Home
Help
Search
Calendar
Login
Register
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New forum theme up and running!
Charas-Project
»
Game Creation
»
RPG Maker
»
[RM2K3] Sore Losers: Riot Grrrl
« previous
next »
Print
Pages: [
1
]
Author
Topic: [RM2K3] Sore Losers: Riot Grrrl (Read 3936 times)
Fallen-Griever
ThrashThrashThrash!
Initiate
Posts: 10
[RM2K3] Sore Losers: Riot Grrrl
«
on:
February 19, 2014, 06:50:27 PM »
SORE LOSERS: RIOT GRRRL
NOMINATED "MOST PROMISING DEMO", 2010 MISAOS
NOMINATED "BEST INTERFACE", 2010 MISAOS
...::: What People Are Saying :::...
"Ever played an
RPGMaker 2003
game where you almost forgot you were playing an
RPGMaker 2003
game?
Sore Losers: Riot Grrrl
accomplishes just that!"
-
acknowledge101
"Notice how I'm saying unique a lot? That's probably because
Sore Losers: Riot Grrrl
isn't like any
RPGMaker 2003
game I've ever played. It takes a lot of chances with most of the custom systems and the emphasis on gameplay (and minigames!) over story, but I feel that the game fairs pretty well."
-
Xanedil
"It has it's own unique play style that is very well thought out and balanced and great in a survival/sandbox/exploration kind of way."
-
Orphansmith
...::: Storyline and Setting :::...
"We thought that they had everything under control in
"Central Ferusia"
. That a slum stuffed with all the nation's criminals couldn't ever be a problem because our all-powerful military was there to pen them in. That the riots caused by the rebel
Free Radicals
would soon be put down, and that future generations would laugh at the effort they had put into their treacherous ploy. We believed everything that the Government told us about their control over the riots, and sat happily in our houses as the curfews and blockades dragged on and on, because we didn't think for a moment that the Government could possibly be wrong. After all, we had the most powerful military in the world protecting us, so the very idea of a rebellion sounded like a tasteless joke.
The joke was on us.
As rebel-led mutiny spread-wide and the military spread-thin, those condemned to
"Central Ferusia"
, criminal bastards that they are, spilled out of their captivity in a tidal wave of violence and vitriol the ferocity of which our generation had never experienced before. The violence spread quicker and further than anyone had ever imagined it could, and now I am trapped in an apartment full of gadgets that I cannot eat, paid for by credits that I cannot drink, and with a panoramic view of the violence unfolding on the streets below me.
I have to get out. I do not care what the television says about military victories anymore; I cannot keep sitting next to this knife in wait of another criminal trying to break down my barricaded doors. I already have too much blood on my hands!"
~ Diary of Cheska Frederick, Ferusian Citizen.
...::: Gameplay, Features and Comments :::...
Sore Losers: Riot Grrrl
is a highly experimental game where nearly everything you do involves some kind of minigame; from searching areas for items to lockpicking doors; from hotwiring electrical equipment to dodging rioters; from arguing with NPCs to hacking into computer systems; from breaking through barriers to sneaking around enemies. Why? Because I wanted to make an RPG where character abilities aren't reliant on a lifeless table of stats, and are instead reliant on the skill of the player. Hopefully my excessive use of minigame sequences is going to achieve just that.
Battles are also going to be more interactive than in a standard RPG. In
Sore Losers: Riot Grrrl
you'll be able to knock weapons out of your opponent's hands, kick bookcases over onto people, throw your enemies into electric fences, and use human shields to stop enemies from being able to attack you; you'll basically be able to use multiple elements of the battle environment to get your own way. Why settle for just the weapon in your hand? Use
everything
to your advantage!
Additionally, most of the graphics will be custom-made for the project in a purposefully high-contrast manner that will give the game a drastically different look. The game will also feature a modern soundtrack comprised of tracks by
Brand New
,
Be Your Own Pet
,
The Postal Service
,
The Sleeping
and more. As such, there will be a strong, stylistic element to this game that may well end up being divisive, but I believe it will also lead to a very unique gameplay experience!
...::: Screenshots :::...
See more in the full gallery, which is located here:
http://rpgmaker.net/games/1158/images/
Logged
<--
Complete
<--
Complete
Print
Pages: [
1
]
« previous
next »
Charas-Project
»
Game Creation
»
RPG Maker
»
[RM2K3] Sore Losers: Riot Grrrl