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Originally posted by Warxe_PhoenixBladeWhen developing a game, you can't just have major plot points and important cutscenes all of the time - you have to have the "filler", ie. going to a town, doing something there, and moving on.With my biggest project right now, the whole "villain's minions are attacking X town, you defeat minions, X town is saved" scenario doesn't really work due to the nature of the villain. So, what I need are some basic ideas for "town problems" that I can use as a base - even if they are like the scenario above, I can rework them to match my plot.All ideas will be credited.