Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Game Creation
»
Requests
»
RPGMaker 2003 Switches
« previous
next »
Print
Pages: [
1
]
Author
Topic: RPGMaker 2003 Switches (Read 2102 times)
daoman89
Sacrosanct
Exemplar
Posts: 1,114
When we die, will we only live on through memory?
RPGMaker 2003 Switches
«
on:
May 29, 2012, 05:25:47 AM »
Because I have windows 7, the RPGmaker help file will not work on my laptop.
What can you do with the switch toggle on/off option? I honestly just noticed it lol but I don't know how it works :/
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!
Meiscool
Staff
Exemplar
Posts: 1,138
I died for YOUR sins.
Re: RPGMaker 2003 Switches
«
Reply #1 on:
May 30, 2012, 02:25:13 AM »
If a switch it on, that option turns it off. If the switch is off, then that option turns it on.
Basically, it just saves time on making condition branches and whatnot.
Logged
daoman89
Sacrosanct
Exemplar
Posts: 1,114
When we die, will we only live on through memory?
Re: RPGMaker 2003 Switches
«
Reply #2 on:
May 30, 2012, 02:34:08 AM »
So it'd work really well if you're unlocking 2 doors, but only one can be opened at a time, right? Left door opens on off switch and right door opens when switch is on
Also, is there a way to set a key that will toggle a Common Event such as Game Timer or World Map display?
«
Last Edit: May 30, 2012, 03:14:02 AM by daoman89
»
Logged
Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
Requests
»
RPGMaker 2003 Switches