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Variable Troubles...
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Topic: Variable Troubles... (Read 3052 times)
Blackmoon69
Initiate
Posts: 13
Variable Troubles...
«
on:
July 15, 2010, 09:27:53 PM »
I have a pretty simple question.(Kind of.) How do you make the value of variable a subtract from the value of variable b. So I guess this is the equation. A-B=C? I don't know if that's correct. But the idea is, to set a variable for attack, then subtract it from a variable that is an enemies life. (This is for an RPG/Action game.)
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Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Variable Troubles...
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Reply #1 on:
July 16, 2010, 12:26:16 AM »
It's pretty much as you said
But RPGM can't handle more than 1 variable or switch as a precondition.
We create 2 variables.
One is hero attack, the other is enemy hp.
Now, if the hero have 3 attack, the value of the variable [HERO ATTACK] will be 3.
Let's say your enemy got 9hp. We set the value of the variable [ENEMY HP] to 9.
It's all about the variable operation.
If there is no defense involved you pick the enemy hp varaible[ENEMY HP].
You check the box for "Subtract"
Then we check "value of variable" and pick the [HERO ATTACK] var.
And it's done.
If the enemy have 9hp and you attack. it will have 6hp left.
in neat c++ code it would look like this pretty much.
enmyhp = enmhp - hroattk
(enemy health = old health - hero attack)
I hope it makes some sense.
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Cool RPGM Project!
Sprite till you die
Oh my god, this was ...10 years ago...
Blackmoon69
Initiate
Posts: 13
Re: Variable Troubles...
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Reply #2 on:
July 16, 2010, 02:28:03 AM »
Thanks a lot!
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zuhane
Freakalicious
Leader
Posts: 2,192
Kill me
Re: Variable Troubles...
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Reply #3 on:
July 16, 2010, 06:44:31 PM »
Purple Mage: the knight in shining armour. Always there.
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Geese ruined my life.
https://soundcloud.com/tom-kingston-3/geese
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Charas-Project
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Variable Troubles...