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Experiment: The Escape - WIP
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Topic: Experiment: The Escape - WIP (Read 6083 times)
Pyrrhos
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Posts: 2
Experiment: The Escape - WIP
«
on:
November 27, 2010, 11:26:34 PM »
Hey everyone, this is my new account; My old one was war_machine1982. My previous attempts at games weren't very good, but I have more time and skills now. This is a plan to revive the game I posted here on my old account, called Experiment: Escape. The general idea is the same: It will be programmed in Python 2.5, using pygame 1.8(I think), and be universal for Mac, PC and Linux. Development is happening on my mac, but the source is runnable on any machine that has python and pygame. This is programmed entirely from scratch, with some taken from tutorials here and there, so this will take a while to finish. It's not a lot yet, but here's what I've got so far:
The game takes place in a very large underground research lab. There are a lot of secrets underground...
As for who owns the facility, or why it was abandoned, that's for the player to find out.
The Main Character: Pyrrhos
Real Name: Unknown
Age: Unknown
Origin: Cybernetic
Introduction: This isn't really his name. Not far into the story, he finds a data pad, which reveals that he was part of a classified corporate research project called Pyrrhos, and he took the name.
At the start of the story, the main character wakes up in a room filled with medical equipment and a few dead personnel, without any idea who or what he is. He attempts to break out of the room, but the automated security system is activated. After taking damage, he realizes that he has a metal endoskeleton.
Other characters will have minor roles and don't need a description here.
General Progress:
Event Management: 98% - Not originally by me, but edited. From a tutorial online.
Map Engine: 50% - Pretty proud of this, there are no tutorials for python out there on this. I'm going to neaten this up a lot when I implement it into the main program.
Characters: 10%
Battle System: 5%
Rest of Game Engine: 10%
The Battle System:
At the core, it will be an ABS.
You will have two health bars: One is your exterior health, the other is your core health. Since you are a cyborg, your exterior health (flesh) will regenerate. On the other hand, your core health (Metal/composite structure) will only be regenerated by machine.
As you take damage, it will be represented on the character sprites. Here are a few examples. Left to right is least to most damaged. As your health regenerates, you will revert back to the first image.
There will be a variety of weapons, but you start off with only your fists. Although at this point I won't be able to do it, I still plan to allow some damage to enemies/characters by the environment.
Inventory System:
Unlike other games, you won't be able to amass items and currency. There will be no currency, and items can be torn from wreckage or taken from store rooms. The number of items you can carry will be extremely limited.
There will be an implant/module system, with a limited number of implant/module slots. Once you remove an implant/module, it will be destroyed. The implants/modules will affect your weapons and abilities.
To better navigate through the maze of the facility, there will be blueprints that you can find. Each corresponds to areas of the lab. There will also be areas that are off map, where you could possibly find interesting things.
Map System:
I wasn't up to making an auto-tile system, so I made something similar to IG Maker's tile system. Maps are made in a txt file using an (at the moment) inefficient coordinate system. I'll be changing that once I get more done on other things, since it's not a priority. Currently only maps the background tiles, but soon will draw multiple layers.
Above is just a test room, to make sure everything drew correctly.
Code will be available to download at the following link, along with other files that are needed.
http://code.google.com/p/experimenttheescape/downloads/list?saved=1&ts=1290726980
All that's up is a version of the map reader pre-implementation.
Feedback is appreciated. I wish I had more to show, but I thought it would be better to post sooner, maybe get some criticism before I end up having to change things.
More to come. I should have an update by the end of this weekend.
-Pyrrhos
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Braaainssss
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Posts: 32
Re: Experiment: The Escape - WIP
«
Reply #1 on:
November 28, 2010, 02:58:25 AM »
Looks very interesting, especially the whole different coding thing. And from the ground up, I respect you for that.
I also really like how your sprite changes as you're damaged.
This sorta reminds me of Prototype, but with cyborgs!
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Pyrrhos
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Posts: 2
Re: Experiment: The Escape - WIP
«
Reply #2 on:
November 29, 2010, 02:45:33 AM »
Tonight's update:
Code is available at
http://code.google.com/p/experimenttheescape/downloads/list?saved=1&ts=1290726980
Changes:
Main menu added
Map implemented
Character added
Coming Soon:
(Somewhat in order of priority)
Collisions
Map items
Pausing
Glad you guys like it so far
«
Last Edit: November 29, 2010, 02:48:35 AM by Pyrrhos
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Experiment: The Escape - WIP