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Exodus-A Forgotten Legend- DEMO 1.0
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Topic: Exodus-A Forgotten Legend- DEMO 1.0 (Read 14137 times)
Jaarroho
Can't think of anything clever.
Initiate
Posts: 84
Umm...wha?
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #30 on:
November 04, 2008, 07:12:44 PM »
Nope ^_^...
Just going slow. I have one drastic update:
I think.... I will go with one large storyline with variations instead of multiple story branches. I have been thinking about it very hard lately, and it just seemed more intense and thought provoking to be one large storyline instead of branches.
And it's kind of hard to make a sequel with multiple story branches, XD.
Also, if anyone says that I chose this due to the fact I can't do the branches, then I will punch you. If you need any proof, I can make a small demo to prove that I can do it if I wanted to!
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elementalhero76
Your Ad here!
Zealot
Posts: 612
The Writer of Light
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #31 on:
November 12, 2008, 11:00:51 PM »
Hmm looks good but I'd rather play a full game.
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Retired RM2k3 user. Using VS2015 Pro.
Discord:LightWriterOfLegend2016#5786
Esgardum Legends wiki:
Dead. Need to pay $100/yr to stay open and editable. Debating if I want to or not.
Esgardum Series status:
RPG: World building and planning stage
Books: Still on book 1: The Four Sinners
Red Fox
All men play on ten!
Leader
Posts: 2,034
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #32 on:
November 12, 2008, 11:03:24 PM »
Then wait till it's released before you play it maybe?
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Your signature was awful, too. What the hell were you thinking?
Jaarroho
Can't think of anything clever.
Initiate
Posts: 84
Umm...wha?
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #33 on:
March 15, 2009, 04:29:32 PM »
Meh...this is not dead. Might aswell update it ^_^ .
Screens:
(Sorry about all the resizes...I really don't know what is going on with them...)
A work in progress. This will be my new menu graphics for the battles. Also notice the rocks.
Anyway, here is my updates. They are mainly updates on the battle system. Heck, I think they all are...
Enhanced Tech System:
Instead of Zack learning Techs from trainers, you now by "Tech Sets." Each set will contain three-four different Techs, and kind of like bonds, once you unequip the set, you lose the skills. Zack can have a total of 11 techs learned at a time if you count Bond skills, Tech Sets, Blessings, and his default Skill.
Breon's Blitz Skills:
Breon is a new character to the game. His blitz skills can effect the battle in numerous ways. Take this for example, Blitz Recharge will cancel all overdrive points to him and Zack.
Battle Time:
In battle, there is now a timer that is set for 5 minutes. After 2 minutes and 30 seconds, it will become night in the battle, thus strenthening Magic skills and weakening Normal attacks. Dark spells cannot be used by the heroes during the "day" and Light spells cannot be used in the dark. A picture will show up when the time changes.
Obstacles:
In battle, you might encounter rocks, fog, high wind, rain, ETC. Each of these obstacles give you a bonus or weakness in the battle. For example, rocks will give your party a defence bonus, fog will lower their inteligence and strength, wind will lower their agility, rain will power water spells, ETC. This will give you some extra strategy in battles.
Also...
http://www.youtube.com/watch?v=FX6DQ_6fC5E
Those are a couple of Zack's techs. There not the only ones, but it is a portion of them.
Yah. I know. I have not updated this in a looooonnnngggg time. But I am still working on it. I hope you guys are a still a tad bit interested in it...
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Uberpwn_w00t
Whatever rhymes with eloquent.
Leader
Posts: 2,102
It's personal because nobody sees it. VAGINA.
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #34 on:
March 15, 2009, 07:06:43 PM »
Looking good. We haven't had many games around these parts lately... Nice to see somebody with an active project.
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #35 on:
March 15, 2009, 07:25:32 PM »
Looks niiiiiiiiiiiiiiiiiice
Keep up the good work.
I'll return soon with some criticims/praise!
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #36 on:
March 16, 2009, 12:47:01 AM »
Looks nice, though I looked real quick. It may be your image host but may I suggest getting acquainted with IrfanView? It's a program that allows dropping color to 256 with little "damage" to your image.
