like this:
Ok? Now, like you just did, stick an event in every place you can enter from "Above", from where you can walk
on
the bridge.
Like before, make it "Hero's touch" and stick in a "Change map tileset" commant, but this time, set it to Chipset001. Like:
<>Change Map Tileset: Chipset001
You will also need one in front of the "Barrier" or you might find yourself walking under them! Like so:
That's the end, I hope this helped!
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SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
(No subject)
«
Reply #1 on:
March 21, 2004, 02:48:12 PM »
There is an easier way to do this involving the same technique, but it requres you to make the bridge out of only "2nd layer" chips so that they can all be events.
Nice tutorial. Useful.
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Overhead Bridge