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Log - Jumping (2k3)
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Topic: Log - Jumping (2k3) (Read 2948 times)
Shady Ultima
Rock Star
Exemplar
Posts: 1,277
Log - Jumping (2k3)
«
on:
November 30, 2010, 03:01:22 AM »
I've been trying to figure out a system in my game where there are logs floating in the water. You step onto the log, and as it moves, you move with it, and you can step off at a couple places in between.
The problem is, the logs only will move if the water is a O, so you can just freely walk over the water anyways, easy fix though, just a LOT of same layer events.
What I can't figure out though, is how to get the character to stand on the log, and move with it, but be able to move back and forth, and when you reach an end point, be able to move forward onto the land.
Any help would be great!
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SaiKar
KOFFING!
Staff
Royal
Posts: 4,082
Re: Log - Jumping (2k3)
«
Reply #1 on:
November 30, 2010, 03:22:02 AM »
Temporarily change the character's sprite to the character+log?
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Shady Ultima
Rock Star
Exemplar
Posts: 1,277
Re: Log - Jumping (2k3)
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Reply #2 on:
November 30, 2010, 04:33:06 AM »
If I HAVE to... I may end up doing that.
But it's a 3x1 log, and only goes up/down and you can move right or left on it.
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drenrin2120
Global Moderator
Sage
Posts: 6,101
Re: Log - Jumping (2k3)
«
Reply #3 on:
November 30, 2010, 04:53:11 AM »
Perhaps temporary picture?
Edit: If you make your pictures 24 x 32, the transition will be seamless. Just set the pictures to "screen-realative" coordinates of the Hero charaset. Of course, this means that Hero charaset will have to be centered within it's frames, but it should work.
After that, it would be as simple as having one event controlling the motion of the log and the picture of the hero (which would be dependent on it's position on the map), then have another, separate event, that allows the player to have controls over the movement of the picture of the hero. That way, there's a constant event at play moving the picture against the player's will while the player is still able to move the character.
This is kind of just in theory. I believe it's possible, but for a while, grid based movement might not really exist. But you can solve this by only allowing the picture to move to 16x16 squares on the log. As for animating the picture... I know it can be done, I'm just not sure how. If you do decide to do this, might want to look up tutorials on using pictures instead of charasets for sprites.
Hope this is helpful and if you do decide to try this, best of luck.
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Last Edit: November 30, 2010, 02:28:01 PM by drenrin2120
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Log - Jumping (2k3)