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First Request In Forever
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Topic: First Request In Forever (Read 1524 times)
dinkler
My Chemical Tight Pants fan
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Posts: 157
player
First Request In Forever
«
on:
July 03, 2007, 04:14:02 AM »
Wow
I haven't been on charas in a long long time, but it feels good to be back ont his forum.
Ontopic:
In my game a class can invoke an element into their weapon so they would have and elemental advantage against certain monsters, my question is, how would I make this work?
There doesn't seem like a way to do this, but I'm not a coding genius so it doesn't mater.
Thank You
Dinkler
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Desimodontidae
Registered July 13, 2004, 10:41:19 AM (+1692 post counts)
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Posts: 892
ghost host
(No subject)
«
Reply #1 on:
July 03, 2007, 02:16:29 PM »
Hey, I remember you =P
Uhm. Wow. Any way I thought of didnt work. I was thinking of changing weapon attributes or effects during the game... which you cant. I thought to store the elements as switches, and the characters have to set it outside of battle, then give the monsters events that make them take more damage when hit depending on what switch is on, but you cant trigger that last one like that. Of course it'd work for a CBS.
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Phayre
Exemplar
Posts: 1,089
(No subject)
«
Reply #2 on:
July 03, 2007, 03:24:01 PM »
You could just use a skill for each element, I suppose. That's what I ended up doing. I know it's not what you want.... but....
If there's a way to use coding to switch weapons in battle, you could set the base weapons as shields, then use elemental items (like a stone or sommat) as the actual weapon. I'm pretty sure you can use shields to modify attack, so that's fine. Use an event for each move to switch the element weapon. Use your desired animation for each. You won't be able to change the look of the individual weapon upgrades without a lot of work, though.
Sorry, but I can't think of anything else. ^^ Welcome back, although I'm still rather new, so I have no idea who you are.
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Dominicy
All men play on ten!
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Posts: 2,852
(No subject)
«
Reply #3 on:
July 03, 2007, 05:00:14 PM »
I remember something very similar to this in a game... There was one character, forgot his name, something with an M, who could change his sword's aura from things like focus fire, to wide spread and stuff like that, but it was all based on skills. It was a blast using his different sword auras so if all else fails that's a very fun idea to use if you can manage to program it all together.
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First Request In Forever