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Sorry to keep bugging ya'll, but...
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Topic: Sorry to keep bugging ya'll, but... (Read 2527 times)
Ryuusei
Initiate
Posts: 16
Sorry to keep bugging ya'll, but...
«
on:
March 11, 2013, 04:18:03 PM »
I'm trying to make an event where a secret passage is revealed. The script is as follows
-Branch if Event Started with Action Key
Tile Substitution: Upper Layer 001 -> 075
Else Handler
End
Whenever I go to click the event in game, the tile appears all over the map, and I read the tutorial stating that if I wanted to do something like open a door, I'd need to use it with a conditional branch. I'm doing something wrong, aren't I.
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Fisherson
Jedi Sentinel of the Charasian Cluster.
Royal
Posts: 4,199
Just call me Fish.
Re: Sorry to keep bugging ya'll, but...
«
Reply #1 on:
March 11, 2013, 06:09:02 PM »
Hmm you're trying to make a secret door appear that's hidden right and you're using RPG maker 2003? Here's a method I used and find universally good in RPG maker 2003
1: Event Trade: Make an even that either is invisible, I assume you know how to do that, or make a chara set using the tile as a character as a Fixed Graphic. Now go to your code and look for "Trade Event Locations" and
set it so it says First Event: Tile Chara and Second Event Door or whatever you want it to be.
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daoman89
Sacrosanct
Exemplar
Posts: 1,114
When we die, will we only live on through memory?
Re: Sorry to keep bugging ya'll, but...
«
Reply #2 on:
March 11, 2013, 07:48:29 PM »
The way I would do it is have a switch that makes the door appear once you complete the task that allows it to appear.
But if you're not using a door and just having an extra passage I would just make a duplicate map with the new passage way. So map 1 would not have it and map 2 would have the passage way. A simple fade out for .5 sec, teleport to passage map and fade back in would do the trick.
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!
Prpl_Mage
Administrator
Sage
Posts: 7,644
The Administrator Mage
Re: Sorry to keep bugging ya'll, but...
«
Reply #3 on:
March 11, 2013, 08:01:35 PM »
If this is an object that is supposed to dissappear when you click on it simply do this:
Event, same layer as hero, action key (give it the graphic of whatever walllike structure it's supposed to have)
Commands:
erase event.
This means that the moment you click it, it will disappear. It will have to be repeated everytime you enter the map unless you add a switch into the mix though.
In which case it would be something like this:
page 1:
Event, same layer as hero, action key (walllike graphic)
Commands:
turn switch: 0001 ON
page 2:
event, below hero, touched by hero (no graphic / open door)
remember to set the precondition to be "Switch; 0001 is ON
this will make it so that the door will appear and be in the way until the switch is on, if the switch is on - the door will not be there.
You could also do this only make the first page a switch or a lever somewhere. Of course, you need to have a page 1 of the "door" as well, only remove the command.
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Sprite till you die
Oh my god, this was ...10 years ago...
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Sorry to keep bugging ya'll, but...