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What does fixed graphic mean in rpg maker?
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Topic: What does fixed graphic mean in rpg maker? (Read 4496 times)
evmaster
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Posts: 231
What does fixed graphic mean in rpg maker?
«
on:
January 29, 2014, 07:17:56 PM »
Under animation type. I have always thought that it meant that no matter which way the player faces when using the action button on it, the event sprite will not change its direction.
Now I am not so sure.
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Prpl_Mage
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Posts: 7,644
The Administrator Mage
Re: What does fixed graphic mean in rpg maker?
«
Reply #1 on:
January 29, 2014, 07:30:05 PM »
That's is quite right. Although, it will express no change in animation whatsoever.
For example:
Fixed dir(ection) means that the direction will not change when you interact with it.
Continuous will keep repeating the 3 frames of the direction it is facing over and over and over again.
Non-continuous means that it will remain in the middle frame when not moving.
Spin around means that it is constantly changing between the directions.
Fixed graphic means that the frame you have picked, will remain the frame you see, regardless of what it's doing. So for example. If you want a character to stand in his "left foot front" frame of the middle pose, and you picked "non-continuoius", it will notice that it's not moving and return to the middle frame. If you pcik "fixed graphic" it will be stuck in the desired frame forever and ever.
So, if you have a charset full of objects for each frame. You're gonna have to use fixed graphic. Otherwise it will turn into the middle frame of that direction right away.
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What does fixed graphic mean in rpg maker?