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Linkforce
The Original Master of the Mosey
Leader
Posts: 2,330
i love rpgs
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #37 on:
March 17, 2009, 01:29:39 AM »
*Phew* I finally read through everything, lol. Let me just say this, the game is looking very good. As i scrolled through the pages I noticed your screens improving which is a very good thing. Your story is a bit cliche I'll admit but then again what isn't these days huh? I'm sure you've got plenty of twists and turns to make it interesting so no worries there. As a fellow game maker I understand how difficult it is to work on a game and paint all of your ideas into it with getting little feedback so that's part of why I'm posting some stuff here lol. But don't get me wrong I'd say something anyways well cause....I want to! lol. Anywho, before I rant, keep it going and don't lose the faith man. I've been working on the same game for like 3 years X_X. But I still love the game and the story and stuff so there's no problem. Alright well I'm done, lol. If you need any help with anything feel free to ask me, I'd be glad to offer my assistance.
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #38 on:
March 17, 2009, 11:43:00 PM »
Looking good so far! Definalty liked the animations from the video.
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http://www.charas-project.net/forum/index.php?topic=23774.0
Jaarroho
Can't think of anything clever.
Initiate
Posts: 84
Umm...wha?
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #39 on:
June 02, 2009, 02:29:40 AM »
Hehe, thanks for the comments, guys. I am glad you guys are interested in this game.
...
I remember when I posted my first game here...I was such a snobby brat, lol.
@Link- Wow! Thanks a lot, Link! I'm glad that you are interested in my project! Yah, I know your pain with the no comment stuff, so yah. Thanks a ton! Yah. The story is somewhat cliche, but there are several twists in it...but I don't know if that makes it un-cliche XD.
I appreciate your post a lot ^_^ .
ANYWAY. Updates. XD. Has been so long before I updated this.
I am almost finished with the game. I have to finish the battle workings and stuff, I have to work on the numerous glitches, put in a ton more skits, finish the ending, put in some side quests (I hate doing that -_-), update some of the maps and graphics, flippin' get my two beta testers to ACTUALLY FINISH IT and review it, and stuff like that.
...
Man, still seems like a ton of work -_-.
Now, I warn you, I am putting up some screens. But they contain MASSIVE spoilers, in some ways. If you don't want to know who the final boss(es) are, then don't click on the links.
Now, there are two other battles you fight before this, so it is a pretty intense and strenuous battle, for you don't get healing at all. But the over all battles are not hard at all, as long as you have healing items (Mainly Perfumes), and are the appropriate level (at the full game, I recommend 65-70.) So yah. XD.
http://i577.photobucket.com/albums/ss216/jaarroho/FinalScene1.png
This scene is the dialogue before the battle.
http://i577.photobucket.com/albums/ss216/jaarroho/FinalScene2.png
Fighting the first stage of the boss...AKA the main villain.
http://i577.photobucket.com/albums/ss216/jaarroho/FinalScene3.png
The first form of the "final" final boss.
http://i577.photobucket.com/albums/ss216/jaarroho/FinalScene4.png
The second form of the "final" final boss.
http://i577.photobucket.com/albums/ss216/jaarroho/FinalScene5.png
The final form of the "final" final boss. So this is the last battle in the game...maybe.
I have finally finished everything I need to program for battles. It took me forever to make the obstacle system...but eventually I figured out that there really was a "Change Battle Background" option. As you can see, I am slow.
Anyway, I don't have too much more to say. To be honest, I haven't really worked on this for awhile now... -_-... so I probably should just get off my lazy behind and finish it.
Well, that 'tis all. It isn't much- at all. Just felt like telling you guys that.
Well, I hope you are still interested in this...
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DedlellyDeth
Exemplar
Posts: 1,215
Re: Exodus-A Forgotten Legend- DEMO 1.0
«
Reply #40 on:
June 02, 2009, 02:43:16 AM »
Exdeath sure is a common choice for final bosses.
Looks good. Keep it up.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends.
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Exodus-A Forgotten Legend- DEMO 1.0