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Topic: Traps (Read 1908 times)
elementalhero76
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Zealot
Posts: 612
The Writer of Light
Traps
«
on:
July 10, 2007, 01:04:35 PM »
Yeah I made a series of 8 traps in a first floor of a dungeon using varibles as switches to turn them on and off as they are stepped on BECAUSE THIS DUNGEON WILL HAVE OVER 100 traps! Lol. Ok that was funny.
Here are some pics of both pages...
http://i157.photobucket.com/albums/t54/elementalhero76/Help1.jpg
http://i157.photobucket.com/albums/t54/elementalhero76/Help2.jpg
Just provide a link if this is already posted.
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Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786
Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.
Esgardum Series status:
RPG: World building and planning stage
Books: Still on book 1: The Four Sinners
Phayre
Exemplar
Posts: 1,089
(No subject)
«
Reply #1 on:
July 10, 2007, 03:53:54 PM »
100 traps? Ack. There is a way around them, right? *is suddenly paranoid*
But..... are you asking for help? Or just telling everybody that you like traps? A lot?
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elementalhero76
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Zealot
Posts: 612
The Writer of Light
(No subject)
«
Reply #2 on:
July 10, 2007, 04:45:44 PM »
No I need help.
The traps will be walk aroundable but they will be in your path at points so youll have to walkaround them in tight areas MAKING MONSTERS ATTACK YOU MORE OFTEN MUHAHAHAHAH!
I can't get the random varaible value(seen in the second screen shot) between 25 and 250 (changed now from negative values) to subtract from your total HP.
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Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786
Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.
Esgardum Series status:
RPG: World building and planning stage
Books: Still on book 1: The Four Sinners
Phayre
Exemplar
Posts: 1,089
(No subject)
«
Reply #3 on:
July 10, 2007, 09:05:02 PM »
Try setting a variable equal to your char's current HP. Then set the random var. Subtract the random from the HP variable, then set the char's HP to that much. Or, just set an HP variable to knock off the amount in the variable. This should be under the "take damage" (?) command, or possibly change HP. I don't remember, but I know it's there.
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Desimodontidae
Registered July 13, 2004, 10:41:19 AM (+1692 post counts)
Agent
Posts: 892
ghost host
(No subject)
«
Reply #4 on:
July 10, 2007, 10:55:25 PM »
Instead of storing it in a variable, just go to the first page of commands and select "Change Character HP". 25-250 is a hell of a fuc
king range. If I were you, I'd just set it to take away a small, but noticeable amount.
But... theres a few things wrong... Like, if you have the hero jump randomly, he might jump onto another set of spikes, assuming you have them laid next to each other.
Also, the event is set up homosexually. Why do you have it triggered by a separate variable precondition? Just make 1 page. And make it "touched by hero". It'll automatically cancel itself when the hero jump and moves away from it (provided you fix that).
Edit: If you still want the 25-250 thing, go to your database, make a new common event, parallel processed, no trigger. Make a variable operand, set a single variable, equal to, hero's hp.
Now, on the spike event, make it have subtract variable, random between 25-250, from the variable you just made.
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My MGS3 main character sprites
elementalhero76
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Zealot
Posts: 612
The Writer of Light
(No subject)
«
Reply #5 on:
July 12, 2007, 12:46:07 PM »
Wait you're saying I don't have to use varibles to reset these traps events? Switches are useless for more than two events pages that need toggles. Its two pages because of the animations (one for trap under floor and one sticking out) and I use varibles to trigger it because I can't waste 100 switches provided I put enough traps in the dungeon.
Yeah I'll get rid of the random movement but the spikes go same layer as hero after triggering and there is no move backward function. As for setting a varible to one of my partymembers hp, I can't do that. I want party damage and yes 25-200 was too high, maybe 1-100 considering the party members have over 1000 hp by now so 1-10% should do it.
Better yet; can some one tell me how to subtract a varible from all members of a party rather than individually? Like for instance, can you type up a script?
Logged
Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786
Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.
Esgardum Series status:
RPG: World building and planning stage
Books: Still on book 1: The Four Sinners
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Charas-Project
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Traps