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plz. help me in rm2k3 help me plssssszzzzz......
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Topic: plz. help me in rm2k3 help me plssssszzzzz...... (Read 4258 times)
oink1227
Initiate
Posts: 6
plz. help me in rm2k3 help me plssssszzzzz......
«
on:
September 24, 2008, 03:17:41 AM »
plz help me by making a prog. like thanatos in chaos legion game.....
this is an abs game,.... i have a prog. that can summon a legion, but it will not
attack....... what prog. will command it to attack?.......
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HobomasterXXX
Your eyes. Are an ocean. Your breasts. Are also an ocean.
Leader
Posts: 2,700
Re: plz. help me in rm2k3 help me plssssszzzzz......
«
Reply #1 on:
September 24, 2008, 03:31:45 AM »
Post this in one place only. I just love trolls
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: plz. help me in rm2k3 help me plssssszzzzz......
«
Reply #2 on:
September 24, 2008, 05:53:37 AM »
So what..?
Do you want an enemy to attack his own?
Just copy the "confuse" status effect and change the name to: " "
Then change so it won't run out untill the battle is over and then make it top priority.
Now, go to the battle group where the enemy is going to attack his own. Create a battle event that inflicts your "improved confuse" to the monster.
viola'! He will now randomly attack his friends.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Hell Angel
...uhhh...ummm...
Zealot
Posts: 596
Re: plz. help me in rm2k3 help me plssssszzzzz......
«
Reply #3 on:
September 24, 2008, 06:00:43 AM »
Actually, Prpl, he said it was for an ABS. So statuses don't really concern.
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I make musics. You should listen.
oink1227
Initiate
Posts: 6
Re:
«
Reply #4 on:
September 24, 2008, 09:50:12 AM »
hmm,......... just like an event vs event..... monster vs monster?.......
hmm... im working on abs system....., my game luks like chaos legion......
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Osmose
So freakin' inactive
Royal
Posts: 3,041
Re: plz. help me in rm2k3 help me plssssszzzzz......
«
Reply #5 on:
September 24, 2008, 11:56:34 AM »
All duplicate topics removed. oink1227 is no longer banned (Nor was he, as there was a ban with no triggers in the admin panel thanks to gemini), but his alt mimi is.
Now, as for the problem at hand, it's impossible for us to give you a tutorial for an ABS we know nothing about. You'd have to explain how your system works (In detail, not just saying that you have a guy walking around who shoots stuff) for us to be able to tell you how to make one guy attack another. And even then, if you have the skill to create an ABS you have the skill to do this yourself.
I'd take prpl's advice, stick with a standard RPG battle, and make the story battle as he says, although to have it scripted better is probably more difficult.
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Hrm.
Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: plz. help me in rm2k3 help me plssssszzzzz......
«
Reply #6 on:
September 26, 2008, 11:52:19 AM »
Yeah, Event attacking another event is something that I've always wondered too. The only way that I can think of is using a massive load of variables that reference the event's corrdinates, to the the event it's attacking corrdinates.
Like, have a field event set at parrallel process, and have it always record your ally's (or summon's) X and Y corrdinates. You'll also have to do the same for all the enemies on the map.
Then you have to somehow program for your ally to know who to attack, and have another parrell process event that has the conditonal branch for his coordinates. For example, conditional branch: If ally's X corrdinate is less than enemy's X corrdinate (Meaning he's standing to the left of him), then move event ally right.
So he'll be chasing down the enemy.
Then have another filed evetn set at parrallel process, and have it check to see if either your ally's X coordinate, or Y corrdinate is one less, or one over, the enemy's coordinates, which means he's standing right next to him. Then, you can go ahead and program him to attack him, like show the animation of it.
I haven't tried this out myself, just an idea I got, so I don't know if it'll work one hundred percent...
Anyways, I hope you understood all that.
«
Last Edit: September 26, 2008, 11:54:07 AM by Muraiko
»
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http://www.charas-project.net/forum/index.php?topic=23774.0
Hell Angel
...uhhh...ummm...
Zealot
Posts: 596
Re: plz. help me in rm2k3 help me plssssszzzzz......
«
Reply #7 on:
September 26, 2008, 06:19:09 PM »
Sounds pretty solid, Mura. Coordinates would be the only way I can see. ABSs should have coordinates for everything anyway, though.
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I make musics. You should listen.
oink1227
Initiate
Posts: 6
Re:
«
Reply #8 on:
September 29, 2008, 02:36:53 AM »
hey muraika!!!!! thanks....!!! ive done it!!!.... i put so many variabs... and
some coordinates... ill put a pics here, so you can see my work.,,,,
thanks again......... ^^
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plz. help me in rm2k3 help me plssssszzzzz......