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* Between 1 and 4 characters, with up to 5 unique abilities each. All the characters must be from the same game, or at least the same "gaming universe." Basically, they need to be yours. Background story stuff is irrelevant, but combat data such as their strengths and weaknesses will be strongly taken into account.* Any information on how you'd like the battle to flow and maybe specific things the player must do to defeat your characters. Extremely minor event-based programming stuff is okay, but I'm using the default engine so keep the insanity to a minimum.* A character set and face set for each character.* Some sort of basic scenario for how they will react to meeting my heroes. Exact dialog is okay, otherwise I'll wing it.* The details of the items you want the heroes to gain from the fight. Exact stats are difficult to transfer over since my game probably scales gear differently, but a description like "a very good sword that also increases's magic powers" or "heavy armor that also gives the user a regen effect" will work. They will likely not be THE ultimate gear, but will probably be overly strong based on the alternatives. I don't want to do any complicated programming for cameo equipment so please try to stick with basic RM2k3 items here.
ChisokuMap ability - Leap across gaps and evade threats.Task - Damage against single targetsStatsHP - Medium-HighATK - High DEF - MedSPD - Very High INT/PWR - MedElements used in attacks:Smashing PiercingFire IceElectricElements strong against:PiercingElements weak against:ElectricMovesOffenseBrawlStandard attackTri-strikeThree-hit combo; costs some endurance, but does decent damage. The most cost-effective way to dish it out.Crash KickStraight kick that has a slight chance of stunning the enemy. Higher endurance cost, but a lot more damage dealt than Tri-strikeFlash JabThis simple jab does pretty pitiful damage, but has an excellent chance of stunning the enemy. Pretty low endurance cost.Victory PunchA signature finisher of Chisoku's; has a very low hit chance, but if it does hit, it will do extreme damage, and might stun the enemy. If each hit was successful, this could prove the most cost-effective way to deal damage. Does both smashing and electric damage.Quick flurryThrows tons of lightning-fast jabs. Moderate damage, and only a low chance of it. If it does hit, then it has the potential to dish out a slew of different status effects on the enemy.Top CrasherChisoku's only crowd-hit attack causes him to twirl in a deadly tornado of collision into the enemy ranks. Does about the same effect as the Tristrike on all enemies, except at 2.5 times the energy cost.Rocket Kick**Desperation move. An exceedingly powerful kick against a single enemy. Has some fire damage included, too. Can stun and/or paralyze.Item attackBoomerang CrestThrows the golden 'v' emblem on your head at an enemy. Does some decent damage, but can disarm enemies that use weapons.Cryo PistolA fixed damage ice-pistol, which can get upgraded over the course of the game. For each upgrade, though, the pistol does a fixed amount of ice-damage to enemies, and has a chance to stun. Very accurate.Pyro PistolFixed-damage fire-pistol. Does great amounts of fire damage, and severely reduces defense. Fixed amounts for both, though. Very high accuracy, once more.Elec PistolA secret addon to your pistol; a very high damage attack which can paralyze enemies. Has much lower accuracy than the Cryo or Pyro pistols, though.Defense/BuffFocusBoosts Chisoku's attack abilitiesArdenal BoostDoubles Agility and Defense for 10 turns, and also greatly boosts end recovery.BluhmanTask - Destroy big groups and special enemies.Map ability - Can randomly increase experience and cash yield from fights.StatsHP - MediumATK - Med DEF - LowSPD - Med-High PWR - HighElements used in attacksPiercing FireCrushingElements Strong against:PsionicsElements Weak against:MovesOffensiveBrawlPistol ShotLow endurance cost attack; basic, dependent on Bluhman's high power. Also has the highest accuracy.Trigger FingerFires a barrage of gunshots at a single enemy. Better damage than the basic pistol shot; slightly less cost-effective, though, and a bit less accurate.Armor-Piercing RoundFires a somewhat weak shot that ignores defense. As a result, it does a lot better against highly armored enemies. It also reduces defense.SquallshotFires a 100% hit attack at normal strength. Greater end cost, of