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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
var spr, sub;spr = argument0sub = argument1sprite_sheet_draw(spr,sub, 8,16, 0,3, 0 ,0 )//First row, first tile.sprite_sheet_draw(spr,sub, 8,16, 5,3, 8 ,0 )sprite_sheet_draw(spr,sub, 16, 8, 0,2, 16 ,0 )//Second tile.sprite_sheet_draw(spr,sub, 16, 8, 0,7, 16 ,8 )sprite_sheet_draw(spr,sub, 8,16, 0,1, 32 ,0 )//Third tile.sprite_sheet_draw(spr,sub, 8,16, 5,1, 40 ,0 )sprite_sheet_draw(spr,sub, 16, 8, 2,2, 48 ,0 )//Fourth tile.sprite_sheet_draw(spr,sub, 16, 8, 2,7, 48 ,8 )sprite_sheet_draw(spr,sub, 8,16, 0,3, 64 ,0 )//Fifth tile.sprite_sheet_draw(spr,sub, 8, 8, 5,0, 72 ,0 )sprite_sheet_draw(spr,sub, 8, 8, 1,7, 72 ,8 )sprite_sheet_draw(spr,sub, 16, 8, 0,2, 80 ,0 )//Sixth tile.sprite_sheet_draw(spr,sub, 8, 8, 0,3, 80 ,8 )sprite_sheet_draw(spr,sub, 8, 8, 5,1, 88 ,8 )sprite_sheet_draw(spr,sub, 16, 8, 2,2, 96 ,0 )//Seventh tile.sprite_sheet_draw(spr,sub, 8, 8, 5,3, 104,8 )sprite_sheet_draw(spr,sub, 8, 8, 4,1, 96 ,8 )sprite_sheet_draw(spr,sub, 8,16, 5,3, 120,0 )//Eighth tile.sprite_sheet_draw(spr,sub, 8, 8, 4,7, 112,8 )sprite_sheet_draw(spr,sub, 8, 8, 4,0, 112,0 )sprite_sheet_draw(spr,sub, 16,16, 0,3, 128,0 )//Ninth tile.sprite_sheet_draw(spr,sub, 16,16, 0,1, 144,0 )//Tenth tile.sprite_sheet_draw(spr,sub, 16,16, 2,1, 160,0 )//Eleventh tile.sprite_sheet_draw(spr,sub, 16,16, 2,3, 176,0 )//Twelfth tile.sprite_sheet_draw(spr,sub, 8,16, 0,2, 0 ,16) //Second row, first tile.sprite_sheet_draw(spr,sub, 8,16, 5,0, 8 ,16)sprite_sheet_draw(spr,sub, 16, 8, 1,2, 16 ,16)//Second tile.sprite_sheet_draw(spr,sub, 16, 8, 2,1, 16 ,24)sprite_sheet_draw(spr,sub, 8,16, 5,2, 40 ,16)//Third tile.sprite_sheet_draw(spr,sub, 8,16, 4,0, 32 ,16)sprite_sheet_draw(spr,sub, 16, 8, 1,7, 48 ,24)//Fourth tile.sprite_sheet_draw(spr,sub, 16, 8, 2,0, 48 ,16)sprite_sheet_draw(spr,sub, 8,16, 0,2, 64 ,16)//Fifth tile.sprite_sheet_draw(spr,sub, 8, 8, 3,0, 72 ,16)sprite_sheet_draw(spr,sub, 8, 8, 5,1, 72 ,24)sprite_sheet_draw(spr,sub, 8,16, 0,2, 80 ,16)//Sixth tile.sprite_sheet_draw(spr,sub, 8, 8, 3,1, 88 ,24)sprite_sheet_draw(spr,sub, 8, 8, 5,0, 88 ,16)sprite_sheet_draw(spr,sub, 16,16, 0,2, 96 ,16)//Seventh tile.sprite_sheet_draw(spr,sub, 16, 8, 1,2, 112,16)//Eight tile.sprite_sheet_draw(spr,sub, 8, 8, 3,1, 120,24)sprite_sheet_draw(spr,sub, 8, 8, 4,1, 112,24)sprite_sheet_draw(spr,sub, 16, 8, 1,2, 128,16)//Ninth tile.sprite_sheet_draw(spr,sub, 8, 8, 2,1, 128,24)sprite_sheet_draw(spr,sub, 8, 8, 5,1, 136,24)sprite_sheet_draw(spr,sub, 16,16, 1,1, 144,16)//Tenth tile.sprite_sheet_draw(spr,sub, 8,16, 5,2, 168,16)//Eleventh tile.sprite_sheet_draw(spr,sub, 8, 8, 2,1, 160,24)sprite_sheet_draw(spr,sub, 8, 8, 4,0, 160,16)sprite_sheet_draw(spr,sub, 8,16, 5,2, 184,16)//Twelfth tile.sprite_sheet_draw(spr,sub, 8, 8, 2,0, 176,16)sprite_sheet_draw(spr,sub, 8, 8, 4,1, 176,24)sprite_sheet_draw(spr,sub, 16,16, 2,2, 0 ,32)//Third row, first tile.sprite_sheet_draw(spr,sub, 16,16, 1,3, 16 ,32)//Second