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Charas-Project
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Destin's Journey Part One - Call for a cure
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Topic: Destin's Journey Part One - Call for a cure (Read 3889 times)
Pythis
Setsujin - Dark Crystal
Acolyte
Posts: 435
I..am Pythiros and I will kill you..
(No subject)
«
Reply #15 on:
January 28, 2006, 04:37:41 AM »
Alright, I've moved some things around, and I'm restarting the game in RM2k, I'm keeping the ABS and I decided on a Custom Shop System, Inn System, Hunger and Sleepiness SYstem, and a CBS to make it more original. Expect screenies soon since I am almost finished with the System stuff, I just need to finish up there and start the coding for the ABS and everything else and I will post progress here.
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Pythis
Setsujin - Dark Crystal
Acolyte
Posts: 435
I..am Pythiros and I will kill you..
(No subject)
«
Reply #16 on:
January 28, 2006, 04:22:29 PM »
...Screeen shottt..nuuumber...1...
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coasterkrazy
June 2005 - September 2008... January 2011?
Exemplar
Posts: 1,915
Hello...
(No subject)
«
Reply #17 on:
January 28, 2006, 04:46:07 PM »
Looks good, but I would really reccomend against using the message box to choose what enemy to attack. If you could code the rest of it, I'm sure you could make a cursor. Good job though, I'm liking the looks of things.
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Pythis
Setsujin - Dark Crystal
Acolyte
Posts: 435
I..am Pythiros and I will kill you..
(No subject)
«
Reply #18 on:
January 28, 2006, 04:49:20 PM »
Alright, I'll move the cursor next to the enemies, then I'll make a push key event that you press when next to an enemy, then you attack it.
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Meiscool-2
Sage
Posts: 7,030
If you support n00bs, you support communism.
(No subject)
«
Reply #19 on:
January 28, 2006, 05:00:29 PM »
Nice looking... I mean.... it's nice that you're doing a CBS I mean. It's not very good looking right now, but I'm sure it will get better.
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Pythis
Setsujin - Dark Crystal
Acolyte
Posts: 435
I..am Pythiros and I will kill you..
(No subject)
«
Reply #20 on:
January 28, 2006, 05:12:17 PM »
Well..thanks. Anyway, I'm having trouble on the CBS, If I get rid of the message choice system I will have to completly redo the enemy and tab coding. I am trying to make it so that the Orc dies but it doesn,t it stays alive after you've killed something and the variable won't go down. Hmm..this is harder than I thought. Help would be appreciated, if you wanna help contact me over PM and I will send you the game files so you can tell me what I did wrong in the coding, I can't find it. The darn Orc just stays alive! Anyway, for a treat, here is the battle music.
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Destin's Journey Part One - Call for a cure