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Topic: CMS Problem (Read 6332 times)
Fortet
Cheeky Bastard
Exemplar
Posts: 1,365
CMS Problem
«
on:
April 05, 2010, 02:09:59 AM »
So, I've programmed a small menu screen for my game. It doesn't take the player to a new map; instead, it's just an image with another image lied over acting as a selector.
The problem I'm having is keeping the player from moving when moving the selector. Can't stop him. What should I do?
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: CMS Problem
«
Reply #1 on:
April 05, 2010, 02:55:32 AM »
If you put in the command: "Move Event: Hero: Wait" and set it to repeat the pattern, then the hero shouldn't be able to move at all.
Keep in mind that after you close the menu, you'll have to insert the command: "Move Event: Hero: (nothing)" so the player can move again.
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http://www.charas-project.net/forum/index.php?topic=23774.0
Rowan
...
Zealot
Posts: 601
Charas arbitrary gay black guy.
Re: CMS Problem
«
Reply #2 on:
April 05, 2010, 02:59:11 AM »
The event with the CMS has to have the "auto-start" condition.
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Muraiko
Cuddly Wuddly Snuggly
Zealot
Posts: 606
I'm really 4 years old... born on leap year...
Re: CMS Problem
«
Reply #3 on:
April 05, 2010, 03:01:43 AM »
It doesn't have to be autostart (Or at least I never use 'em). I always just use "Parallel Process".
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http://www.charas-project.net/forum/index.php?topic=23774.0
Fortet
Cheeky Bastard
Exemplar
Posts: 1,365
Re: CMS Problem
«
Reply #4 on:
April 05, 2010, 04:46:12 AM »
Thanks, Muraiko! Worked like a charm
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