course.Fatal AimAttempts to fire straight for the kill. Incredible damage, but terrible accuracy.Point Blank**Fires an exceedingly strong shot straight into the face of one enemy. Can inflict either a stun or instant kill.Web GrenadeThrows a web grenade at one enemy. No damage, but good chance to stun an enemy. Also reduces speed.Smoke GrenadeThrows a grenade that causes a huge cloud of smoke to maifest; blocks the vision of all enemies, blinding them! Also reduces attack and power.Concussion GrenadeThrows a fire-damage grenade into the enemy thick; does good damage to all enemies. Also reduces defense.SupportFirst AidAbility that cures all physical status ailments (including unconciousness), and restores 10% HP. Has a disproportiantely large end. cost, though.Order attackRaises all allies attack and power.Order retreatA run away command with an 85% chance of success against standard enemies. Never works on bosses.DocumentGets short profile entries on all enemies that are, or were, on the battlefield. Describes strengths, weaknesses, and what they do.Tri-EmeraldTask - Control enemies and heal.Map Ability - Can read minds of hostages/criminals/etc.StatsHP - LowATK - Low DEF - MedSPD - Med PWR - Med-HighElements used in attacksEnergy CrushingPsionicElements strong against:Psionic CrushingElements weak against:MovesOffensiveBrawlMental dartFires a mental bolt at an enemy. A basic attack, pretty much. All of Tri-emeralds psionic attacks ignore defense.MindblowAn intense direct attack on an enemies mind. Can inflict any mental ailment, and does low damage. Moderate accuracy.DominateAttempts to stop one enemy from fighting. In short, it 'kills' them, or tries to.Psion StormEnergy/Psionic based attack that hits all enemies for some fair damage. Has a slightly disproportionate End cost, though.DrowsinessTries to send all enemies into sleep state. All of the main ailment attacks that she has have a higher-than-average chance of success.InsanityTries to send all enemies against one another.FearTries to paralyze all enemies... Though, it has a lower than average chance of success.Stress blast**Fires a huge destructive blast of psionic energy at all enemies. Ouch. Like Psion blow, it can inflict any mental element on the enemies.SupportEmpathy healHeals a large amount of health to one ally, and bestows them with doubled attack and defense for 3 turns.Clear mindRemoves mental status ailments from a character.RefreshRemoves physical status ailments from a character; has a slightly higher end cost than Clear Mind.WillRevives a single ally from unconciousness with full health. Costs a lot of endurance, obviously.Mass healHeals all allies for a significant portion of their health. No stat boosts, though, and costs a lot more end than the singular version.Recall MindsRemoves mental status ailments from all allies.DiamondgardTask - Defense of the team.Map Ability - Can break apart obstacles.StatsHP - Very highATK - High DEF - Very highSPD - Low PWR - MedElements used in attacksCrushingElements strong against:Crushing PiercingFire IceElectricity EnergyElements weak against:PsionicMovesOffensiveBrawlPunchBasic punch. Pretty good damage, low end cost, the usual.HaymakerStronger punch, which can cause some stun.TenderizerA series of grinding punches that severely wear down an enemy's defense, and does some fine damage as well.Exact SmashAn attack that has a chance to stun the enemy.Knockout BlowA mighty uppercut that can instantly wipe out an enemy. Can also deal out instant death, but it's overall unlikely to connect.Rock TossLifts a big chunk of earth out of the ground and throws it at an enemy; good damage, and reduces enemy attack power.QuakeHits all enemies for some damage, and can stun them.SupportBerserkerIncreases Diamondgard's attack power.Quartz ShieldBoosts defense, and resistance against piercing and crushing attacks.Diamond ShieldBoosts resistance against fire, ice, electric, and energy attacks.Opal Shieldcompletes the defense ring by boosting all other resistances.Mirror SanctuaryDisables one ally from moving for 8 turns. In turn, that character can't take damage, because all attacks thrown at them get reflected back at the enemy.Seal BreakerCompletely heals the other three members of the team, in exchange for Diamondgard's life.Undergoddess' Revival**Desperation action where Diamondgard will summon the aid of the undergoddess to revive all allies, and restore roughly 75% of their health, as well as Diamondgard's own health.