tile.sprite_sheet_draw(spr,sub, 8, 8, 3,0, 24 ,32)sprite_sheet_draw(spr,sub, 8, 8, 4,0, 16 ,32)sprite_sheet_draw(spr,sub, 16,16, 1,3, 32 ,32)//Third tile.sprite_sheet_draw(spr,sub, 8, 8, 2,0, 32 ,32)sprite_sheet_draw(spr,sub, 8, 8, 5,0, 40 ,32)sprite_sheet_draw(spr,sub, 16,16, 1,3, 48 ,32)//Fourth tile.sprite_sheet_draw(spr,sub, 16,16, 2,0, 64 ,32)//Fifth tile.sprite_sheet_draw(spr,sub, 16,16, 2,0, 80 ,32)//Sixth tile.sprite_sheet_draw(spr,sub, 8, 8, 3,0, 88 ,32)sprite_sheet_draw(spr,sub, 16,16, 2,0, 96 ,32)//Seventh tile.sprite_sheet_draw(spr,sub, 8, 8, 3,1, 104,40)sprite_sheet_draw(spr,sub, 16,16, 2,0, 112,32)//Eighth tile.sprite_sheet_draw(spr,sub, 8, 8, 2,1, 112,40)sprite_sheet_draw(spr,sub, 16,16, 2,0, 128,32)//Ninth tile.sprite_sheet_draw(spr,sub, 8, 8, 2,0, 128,32)sprite_sheet_draw(spr,sub, 16,16, 1,0, 144,32)//Tenth tile.sprite_sheet_draw(spr,sub, 8,16, 4,0, 144,32)sprite_sheet_draw(spr,sub, 16,16, 1,0, 160,32)//Eleventh tile.sprite_sheet_draw(spr,sub, 16, 8, 2,0, 160,32)sprite_sheet_draw(spr,sub, 16,16, 1,0, 176,32)//Twelfth tile.sprite_sheet_draw(spr,sub, 8,16, 5,0, 184,32)/*/sprite_sheet_draw(spr,sub, 16,16, 1,0, 0 ,48)//Fourth row, first tile.sprite_sheet_draw(spr,sub, 16, 8, 2,1, 0 ,56)sprite_sheet_draw(spr,sub, 16,16, 1,0, 16 ,48)//Second tile.sprite_sheet_draw(spr,sub, 8, 8, 4,0, 16 ,48)sprite_sheet_draw(spr,sub, 8, 8, 5,1, 24 ,56)sprite_sheet_draw(spr,sub, 16,16, 1,0, 32 ,48)//Third tile.sprite_sheet_draw(spr,sub, 8, 8, 5,0, 40 ,48)sprite_sheet_draw(spr,sub, 8, 8, 4,1, 32 ,56)/*/sprite_sheet_draw(spr,sub, 16,16, 1,0, 48 ,48)//Fourth tile.sprite_sheet_draw(spr,sub, 8, 8, 4,0, 48 ,48)sprite_sheet_draw(spr,sub, 16,16, 1,0, 64 ,48)//Fifth tile.sprite_sheet_draw(spr,sub, 8, 8, 4,1, 64 ,56)sprite_sheet_draw(spr,sub, 16,16, 1,0, 80 ,48)//Sixth tile.sprite_sheet_draw(spr,sub, 8, 8, 5,1, 88 ,56)sprite_sheet_draw(spr,sub, 16,16, 1,0, 96 ,48)//Seventh tile.sprite_sheet_draw(spr,sub, 8, 8, 5,0, 104,48)sprite_sheet_draw(spr,sub, 16,16, 1,2, 112,48)//Eighth tile.sprite_sheet_draw(spr,sub, 8, 8, 0,2, 128,48)//Ninth tile.sprite_sheet_draw(spr,sub, 8, 8, 0,7, 128,56)sprite_sheet_draw(spr,sub, 8, 8, 5,2, 136,48)sprite_sheet_draw(spr,sub, 8, 8, 5,7, 136,56)sprite_sheet_draw(spr,sub, 8,16, 0,2, 144,48)//Tenth tile.sprite_sheet_draw(spr,sub, 8,16, 5,2, 152,48)sprite_sheet_draw(spr,sub, 16, 8, 1,2, 160,48)//Eleventh tile.sprite_sheet_draw(spr,sub, 16, 8, 1,7, 160,56)sprite_sheet_draw(spr,sub, 16,16, 0,0, 176,48)//Twelfth tile.
/*************************************************** tileset_create(sprite,subimage) Create's a new autotile tileset for use with g23_autotile. This is heavily based off of Ace's rpgmaker_char() script. Credit goes to Fruckert for figuring all of this shite out And to Ace for making the base. ***************************************************/var newback;draw_tileset(argument0,argument1)newback = background_create_from_screen(0,0,192,64,false,false)//background_save(newback,"Test"+string(NUMBER)+".png")//NUMBER += 1return(newback)