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Anybody familiar with XNA/Mono? (I'm making a game!)
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Topic: Anybody familiar with XNA/Mono? (I'm making a game!) (Read 3836 times)
zuhane
Freakalicious
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Posts: 2,192
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Anybody familiar with XNA/Mono? (I'm making a game!)
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on:
June 13, 2013, 12:29:25 PM »
Righty-ho! So I've been working on a little XNA project for a couple of years now. It's 100% custom and uses all my art (which takes the actual piss to draw) - The art looks fine, but it's all a little small considering the resolution of the project. I'd like to zoom everything to 2x scale, which is fine, as I have a working camera class. However, it seems to antialias the sprites as if it's doing me a favour, giving a blurry effect to the edges. Is there a way to keep the full crisp, pixelly goodness of the sprites when zoomed in?
Here's a few samples of some worlds I've been working on:
http://i.imgur.com/n5pw0qD.png
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Momeka
Agent
Posts: 952
Re: Anybody familiar with XNA/Mono? (I'm making a game!)
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Reply #1 on:
June 13, 2013, 09:27:02 PM »
Setting SamplerState to PointClamp in the spritebatch.begin function should do the trick if you're on XNA 4.0.
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zuhane
Freakalicious
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Re: Anybody familiar with XNA/Mono? (I'm making a game!)
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Reply #2 on:
June 14, 2013, 11:55:00 AM »
Ah great! Thanks for that
I'll give it a try and report back.
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Anybody familiar with XNA/Mono? (I'm making a game!)