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Height system help
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Topic: Height system help (Read 3704 times)
lilsniffs3
Exemplar
Posts: 1,573
Height system help
«
on:
June 27, 2010, 06:15:02 PM »
In the game I'm making, one character has a glider. When in that character's "glider mode," he can go to any part of the map that's not higher than him. Most of it works, but there is one problem. When switching to the glider, a "Move Event" puts the character into phasing mode. This didn't seem like a problem until I couldn't think of a way for the character to not go to the heights above him. How can I make the invisible blocks?
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Height system help
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Reply #1 on:
June 27, 2010, 06:28:24 PM »
Well, you could use an event with no graphic that activates when the hero goes on it and it makes them move the opposite direction.
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Height system help
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Reply #2 on:
June 27, 2010, 07:56:18 PM »
Why not just have the glider be an airship type vehicle?
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
lilsniffs3
Exemplar
Posts: 1,573
Re: Height system help
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Reply #3 on:
June 28, 2010, 03:38:09 AM »
Because of the height system. I'd have to assemble my own tileset and make the heights different types of terrain. The airship glider would fly over the height checking events, wouldn't it?
And AFL, wouldn't that be kind of weird, seeing as the character would move forward then backwards? Unless that actually makes it not move.
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A Forgotten Legend
Your neighborhood box of colors
Royal
Posts: 4,428
Re: Height system help
«
Reply #4 on:
June 28, 2010, 05:56:55 AM »
I was thinking more of a bouncing off kind of thing. Prpl's idea sounds more like what you want really.
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Daetyrnis
Zealot
Posts: 616
Re: Height system help
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Reply #5 on:
June 28, 2010, 05:51:17 PM »
How are you currently implementing the height system? Terrain seems like the best idea to me.
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lilsniffs3
Exemplar
Posts: 1,573
Re: Height system help
«
Reply #6 on:
June 28, 2010, 09:22:01 PM »
I currently have the current height written to a variable. The biggest problem for the terrain is having to assemble multiple types of the same tile on a chipset, having to remove some tiles in the process.
Anyway, thanks for the help guys. I'm going to try the different terrain with the airship glider.
Another thing unrelated to height (I don't wanna make another topic,) I've never been able to figure out how to combine keys together. Like the arrow keys doing something other than moving when you hold down the X key. Can someone tell me how to do this?
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Height system help
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Reply #7 on:
June 28, 2010, 09:26:25 PM »
Well, in theory you make the key input process check every second or so if X or action button is pressed.
Then you have another check that sees if you press any of the arrow keys.
Conditional branches and stuff.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
lilsniffs3
Exemplar
Posts: 1,573
Re: Height system help
«
Reply #8 on:
June 28, 2010, 09:53:30 PM »
Ahh, thanks Prpl.
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Charas-Project
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Height system help