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Originally posted by DominicyWhere'd you get that song from Runescape? The game may suck, but I LOOOOVE it's music.My review's coming in alittle.... Ain't much of a review, but the system worked almost perfect. The only problem I found was that when I tried to walk up at first, I was blinded by... the sun? o_o
Well, I clicked move and it said that a beartrap snuck onto me... And then I was trapped there. I didn't even had the time to decide where to move, I just clicked the option and I was jammed to the ground.And then the slime walked two squares and onto the same tile as me... And it was stuck... So I couldn't attack it... But it could attack me.
This is probably one of the best things Ive seen done with rpg maker yet. Keep up the good work.
Originally posted by geminiThe random traps that hit a guy...like the poisoned arrow...I was trying to scout possible moves, and got hit by the arrow. If the arrow only hit after the move was finalized, it would be a lot swell-er.
Originally posted by geminiWhen moving, the blue highlighted squares only showed up on the second half of my movement. the first two tiles (the one i started on, and the one following) were not highlighted
Originally posted by geminiAlso, I was trying to move around the slime, and it seemed that my movement range and the range illustrated by red tiles were not in accordance with eachother. My ACTUAL movement was one tile less than shown. Try moving to the backside of an attacking enemy and youll see what i mean
Originally posted by Red GiantQuoteOriginally posted by DominicyWhere'd you get that song from Runescape? The game may suck, but I LOOOOVE it's music.STOP LOOKING IN MA FOLDERS I FEEL EXPOSED[/B]
Originally posted by DominicyWhere'd you get that song from Runescape? The game may suck, but I LOOOOVE it's music.