Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Off-Topic
»
Archive
»
Old Game Discussion
»
[DEMO] Super Porygon 3D
« previous
next »
Print
Pages: [
1
]
Author
Topic: [DEMO] Super Porygon 3D (Read 5241 times)
halibabica
The Pokemon Hunter
Initiate
Posts: 18
Writer of comics, maker of games...
[DEMO] Super Porygon 3D
«
on:
December 21, 2009, 03:19:22 PM »
Now in two dimensions!
This is a minigame featured in my current project, Pokemon Hunter 4. Although it's part of that game, I felt it was unique and independent enough to get its own separate release. It was created in RPG Maker 2000.
In it, you play as a Porygon named http:// on a quest through a computer world. His goal is to find and defeat the other evil Porygons so they won't come into the real world and wreak havoc.
The game uses an ABS that I took great care in crafting. I did my best to avoid many of the pitfalls such battle systems typically encounter.
It's all extremely simple. The HUD in the top-left tells you everything you need to know. The squares are your HP, the triangles are your power level, and the circles are extra hit points. Pressing the Enter key fires Tri Attack, which hits four squares in front of you. I've perfected the hit detection, so there's no way the attack could ever miss a target in its range. HOWEVER, it can only hit one target at a time, so firing at multiple enemies will only register damage on one of them (and not necessarily the one closest to you).
Fighting isn't the focus of the game, as there are no levels or grinding to be done. Instead, you fight enemies to open doors, solve puzzles, or replenish lost health (enemies occasionally drop health pick-ups when defeated). Depending on how careful you are, you may not have to fight much at all.
At the end of each zone, an evil Porygon awaits. These boss fights are quite tricky, and if you don't play carefully, you'll find yourself utterly trashed. Each Porygon has different abilities depending on its element, which is related to the type of zone you're in. Once the boss is defeated, you can access the switch to open the next zone up.
This demo covers the first two zones of the game. It's a good twenty to thirty minutes depending on how well you do. You can download it here:
http://www.mediafire.com/file/iyxmjgk2yyf/SP3D.zip
I've tested all the content, but if you encounter any bugs, please feel free to report them. I hope you enjoy Super Porygon 3D!
Check out this
review
, too.
For more about my games, you can check out
Pokemon Hunter's crappy official site
.
This demo released as part of Release Something! Day IX at
RMN
.
«
Last Edit: December 21, 2009, 08:13:22 PM by halibabica
»
Logged
Visit the
Pokemon Hunter
official site!
Read my comic series,
Hylian Odyssey
!
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: [DEMO] Super Porygon 3D
«
Reply #1 on:
December 21, 2009, 08:51:14 PM »
Gotta say. The enemy variation is pretty good. The different ways the different enemies attack are fun and hella' annoying.
The porygon itself sucks though. He kinda gets his *** kicked all the time since he's so friggin slow. But other than that - it's pretty cool.
The boss porygons are pretty fun as well. They have a varying moveset and you don't know what's comming for you until it's too late.
So you've done a good job here.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
halibabica
The Pokemon Hunter
Initiate
Posts: 18
Writer of comics, maker of games...
Re: [DEMO] Super Porygon 3D
«
Reply #2 on:
December 22, 2009, 02:29:10 AM »
Cool! I'm glad you liked it.
Though what do you mean when you say Porygon is slow? Do you mean the time it takes to fire his attack? Because that was intentional so the player has to be careful how they choose their shots.
Logged
Visit the
Pokemon Hunter
official site!
Read my comic series,
Hylian Odyssey
!
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: [DEMO] Super Porygon 3D
«
Reply #3 on:
December 22, 2009, 03:28:28 AM »
Well. Monsters like Beedril, Scyther and some more are so bloody fast. You try to avoid them but they catch up every time you turn around to shoot them. And with having 3 lives most of the time - losing one makes a difference.
Logged
Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
halibabica
The Pokemon Hunter
Initiate
Posts: 18
Writer of comics, maker of games...
Re: [DEMO] Super Porygon 3D
«
Reply #4 on:
December 22, 2009, 01:28:24 PM »
Ah, yes, the faster monsters are quite tough. Thing is, though, it's relatively easy to dodge if you move carefully. Scyther jumps around a lot, but only strikes once in a single direction. Any step out of its path will cause it to miss. Likewise, Beedrill can only hurt you from right next to you, but its movements are really spazzy. That's part of why I gave it so little HP. And also why I paired them with Tangela, who's only purpose is to hold you in place while other monsters do their thing.
Logged
Visit the
Pokemon Hunter
official site!
Read my comic series,
Hylian Odyssey
!
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Off-Topic
»
Archive
»
Old Game Discussion
»
[DEMO] Super Porygon 3D