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My game is possed
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Topic: My game is possed (Read 2034 times)
Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
My game is possed
«
on:
May 14, 2008, 04:01:03 AM »
Okay so i made jummping system for my game.
Later i deleted it and the map.Now when chara walks up beside someone
it can jump over them wihout the event.
Whats going on?
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Ben
Some dude
Staff
Royal
Posts: 4,844
butts
(No subject)
«
Reply #1 on:
May 14, 2008, 04:58:02 AM »
we cant really answer that until you specify how you made the original jumping system
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
(No subject)
«
Reply #2 on:
May 14, 2008, 05:45:27 AM »
The problem is probably the fact that you made a common event in the database. It would explain the problem at least.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
(No subject)
«
Reply #3 on:
May 14, 2008, 04:05:08 PM »
But i don't have a call commmon event on the map and happens on EVERY map,Prpl.
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Dominicy
All men play on ten!
Leader
Posts: 2,852
(No subject)
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Reply #4 on:
May 14, 2008, 05:01:25 PM »
Then the common event is a parallel process.
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Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
(No subject)
«
Reply #5 on:
May 14, 2008, 05:08:00 PM »
Thanks everybody it stopped.
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Dominicy
All men play on ten!
Leader
Posts: 2,852
(No subject)
«
Reply #6 on:
May 14, 2008, 07:28:58 PM »
No problem. Just keep in mind parallel processes are auto-start events that don't pause the rest of the game. Both auto-start and parallel process can be used as common event types, too.
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Charas-Project
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My game is possed